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<!--
Add the native libraries from either a local build or a prebuilt native nuget package.
This has to be imported by the test project with the actual target platform/frameworks to work correctly as the common
test project only targets net8 and netstandard2.0.
-->
<Project>
<PropertyGroup>
<!-- build host system -->
<IsWindowsBuild Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindowsBuild>
<IsLinuxBuild Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinuxBuild>
<IsMacOSBuild Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsMacOSBuild>
<!-- set for MAUI targets -->
<IsWindowsTarget Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">true</IsWindowsTarget>
<IsAndroidTarget Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">true</IsAndroidTarget>
<IsIOSTarget Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">true</IsIOSTarget>
<IsMacCatalystTarget Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">true</IsMacCatalystTarget>
<!--
Allow a pre-built ORT native nuget package (Microsoft.ML.OnnxRuntime.<version>.nupkg) to be used.
The test projects that include this file must be built from the command-line to enable using a prebuilt package.
Current test projects:
- Microsoft.ML.OnnxRuntime.Tests.NetCoreApp
- Microsoft.ML.OnnxRuntime.Tests.MAUI
If running from the repo root the below is an example command.
Note that '==' represents a double '-' which isn't allowed in an XML comment
Properties can also be set via environment variables.
dotnet build csharp\test\Microsoft.ML.OnnxRuntime.Tests.MAUI\Microsoft.ML.OnnxRuntime.Tests.MAUI.csproj
==property:UsePrebuiltNativePackage=true
==property:CurrentOnnxRuntimeVersion=1.19.2
==source <path containing the Microsoft.ML.OnnxRuntime.<version>.nupkg>
==source https://api.nuget.org/v3/index.json
The <version> of the nupkg must match the value provided in CurrentOnnxRuntimeVersion.
The "==source" args are not required if a released Microsoft.ML.OnnxRuntime package is being used.
If using a previous release you must ensure it is compatible with the entries in NativeMethods.shared.cs.
If new bindings have been added recently you will get error when those are initialized if the native code is out
of date and does not match.
-->
<UsePrebuiltNativePackage Condition="'$(UsePrebuiltNativePackage)' == ''">false</UsePrebuiltNativePackage>
<CurrentOnnxRuntimeVersion Condition="'$(CurrentOnnxRuntimeVersion)' == ''">1.20.0-dev-20241007</CurrentOnnxRuntimeVersion>
</PropertyGroup>
<!-- debug output - makes finding/fixing any issues with the the conditions easy. -->
<Target Name="DumpValues" BeforeTargets="PreBuildEvent">
<Message Text="NativeLibraryInclude: TargetPlatform='$(TargetPlatform)' TargetPlatformIdentifier='$(TargetPlatformIdentifier)' " />
<Message Text="TargetFramework='$(TargetFramework)' TargetFrameworkIdentifier='$(TargetFrameworkIdentifier)' " />
<Message Text="[MSBuild]::GetTargetPlatformIdentifier(TargetFramework)='$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)'))' " />
<Message Text="[MSBuild]::GetTargetFrameworkIdentifier(TargetFramework)='$([MSBuild]::GetTargetFrameworkIdentifier('$(TargetFramework)'))' " />
<Message Text="IsWindowsBuild='$(IsWindowsBuild)' IsLinuxBuild='$(IsLinuxBuild)' IsMacOSBuild='$(IsMacOSBuild)'" />
<Message Text="IsWindowsTarget='$(IsWindowsTarget)' IsAndroidTarget='$(IsAndroidTarget)' IsIOSTarget='$(IsIOSTarget)' IsMacCatalystTarget='$(IsMacCatalystTarget)'" />
</Target>
<ItemGroup Condition="'$(UsePrebuiltNativePackage)' == 'true'">
<!-- Use the prebuilt package -->
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="$(CurrentOnnxRuntimeVersion)" />
</ItemGroup>
<!-- 'Choose' so we don't need the UsePrebuiltNativePackage condition on all the PropertyGroup/ItemGroup elements -->
<Choose>
<When Condition="'$(UsePrebuiltNativePackage)' != 'true'">
<PropertyGroup Condition="'$(IsWindowsBuild)'=='true' OR '$(IsWindowsTarget)'=='true'">
<OnnxRuntimeBuildDirectory Condition="'$(OnnxRuntimeBuildDirectory)'==''">$(OnnxRuntimeRoot)\build\Windows</OnnxRuntimeBuildDirectory>
<NativeBuildOutputDir>$(OnnxRuntimeBuildDirectory)\$(Configuration)\$(Configuration)</NativeBuildOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(IsLinuxBuild)'=='true'">
<OnnxRuntimeBuildDirectory Condition="'$(OnnxRuntimeBuildDirectory)'==''">$(OnnxRuntimeRoot)\build\Linux</OnnxRuntimeBuildDirectory>
<NativeBuildOutputDir>$(OnnxRuntimeBuildDirectory)\$(Configuration)</NativeBuildOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(IsMacOSBuild)'=='true'">
<OnnxRuntimeBuildDirectory Condition="'$(OnnxRuntimeBuildDirectory)'==''">$(OnnxRuntimeRoot)\build\MacOS</OnnxRuntimeBuildDirectory>
<NativeBuildOutputDir>$(OnnxRuntimeBuildDirectory)\$(Configuration)</NativeBuildOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(IsAndroidTarget)' == 'true'">
<OnnxRuntimeBuildDirectory Condition="'$(OnnxRuntimeBuildDirectory)'==''">$(OnnxRuntimeRoot)\build\Android</OnnxRuntimeBuildDirectory>
<NativeBuildOutputDir>$(OnnxRuntimeBuildDirectory)\$(Configuration)</NativeBuildOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(IsIOSTarget)' == 'true'">
<OnnxRuntimeBuildDirectory Condition="'$(OnnxRuntimeBuildDirectory)'==''">$(OnnxRuntimeRoot)\build\iOS</OnnxRuntimeBuildDirectory>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<PlatformLower>$(Platform.ToLower())</PlatformLower>
<NativeBuildOutputDir>$(OnnxRuntimeBuildDirectory)\$(Configuration)\$(Configuration)-$(PlatformLower)</NativeBuildOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(IsMacCatalystTarget)' == 'true'">
<OnnxRuntimeBuildDirectory Condition="'$(OnnxRuntimeBuildDirectory)'==''">$(OnnxRuntimeRoot)\build\macOS</OnnxRuntimeBuildDirectory>
<NativeBuildOutputDir>$(OnnxRuntimeBuildDirectory)\$(Configuration)</NativeBuildOutputDir>
</PropertyGroup>
<ItemGroup Condition="'$(IsWindowsBuild)' == 'true' OR '$(IsWindowsTarget)'=='true'">
<None Condition="Exists('$(NativeBuildOutputDir)\onnxruntime.dll')"
Include="$(NativeBuildOutputDir)\*.dll;$(NativeBuildOutputDir)\*.pdb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>true</Visible>
</None>
</ItemGroup>
<ItemGroup Condition="'$(IsLinuxBuild)' == 'true'">
<None Condition="Exists('$(NativeBuildOutputDir)\libonnxruntime.so')"
Include="$(NativeBuildOutputDir)\libonnxruntime.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
</ItemGroup>
<ItemGroup Condition="'$(IsMacOSBuild)' == 'true'">
<None Condition="Exists('$(NativeBuildOutputDir)\libonnxruntime.dylib')"
Include="$(NativeBuildOutputDir)\libonnxruntime.dylib">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
</ItemGroup>
<ItemGroup Condition="'$(IsAndroidTarget)' == 'true'">
<AndroidNativeLibrary Condition="Exists('$(NativeBuildOutputDir)\libonnxruntime.so')"
Include="$(NativeBuildOutputDir)\libonnxruntime.so">
<Link>libs\libonnxruntime.so</Link>
</AndroidNativeLibrary>
</ItemGroup>
<ItemGroup Condition="'$(IsIOSTarget)' == 'true'">
<NativeReference Condition="Exists('$(NativeBuildOutputDir)\libonnxruntime.dylib')"
Include="$(NativeBuildOutputDir)\libonnxruntime.dylib">
<Link>libs\libonnxruntime.dylib</Link>
<Kind>Dynamic</Kind>
<ForceLoad>True</ForceLoad>
<IsCxx>True</IsCxx>
</NativeReference>
</ItemGroup>
<ItemGroup Condition="'$(IsMacCatalystTarget)' == 'true'">
<NativeReference Condition="Exists('$(NativeBuildOutputDir)\libonnxruntime.dylib')"
Include="$(NativeBuildOutputDir)\libonnxruntime.dylib">
<Link>libs\libonnxruntime.dylib</Link>
<Kind>Dynamic</Kind>
<ForceLoad>True</ForceLoad>
<IsCxx>True</IsCxx>
</NativeReference>
</ItemGroup>
</When>
</Choose>
<!-- Property debug output. -->
<PropertyGroup>
<!-- local builds-->
<HaveOrtDll>false</HaveOrtDll>
<HaveOrtDll Condition="Exists('$(NativeBuildOutputDir)\onnxruntime.dll')">true</HaveOrtDll>
<HaveOrtSo>false</HaveOrtSo>
<HaveOrtSo Condition="Exists('$(NativeBuildOutputDir)\libonnxruntime.so')">true</HaveOrtSo>
<HaveOrtDylib>false</HaveOrtDylib>
<HaveOrtDylib Condition="Exists('$(NativeBuildOutputDir)\libonnxruntime.dylib')">true</HaveOrtDylib>
</PropertyGroup>
<Target Name="DumpLocalBuild" BeforeTargets="PreBuildEvent">
<Message Text="Prebuilt runtime=$(UsePrebuiltNativePackage)" />
<Message Text="NativeBuildOutputDir=$(NativeBuildOutputDir)" />
<Message Text="onnxruntime.dll from local build=$(HaveOrtDll)" />
<Message Text="libonnxruntime.so from local build=$(HaveOrtSo)" />
<Message Text="libonnxruntime.dylib from local build=$(HaveOrtDylib)" />
</Target>
</Project>
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