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Source: ode
Section: devel
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: Barry deFreese <bddebian@comcast.net>,
Leopold Palomo-Avellaneda <leo@alaxarxa.net>
Build-Depends: debhelper (>= 9), docbook-to-man, dh-autoreconf,
libglu1-mesa-dev | libglu-dev, libgl1-mesa-dev | libgl-dev,
libccd-dev
Standards-Version: 3.9.8
Vcs-Browser: https://anonscm.debian.org/cgit/pkg-games/ode.git
Vcs-Git: https://anonscm.debian.org/git/pkg-games/ode.git
Homepage: http://www.ode.org/
Package: libode6
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Pre-Depends: ${misc:Pre-Depends}
Description: Open Dynamics Engine - runtime library
ODE is a free, industrial quality library for simulating articulated rigid
body dynamics - for example ground vehicles, legged creatures, and moving
objects in VR environments. It is fast, flexible, robust and platform
independent, with advanced joints, contact with friction, and built-in
collision detection.
.
This package provides the shared libraries built with double precision,
default in 64 bits platforms. In 32 bits platforms default is single
precision.
Package: libode-dev
Section: libdevel
Architecture: any
Depends: libode6 (= ${binary:Version}), ${misc:Depends}
Conflicts: libode0-dev, libode-sp-dev, libode4-dev
Replaces: libode0-dev
Provides: libode6-dev
Description: Open Dynamics Engine - development files
ODE is a free, industrial quality library for simulating articulated rigid
body dynamics - for example ground vehicles, legged creatures, and moving
objects in VR environments. It is fast, flexible, robust and platform
independent, with advanced joints, contact with friction, and built-in
collision detection.
.
This package provides the header files and static libraries built with
double precision, default in 64 bits platforms. In 32 bits platforms
default is single precision.
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