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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEVIEWSCENE_H
#define NODEVIEWSCENE_H
#include <QGraphicsScene>
#include <QTimer>
#include "node/graph.h"
#include "nodeviewedge.h"
#include "nodeviewitem.h"
OLIVE_NAMESPACE_ENTER
class NodeViewScene : public QGraphicsScene
{
Q_OBJECT
public:
NodeViewScene(QObject *parent = nullptr);
void clear();
void SelectAll();
void DeselectAll();
/**
* @brief Retrieve the graphical widget corresponding to a specific Node
*
* In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this
* static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain
* QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene
* through QGraphicsItem::scene().
*
* If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph
* in this view/scene), this function returns nullptr.
*/
NodeViewItem* NodeToUIObject(Node* n);
/**
* @brief Retrieve the graphical widget corresponding to a specific NodeEdge
*
* Same as NodeToUIObject() but returns a NodeViewEdge corresponding to a NodeEdgePtr instead.
*/
NodeViewEdge* EdgeToUIObject(NodeEdgePtr n);
void SetGraph(NodeGraph* graph);
QList<Node*> GetSelectedNodes() const;
QList<NodeViewItem*> GetSelectedItems() const;
QList<NodeEdge *> GetSelectedEdges() const;
const QHash<Node*, NodeViewItem*>& item_map() const;
const QHash<NodeEdge*, NodeViewEdge*>& edge_map() const;
Qt::Orientation GetFlowOrientation() const;
NodeViewCommon::FlowDirection GetFlowDirection() const;
void SetFlowDirection(NodeViewCommon::FlowDirection direction);
/**
* @brief Automatically reposition the nodes based on their connections
*/
void ReorganizeFrom(Node* n);
bool GetEdgesAreCurved() const;
public slots:
/**
* @brief Slot when a Node is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph
* use NodeGraph::AddNode().
*/
void AddNode(Node* node);
/**
* @brief Slot when a Node is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph
* use NodeGraph::RemoveNode().
*/
void RemoveNode(Node* node);
/**
* @brief Slot when an edge is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add an edge (i.e. connect two node
* parameters together), use NodeParam::ConnectEdge().
*/
void AddEdge(NodeEdgePtr edge);
/**
* @brief Slot when an edge is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove an edge (i.e. disconnect two node
* parameters), use NodeParam::DisconnectEdge().
*/
void RemoveEdge(NodeEdgePtr edge);
/**
* @brief Set whether edges in this scene should be curved or not
*/
void SetEdgesAreCurved(bool curved);
private:
static int DetermineWeight(Node* n);
QHash<Node*, NodeViewItem*> item_map_;
QHash<NodeEdge*, NodeViewEdge*> edge_map_;
NodeGraph* graph_;
NodeViewCommon::FlowDirection direction_;
bool curved_edges_;
private slots:
/**
* @brief Receiver for whenever a node position changes
*/
void NodePositionChanged(const QPointF& pos);
/**
* @brief Receiver for when a node's label has changed
*/
void NodeLabelChanged();
};
OLIVE_NAMESPACE_EXIT
#endif // NODEVIEWSCENE_H
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