File: DMXTrigger.cpp

package info (click to toggle)
ola 0.10.8.nojsmin-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 16,656 kB
  • sloc: cpp: 132,274; python: 14,082; javascript: 6,774; sh: 4,616; ansic: 2,189; java: 518; xml: 253; makefile: 183
file content (54 lines) | stat: -rw-r--r-- 1,553 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Library General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * DMXTrigger.cpp
 * Copyright (C) 2011 Simon Newton
 */

#include <ola/DmxBuffer.h>
#include <ola/Logging.h>
#include <algorithm>
#include <vector>

#include "tools/ola_trigger/DMXTrigger.h"

using ola::DmxBuffer;


/**
 * Create a new trigger
 */
DMXTrigger::DMXTrigger(Context *context,
                       const SlotVector &actions)
    : m_context(context),
      m_slots(actions) {
  sort(m_slots.begin(), m_slots.end());
}


/**
 * Called when new DMX arrives.
 */
void DMXTrigger::NewDMX(const DmxBuffer &data) {
  SlotVector::iterator iter = m_slots.begin();
  for (; iter != m_slots.end(); iter++) {
    uint16_t slot_number = (*iter)->SlotOffset();
    if (slot_number >= data.Size()) {
      // the DMX frame was too small
      break;
    }
    (*iter)->TakeAction(m_context, data.Get(slot_number));
  }
}