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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* ContextTest.cpp
* Test fixture for the ActionContext class.
* Copyright (C) 2011 Simon Newton
*/
#include <cppunit/extensions/HelperMacros.h>
#include <string>
#include "tools/ola_trigger/Context.h"
#include "ola/testing/TestUtils.h"
using std::string;
class ContextTest: public CppUnit::TestFixture {
CPPUNIT_TEST_SUITE(ContextTest);
CPPUNIT_TEST(testContext);
CPPUNIT_TEST(testSlotOffsetAndValue);
CPPUNIT_TEST(testAsString);
CPPUNIT_TEST_SUITE_END();
public:
void testContext();
void testSlotOffsetAndValue();
void testAsString();
};
CPPUNIT_TEST_SUITE_REGISTRATION(ContextTest);
/**
* Check that contexts work
*/
void ContextTest::testContext() {
Context context;
const string VARIABLE_ONE = "one";
const string VARIABLE_TWO = "two";
const string FOO_VALUE = "foo";
const string BAR_VALUE = "bar";
string value;
OLA_ASSERT_FALSE(context.Lookup(VARIABLE_ONE, &value));
OLA_ASSERT_FALSE(context.Lookup(VARIABLE_TWO, &value));
// insert
context.Update(VARIABLE_ONE, FOO_VALUE);
OLA_ASSERT(context.Lookup(VARIABLE_ONE, &value));
OLA_ASSERT_EQ(FOO_VALUE, value);
OLA_ASSERT_FALSE(context.Lookup(VARIABLE_TWO, &value));
// update
context.Update(VARIABLE_ONE, BAR_VALUE);
OLA_ASSERT(context.Lookup(VARIABLE_ONE, &value));
OLA_ASSERT_EQ(BAR_VALUE, value);
OLA_ASSERT_FALSE(context.Lookup(VARIABLE_TWO, &value));
}
/**
* Check that the magic slot variables work.
*/
void ContextTest::testSlotOffsetAndValue() {
Context context;
string value;
OLA_ASSERT_FALSE(context.Lookup(Context::SLOT_VALUE_VARIABLE, &value));
OLA_ASSERT_FALSE(context.Lookup(Context::SLOT_OFFSET_VARIABLE, &value));
context.SetSlotOffset(1);
context.SetSlotValue(100);
OLA_ASSERT(context.Lookup(Context::SLOT_OFFSET_VARIABLE, &value));
OLA_ASSERT_EQ(string("1"), value);
OLA_ASSERT(context.Lookup(Context::SLOT_VALUE_VARIABLE, &value));
OLA_ASSERT_EQ(string("100"), value);
}
/**
* Check we can convert to a string
*/
void ContextTest::testAsString() {
Context context;
const string VARIABLE_ONE = "one";
const string VARIABLE_TWO = "two";
const string FOO_VALUE = "foo";
const string BAR_VALUE = "bar";
context.Update(VARIABLE_ONE, FOO_VALUE);
context.Update(VARIABLE_TWO, BAR_VALUE);
OLA_ASSERT_EQ(string("one=foo, two=bar"), context.AsString());
}
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