File: d2dvideo.cpp

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/*
    Copyright (c) 2005-2022 Intel Corporation

    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at

        http://www.apache.org/licenses/LICENSE-2.0

    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.
*/

// common Windows parts
#include "winvideo.hpp"

// and another headers
#include <cassert>
#include <stdio.h>
#include <dxsdkver.h>
#if _DXSDK_PRODUCT_MAJOR < 9
#error DXSDK Version 9 and above required.
#endif
#include <d2d1.h>
#include <d2d1helper.h>
#pragma comment(lib, "d2d1.lib")

ID2D1Factory *m_pD2DFactory;
ID2D1HwndRenderTarget *m_pRenderTarget;
ID2D1Bitmap *m_pBitmap;
D2D1_SIZE_U bitmapSize;

HANDLE g_hVSync;

#include <DXErr.h>
#pragma comment(lib, "DxErr.lib")

//! Create a dialog box and tell the user what went wrong
bool DisplayError(LPSTR lpstrErr, HRESULT hres) {
    if (hres != S_OK) {
        static bool InError = false;
        int retval = 0;
        if (!InError) {
            InError = true;
            const char *message = hres ? DXGetErrorString(hres) : 0;
            retval =
                MessageBoxA(g_hAppWnd, lpstrErr, hres ? message : "Error!", MB_OK | MB_ICONERROR);
            InError = false;
        }
    }
    return false;
}

void DrawBitmap() {
    HRESULT hr = S_OK;
    if (m_pRenderTarget) {
        m_pRenderTarget->BeginDraw();
        if (m_pBitmap)
            hr = m_pBitmap->CopyFromMemory(nullptr, (BYTE *)g_pImg, 4 * g_sizex);
        DisplayError("DrawBitmap error", hr);
        m_pRenderTarget->DrawBitmap(m_pBitmap);
        m_pRenderTarget->EndDraw();
    }
    return;
}

inline void mouse(int k, LPARAM lParam) {
    int x = (int)LOWORD(lParam);
    int y = (int)HIWORD(lParam);
    RECT rc;
    GetClientRect(g_hAppWnd, &rc);
    g_video->on_mouse(x * g_sizex / (rc.right - rc.left), y * g_sizey / (rc.bottom - rc.top), k);
}

//! Win event processing function
LRESULT CALLBACK InternalWndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam) {
    switch (iMsg) {
        case WM_MOVE:
            // Check to make sure our window exists before we tell it to repaint.
            // This will fail the first time (while the window is being created).
            if (hwnd) {
                InvalidateRect(hwnd, nullptr, FALSE);
                UpdateWindow(hwnd);
            }
            return 0L;

        case WM_SIZE:
        case WM_PAINT:
            if (g_video->running && g_video->updating) {
                DrawBitmap();
                Sleep(0);
            }
            break;
        // Process all mouse and keyboard events
        case WM_LBUTTONDOWN: mouse(1, lParam); break;
        case WM_LBUTTONUP: mouse(-1, lParam); break;
        case WM_RBUTTONDOWN: mouse(2, lParam); break;
        case WM_RBUTTONUP: mouse(-2, lParam); break;
        case WM_MBUTTONDOWN: mouse(3, lParam); break;
        case WM_MBUTTONUP: mouse(-3, lParam); break;
        case WM_CHAR: g_video->on_key((int)wParam); break;

        // some useless stuff
        case WM_ERASEBKGND: return 1; // keeps erase-background events from happening, reduces chop
        case WM_DISPLAYCHANGE: return 0;

        // Now, shut down the window...
        case WM_DESTROY: PostQuitMessage(0); return 0;
    }
    // call user defined proc, if exists
    return g_pUserProc ? g_pUserProc(hwnd, iMsg, wParam, lParam)
                       : DefWindowProc(hwnd, iMsg, wParam, lParam);
}

bool video::init_window(int sizex, int sizey) {
    assert(win_hInstance != 0);
    g_sizex = sizex;
    g_sizey = sizey;
    if (!WinInit(win_hInstance, win_iCmdShow, gWndClass, title, false)) {
        DisplayError("Unable to initialize the program's window.");
        return false;
    }
    ShowWindow(g_hAppWnd, SW_SHOW);
    g_pImg = new unsigned int[sizex * sizey];

    HRESULT hr = S_OK;

    hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pD2DFactory);
    // Create a Direct2D render target.
    if (SUCCEEDED(hr) && !m_pRenderTarget) {
        RECT rc;
        GetClientRect(g_hAppWnd, &rc);

        bitmapSize = D2D1::SizeU(rc.right - rc.left, rc.bottom - rc.top);

        hr = m_pD2DFactory->CreateHwndRenderTarget(
            D2D1::RenderTargetProperties(),
            D2D1::HwndRenderTargetProperties(g_hAppWnd, bitmapSize),
            &m_pRenderTarget);
        if (SUCCEEDED(hr) && !m_pBitmap) {
            D2D1_PIXEL_FORMAT pixelFormat =
                D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE);
            D2D1_BITMAP_PROPERTIES bitmapProperties;
            bitmapProperties.pixelFormat = pixelFormat;
            m_pRenderTarget->GetDpi(&bitmapProperties.dpiX, &bitmapProperties.dpiY);
            m_pRenderTarget->CreateBitmap(bitmapSize, bitmapProperties, &m_pBitmap);
            m_pRenderTarget->DrawBitmap(m_pBitmap);
        }
    }

    running = true;
    return true;
}

void video::terminate() {
    if (m_pBitmap)
        m_pBitmap->Release();
    if (m_pRenderTarget)
        m_pRenderTarget->Release();
    if (m_pD2DFactory)
        m_pD2DFactory->Release();
    g_video = nullptr;
    running = false;

    delete[] g_pImg;
    g_pImg = nullptr;
}

//////////// drawing area constructor & destructor /////////////

drawing_area::drawing_area(int x, int y, int sizex, int sizey)
        : base_index(y * g_sizex + x),
          max_index(g_sizex * g_sizey),
          index_stride(g_sizex),
          pixel_depth(24),
          ptr32(g_pImg),
          start_x(x),
          start_y(y),
          size_x(sizex),
          size_y(sizey) {
    assert(x < g_sizex);
    assert(y < g_sizey);
    assert(x + sizex <= g_sizex);
    assert(y + sizey <= g_sizey);

    index = base_index; // current index
}

void drawing_area::update() {
    if (g_video->updating) {
        RECT r;
        r.left = start_x;
        r.right = start_x + size_x;
        r.top = start_y;
        r.bottom = start_y + size_y;
        InvalidateRect(g_hAppWnd, &r, false);
    }
}