1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156
|
/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* ActionQueueTest.cpp
* Test fixture for the ActionQueue class
* Copyright (C) 2010 Simon Newton
*/
#include <cppunit/extensions/HelperMacros.h>
#include "ola/ActionQueue.h"
#include "ola/Callback.h"
#include "ola/testing/TestUtils.h"
using ola::Action;
using ola::ActionQueue;
using ola::SingleUseCallback0;
class ActionQueueTest: public CppUnit::TestFixture {
CPPUNIT_TEST_SUITE(ActionQueueTest);
CPPUNIT_TEST(testEmptyQueue);
CPPUNIT_TEST(testSimpleQueue);
CPPUNIT_TEST(testFailedQueue);
CPPUNIT_TEST_SUITE_END();
public:
void setUp();
void CommandsComplete(ActionQueue *queue);
void testEmptyQueue();
void testSimpleQueue();
void testFailedQueue();
private:
ActionQueue *m_received_queue;
};
/*
* A basic test action
*/
class MockAction: public Action {
public:
explicit MockAction(bool fatal = false, bool fail = false):
Action(),
m_fatal(fatal),
m_failed(fail),
m_executed(false) {}
bool IsFatal() const { return m_fatal; }
bool Failed() const { return m_failed; }
bool Executed() const { return m_executed; }
void Perform(SingleUseCallback0<void> *on_done);
private:
bool m_fatal;
bool m_failed;
bool m_executed;
};
void MockAction::Perform(SingleUseCallback0<void> *on_done) {
m_executed = true;
on_done->Run();
}
CPPUNIT_TEST_SUITE_REGISTRATION(ActionQueueTest);
void ActionQueueTest::setUp() {
m_received_queue = NULL;
}
void ActionQueueTest::CommandsComplete(ActionQueue *queue) {
m_received_queue = queue;
}
/*
* Check that an empty queue works.
*/
void ActionQueueTest::testEmptyQueue() {
ActionQueue queue(
NewSingleCallback(this, &ActionQueueTest::CommandsComplete));
queue.NextAction();
OLA_ASSERT_EQ(&queue, m_received_queue);
OLA_ASSERT_TRUE(queue.WasSuccessful());
// try calling next item to make sure nothing happens
queue.NextAction();
}
/*
* Test that a simple queue works
*/
void ActionQueueTest::testSimpleQueue() {
ActionQueue queue(
NewSingleCallback(this, &ActionQueueTest::CommandsComplete));
MockAction *action1 = new MockAction();
queue.AddAction(action1);
MockAction *action2 = new MockAction();
queue.AddAction(action2);
queue.NextAction();
OLA_ASSERT_EQ(&queue, m_received_queue);
OLA_ASSERT_TRUE(queue.WasSuccessful());
OLA_ASSERT_TRUE(action1->Executed());
OLA_ASSERT_TRUE(action2->Executed());
// try calling next item to make sure nothing happens
queue.NextAction();
}
/*
* Test that a simple queue works
*/
void ActionQueueTest::testFailedQueue() {
ActionQueue queue(
NewSingleCallback(this, &ActionQueueTest::CommandsComplete));
MockAction *action1 = new MockAction(false, true);
queue.AddAction(action1);
MockAction *action2 = new MockAction(true, true);
queue.AddAction(action2);
MockAction *action3 = new MockAction();
queue.AddAction(action3);
queue.NextAction();
OLA_ASSERT_EQ(&queue, m_received_queue);
OLA_ASSERT_FALSE(queue.WasSuccessful());
OLA_ASSERT_TRUE(action1->Executed());
OLA_ASSERT_TRUE(action2->Executed());
OLA_ASSERT_FALSE(action3->Executed());
// try calling next item to make sure nothing happens
queue.NextAction();
}
|