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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CORE_H
#define CORE_H
#include <QFileInfoList>
#include <QList>
#include <QTimer>
#include "common/rational.h"
#include "common/timecodefunctions.h"
#include "project/item/footage/footage.h"
#include "project/item/sequence/sequence.h"
#include "project/project.h"
#include "project/projectviewmodel.h"
#include "task/task.h"
#include "tool/tool.h"
#include "undo/undostack.h"
OLIVE_NAMESPACE_ENTER
class MainWindow;
/**
* @brief The main central Olive application instance
*
* This runs both in GUI and CLI modes (and handles what to init based on that).
* It also contains various global functions/variables for use throughout Olive.
*
* The "public slots" are usually user-triggered actions and can be connected to UI elements (e.g. creating a folder,
* opening the import dialog, etc.)
*/
class Core : public QObject
{
Q_OBJECT
public:
/**
* @brief Core Constructor
*
* Currently empty
*/
Core();
/**
* @brief Core object accessible from anywhere in the code
*
* Use this to access Core functions.
*/
static Core* instance();
int execute(QCoreApplication *a);
/**
* @brief Start Olive Core
*
* Main application launcher. Parses command line arguments and constructs main window (if entering a GUI mode).
*/
void Start();
/**
* @brief Stop Olive Core
*
* Ends all threads and frees all memory ready for the application to exit.
*/
void Stop();
/**
* @brief Retrieve main window instance
*
* @return
*
* Pointer to the olive::MainWindow object, or nullptr if running in CLI mode.
*/
MainWindow* main_window();
/**
* @brief Retrieve UndoStack object
*/
UndoStack* undo_stack();
/**
* @brief Import a list of files
*
* FIXME: I kind of hate this, it needs a model to update correctly. Is there a way that Items can signal enough to
* make passing references to the model unnecessary?
*
* @param urls
*/
void ImportFiles(const QStringList& urls, ProjectViewModel *model, Folder *parent);
/**
* @brief Get the currently active tool
*/
const Tool::Item& tool() const;
/**
* @brief Get the currently selected object that the add tool should make (if the add tool is active)
*/
const Tool::AddableObject& GetSelectedAddableObject() const;
/**
* @brief Get the currently selected node that the transition tool should make (if the transition tool is active)
*/
const QString& GetSelectedTransition() const;
/**
* @brief Get current snapping value
*/
const bool& snapping() const;
/**
* @brief Returns a list of the most recently opened/saved projects
*/
const QStringList& GetRecentProjects() const;
/**
* @brief Convenience function to retrieve a Project's shared pointer
*/
ProjectPtr GetSharedPtrFromProject(Project* project) const;
/**
* @brief Get the currently active project
*
* Uses the UI/Panel system to determine which Project was the last focused on and assumes this is the active Project
* that the user wishes to work on.
*
* @return
*
* The active Project file, or nullptr if the heuristic couldn't find one.
*/
ProjectPtr GetActiveProject() const;
ProjectViewModel* GetActiveProjectModel() const;
Folder* GetSelectedFolderInActiveProject() const;
/**
* @brief Gets current timecode display mode
*/
Timecode::Display GetTimecodeDisplay() const;
/**
* @brief Sets current timecode display mode
*/
void SetTimecodeDisplay(Timecode::Display d);
/**
* @brief Set how frequently an autorecovery should be saved (if the project has changed, see SetProjectModified())
*/
void SetAutorecoveryInterval(int minutes);
static void CopyStringToClipboard(const QString& s);
static QString PasteStringFromClipboard();
/**
* @brief Return a list of supported frame rates in rational form
*
* These rationals can be flipped to create a timebase in this frame rate.
*/
static QList<rational> SupportedFrameRates();
/**
* @brief Return a list of supported sample rates in integer form
*/
static QList<int> SupportedSampleRates();
/**
* @brief Return a list of supported channel layouts as or'd flags
*/
static QList<uint64_t> SupportedChannelLayouts();
/**
* @brief Return a list of supported dividers
*/
static QList<int> SupportedDividers();
/**
* @brief Convert rational frame rate (i.e. flipped timebase) to a user-friendly string
*/
static QString FrameRateToString(const rational& frame_rate);
/**
* @brief Convert integer sample rate to a user-friendly string
*/
static QString SampleRateToString(const int &sample_rate);
/**
* @brief Convert channel layout to a user-friendly string
*/
static QString ChannelLayoutToString(const uint64_t &layout);
/**
* @brief Recursively count files in a file/directory list
*/
static int CountFilesInFileList(const QFileInfoList &filenames);
static QVariant GetPreferenceForRenderMode(RenderMode::Mode mode, const QString& preference);
static void SetPreferenceForRenderMode(RenderMode::Mode mode, const QString& preference, const QVariant& value);
/**
* @brief Show a dialog to the user to rename a set of nodes
*/
void LabelNodes(const QList<Node*>& nodes) const;
/**
* @brief Create a new sequence named appropriately for the active project
*/
SequencePtr CreateNewSequenceForProject(Project *project) const;
/**
* @brief Opens a project from the recently opened list
*/
void OpenProjectFromRecentList(int index);
enum CloseProjectBehavior {
kCloseProjectOnlyOne,
kCloseProjectAsk,
kCloseProjectSave,
kCloseProjectDontSave
};
/**
* @brief Closes a project
*/
bool CloseProject(ProjectPtr p, bool auto_open_new, CloseProjectBehavior& confirm_behavior);
bool CloseProject(ProjectPtr p, bool auto_open_new);
/**
* @brief Closes all open projects
*/
bool CloseAllProjects(bool auto_open_new);
/**
* @brief Runs a modal cache task on the currently active sequence
*/
void CacheActiveSequence(bool in_out_only);
public slots:
/**
* @brief Starts an open file dialog to load a project from file
*/
void OpenProject();
/**
* @brief Save the currently active project
*
* If the project hasn't been saved before, this will be equivalent to calling SaveActiveProjectAs().
*/
bool SaveActiveProject();
/**
* @brief Save the currently active project with a new filename
*/
bool SaveActiveProjectAs();
/**
* @brief Save all currently open projects
*/
bool SaveAllProjects();
/**
* @brief Closes the active project
*
* If no other projects are open, a new one is created automatically.
*/
bool CloseActiveProject();
/**
* @brief Closes all projects except the active project
*/
bool CloseAllExceptActiveProject();
/**
* @brief Closes all open projects
*
* Equivalent to `CloseAllProjects(true)`, but useful for the signal/slot system where you may not be able to specify
* parameters.
*/
bool CloseAllProjects();
/**
* @brief Set the current application-wide tool
*
* @param tool
*/
void SetTool(const Tool::Item& tool);
/**
* @brief Set the current snapping setting
*/
void SetSnapping(const bool& b);
/**
* @brief Show an About dialog
*/
void DialogAboutShow();
/**
* @brief Open the import footage dialog and import the files selected (runs ImportFiles())
*/
void DialogImportShow();
/**
* @brief Show Preferences dialog
*/
void DialogPreferencesShow();
/**
* @brief Show Project Properties dialog
*/
void DialogProjectPropertiesShow();
/**
* @brief Show Export dialog
*/
void DialogExportShow();
/**
* @brief Create a new folder in the currently active project
*/
void CreateNewFolder();
/**
* @brief Create a new sequence in the currently active project
*/
void CreateNewSequence();
/**
* @brief Set the currently selected object that the add tool should make
*/
void SetSelectedAddableObject(const Tool::AddableObject& obj);
/**
* @brief Set the currently selected object that the add tool should make
*/
void SetSelectedTransitionObject(const QString& obj);
/**
* @brief Clears the list of recently opened/saved projects
*/
void ClearOpenRecentList();
/**
* @brief Creates a new empty project and opens it
*/
void CreateNewProject();
signals:
/**
* @brief Signal emitted when a project is opened
*
* Connects to main window so its UI can update based on the project
*
* @param p
*/
void ProjectOpened(Project* p);
/**
* @brief Signal emitted when a project is closed
*/
void ProjectClosed(Project* p);
/**
* @brief Signal emitted when the tool is changed from somewhere
*/
void ToolChanged(const Tool::Item& tool);
/**
* @brief Signal emitted when the snapping setting is changed
*/
void SnappingChanged(const bool& b);
/**
* @brief Signal emitted when the default timecode display mode changed
*/
void TimecodeDisplayChanged(Timecode::Display d);
private:
/**
* @brief Get the file filter than can be used with QFileDialog to open and save compatible projects
*/
static QString GetProjectFilter();
/**
* @brief Returns the filename where the recently opened/saved projects should be stored
*/
static QString GetRecentProjectsFilePath();
/**
* @brief Saves a specific project
*/
bool SaveProject(ProjectPtr p);
/**
* @brief Performs a "save as" on a specific project
*/
bool SaveProjectAs(ProjectPtr p);
/**
* @brief Adds a filename to the top of the recently opened projects list (or moves it if it already exists)
*/
void PushRecentlyOpenedProject(const QString &s);
/**
* @brief Declare custom types/classes for Qt's signal/slot system
*
* Qt's signal/slot system requires types to be declared. In the interest of doing this only at startup, we contain
* them all in a function here.
*/
void DeclareTypesForQt();
/**
* @brief Start GUI portion of Olive
*
* Starts services and objects required for the GUI of Olive. It's guaranteed that running without this function will
* create an application instance that is completely valid minus the UI (e.g. for CLI modes).
*/
void StartGUI(bool full_screen);
/**
* @brief Internal function for saving a project to a file
*/
void SaveProjectInternal(ProjectPtr project);
/**
* @brief Internal main window object
*/
MainWindow* main_window_;
/**
* @brief Internal startup project object
*
* If the user specifies a project file on the command line, the command line parser in Start() will write the
* project URL here to be loaded once Olive has finished initializing.
*/
QString startup_project_;
/**
* @brief List of currently open projects
*/
QList<ProjectPtr> open_projects_;
/**
* @brief Currently active tool
*/
Tool::Item tool_;
/**
* @brief Currently active addable object
*/
Tool::AddableObject addable_object_;
/**
* @brief Currently selected transition
*/
QString selected_transition_;
/**
* @brief Current snapping setting
*/
bool snapping_;
/**
* @brief Internal timer for saving autorecovery files
*/
QTimer autorecovery_timer_;
/**
* @brief Application-wide undo stack instance
*/
UndoStack undo_stack_;
/**
* @brief List of most recently opened/saved projects
*/
QStringList recent_projects_;
/**
* @brief Internal variable for whether the GUI is active
*/
bool gui_active_;
/**
* @brief Static singleton core instance
*/
static Core instance_;
private slots:
void SaveAutorecovery();
void ProjectSaveSucceeded(Task *task);
/**
* @brief Adds a project to the "open projects" list
*/
void AddOpenProject(OLIVE_NAMESPACE::ProjectPtr p);
void AddOpenProjectFromTask(Task* task);
void ImportTaskComplete(Task *task);
bool ConfirmImageSequence(const QString &filename);
void ProjectWasModified(bool e);
bool StartHeadlessExport();
void OpenStartupProject();
/**
* @brief Internal project open
*/
void OpenProjectInternal(const QString& filename);
};
OLIVE_NAMESPACE_EXIT
#endif // CORE_H
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