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/*
Copyright (C) by Dmitry E. Oboukhov 2006, 2007
This package is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This package is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include <stdio.h>
#include "unit.h"
#include "units_info.h"
#include "random.h"
#define DEBUG_FIRE 0
//===================================================================
// производит симуляцию одного юнита (против одного юнита)
// возвращает истину если можно еще раз атаковать
//===================================================================
int attack_unit(const unit * attacker, unit * defender)
{
int power=attacker->attack;
if (DEBUG_FIRE)
{
printf("'%s' attack (power %d) to\n\t"
"'%s' (shield %d/%d, armory %d/%d)",
units[attacker->id].name,
attacker->attack,
units[defender->id].name,
defender->shield,
defender->max.shield,
defender->armory,
defender->max.armory
);
}
// если щиты выстрел не отражают
if (defender->shield<power*100)
{
// вся мощность ушла в щиты
if (defender->shield && defender->shield>=power)
{
defender->shield-=power;
power=0;
}
// часть мощности ушла в щиты
else
{
power-=defender->shield;
defender->shield=0;
}
// расчитываем урон в структуре
// убит выстрелом
if (power>=defender->armory)
{
defender->armory=0;
}
// мощность выстрела меньше мощности структуры
else if (power)
{
defender->armory-=power;
if (((defender->max.armory*70)/100)>=defender->armory)
{
int level_boom=100*defender->armory/defender->max.armory;
if (random()%100>level_boom)
{
// boom!
defender->armory=0;
}
}
}
}
if (DEBUG_FIRE)
{
if (defender->armory) printf("\n");
else printf (", killed!\n");
}
// вычисляем можно ли стрелять еще раз
int rid=units[attacker->id].rapid;
int i;
if (rid==0) return 0;
for (i=0; rapids[rid][i].rf; i++)
{
// если стреляли по чуду против которого у нас есть скорострел
// то вычисляем вероятность следующего выстрела
if (rapids[rid][i].id==defender->id)
{
return random()<rapids[rid][i].chance*RAND_MAX;
}
}
return 0;
}
//===================================================================
// возвращает юнит приведенный к характеристикам игрока
//===================================================================
unit create_unit(int id, int gattack, int gshield, int garmory)
{
unit u;
if (id>=sizeof(units)/sizeof(unit_info))
{
fprintf(stderr,
"error id unit '%d' in function create_unit", id);
exit(-1);
}
u.id=id;
u.max.shield=units[id].shield;
u.max.armory=units[id].structure/10;
u.attack=units[id].attack;
u.max.shield+=u.max.shield*gshield/10;
u.max.armory+=u.max.armory*garmory/10;
u.attack+=u.attack*gattack/10;
u.shield=u.max.shield;
u.armory=u.max.armory;
return u;
}
//===================================================================
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