File: CHECKLIST.TXT

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Testing checklist
=================
These tests should be run before each release (on every platform), and also
before checking in major changes, or whenever you're really bored. This is a
work in progress; feel free to add more tests.

Support files are found in tests/Checklist-files/.

Unless otherwise noted, the tests should be run with no OXPs installed except
Debug.oxp.


Galaxies
--------
This test validates the system and galaxy PRNGs.

Starting at Lave, manually make eight galactic hyperspace jumps. (Don't use
saved games, as the saved random seeds may mask problems.) Tip: use the Time
Acceleration Factor and the console: PS.awardEquipment("EQ_GAL_DRIVE"). Also
use PS.awardEquipment("EQ_ADVANCED_NAVIGATIONAL_ARRAY") so you can check the
star chart grid easily.

The system names should be:
Lave-Inoran-Divera-Cebitiza-Zaxeed-Oratedge-Tiared-Soladiar-Quator
(Quator is 7.2 LY north of Lave; the sequence of jumps causes some drift.)

Checklist-files/Galaxies contains three or four screen shots for each system.
The first is immediately after exiting witchspace, with textured planets
enabled. The second uses untextured planets. Where necessary, a third includes
the sun. The last is of the galactic chart.

Check the planet in both modes and the sun. Check the background stars
(colours, density, pattern). Check that the player ship and space dust are
appropriately lighted (for instance, a distinct blue tint in Inoran system).

Repeat the process in Strict mode. Note that you can still use the JS console
to get galactic hyperdrives, as long as the game was launched in unrestricted
mode. However, you can't get an advanced nav array, so don't bother checking
the long-range chart again.


Missions
--------
Nova:
Jump to any system. When you arrive, you should get a fuel leak, followed by
a distress message from the witchpoint beacon. (There are four possible
distress call texts, see "oolite-nova-distress-call" in descriptions.plist.)

Wait half a minute, then query S.allShips in the console. There should only
be the player, the main station, the witchpoint and nav beacons, possibly
asteroids and possibly ships launched by the station (e.g. a patrol Viper).

NOTE: normally, you are expected to leave the nova system using a galactic
jump. However, you'll want to go back to the system for testing purposes, so
award yourself some fuel (PS.fuel = 7) when you arrive and use a normal jump.

There are now several outcomes:
* The coward: Leave the system without docking.
  
  Confirm that missionVariables.nova is "NOVA_ESCAPE_OTHER". Dock at the main
  station, and you should get the following message (with solar.png as a
  background):
    Commander,
    you were the last hope for survivival for the remaining refugees. If you
    hadn't ignored the emergency, they could have escaped the nova explosion.
    
    How could you abandon them to their fate...
  
  missionVariables.nova should now be "NOVA_HERO". (This indicates the end of
  the nova mission, regardless of actual heroism.)
  
* The bastard: dock with the main station and get the following message (with
  solar.png as a background):
    You've arrived at an unfortunate time, Commander.
    
    Our sun has become unstable and is due to go nova at any moment. All our
    ships are evacuating the system, the last few refugees have come here to
    find a ship to take them to safety.
    
    Please, please help us to escape!
      [No, sorry.]
      [Okay, I'll help]
  Select [No, sorry.] You will get a comms message saying "Coward! You chose
  not to help the refugees!" (FIXME: this appears behind the station UI.
  Should it be removed, or deferred until launching?)
  Immediately leave the station. The station should explode behind you.
  Leave the system with alacrity. The sun should go nova nine seconds after
  you selected [No, sorry]. (This is visible as a rising cabin temperature,
  not to mention a growing sun. In full shader mode, your ship should be
  glowing pink by the time you jump.)
  
  Verify that missionVariables.nova is "NOVA_ESCAPE_COWARD", then dock. You
  should get the following message (with solar.png as a background):
  
    Commander, you should be ashamed.
    Those people you left behind had placed all their hopes on you and you
    just left them to their fate.
    
    Such cowardly behaviour hasn't gone unnoticed.
  
  missionVariables.nova should now be "NOVA_HERO".
  
* The hero: same as above, but select [Okay, I'll help]. You will be launched
  from the station with 30 seconds to nova (and no fuel, unless you added
  some). The station should explode behind you. Get out of there.
  missionVariables.nova should be "NOVA_ESCAPED_SYSTEM". Your Manifest screen
  should have the message "Get the refugees to safety."
  
  Dock at any (other) main station, and get the following message:
  
    Commander, we thank you.
    
    You've brought us all to safety but we have no money with which we can
    reward you - our last credits were taken by those who took us to the space
    station.
    
    Instead we offer you undying gratitude... and what few valuable
    possessions we can spare.
    
    You are our hero!
  
  You should have 100 g of gemstones (and nothing else) in your cargo hold.
  missionVariables.nova should now be "NOVA_HERO".
  
* The dawdler: having jumped to any system, wait around for two game hours
  (7.5 minutes at full TAF). The sun should then go nova. (If you escape the
  system while it's going nova, you're back on the coward's path.)
  
  While you're hanging around, the sun's corona shoud periodically expand and
  contract, and the witchbuoy will send its distress call every 30 seconds
  (which also causes NPC ships to jump out).

After testing each non-lethal path, return to the nova system. The sun should
be overlarge, there should be no ships except you, some asteroids and a
witchbuoy, and you should be overheating.


Trumbles:
Sell 1t of food, then exit station and reenter (using
S.mainStation.dockPlayer()) as many times as required for the Trumble to be
offered.


Constrictor:
Launch from station, spawn one thargon with the console and kill it, then
reeenter. Mission will be offered. Orrara, the mission's final arrival point
is next door. Unfortunately, not all hints can be tested with this savegame,
other than the last one (there's a really dangerous pirate here).


Thargoid plans:
Do a Galactic Hyperspace and dock. The mission will be offered. It's a bit of
work to go to Ceerdi and then Birera, so you can edit the save game coords if
you want to get fast. Important to make sure that an increased number of
Thargoid occurences happen and that the mission objectives are correctly listed
in the manifest screen.


Cloaking Device:
Just jump to the system already targeted in the save game and the three Asps
will be waiting for you.