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#ifndef TRANSFORMEFFECT_H
#define TRANSFORMEFFECT_H
#include "project/effect.h"
class TransformEffect : public Effect {
Q_OBJECT
public:
TransformEffect(Clip* c, const EffectMeta* em);
void refresh();
void process_coords(double timecode, GLTextureCoords& coords, int data);
void gizmo_draw(double timecode, GLTextureCoords& coords);
public slots:
void toggle_uniform_scale(bool enabled);
private:
EffectField* position_x;
EffectField* position_y;
EffectField* scale_x;
EffectField* scale_y;
EffectField* uniform_scale_field;
EffectField* rotation;
EffectField* anchor_x_box;
EffectField* anchor_y_box;
EffectField* opacity;
EffectField* blend_mode_box;
EffectGizmo* top_left_gizmo;
EffectGizmo* top_center_gizmo;
EffectGizmo* top_right_gizmo;
EffectGizmo* bottom_left_gizmo;
EffectGizmo* bottom_center_gizmo;
EffectGizmo* bottom_right_gizmo;
EffectGizmo* left_center_gizmo;
EffectGizmo* right_center_gizmo;
EffectGizmo* anchor_gizmo;
EffectGizmo* rotate_gizmo;
EffectGizmo* rect_gizmo;
int default_anchor_x;
int default_anchor_y;
};
#endif // TRANSFORMEFFECT_H
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