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//
// OOTextureGenerator.m
// textureGeneratorTestRig
//
// Created by Jens Ayton on 2009-12-15.
// Copyright 2009 Jens Ayton. All rights reserved.
//
#import "OOTextureGenerator.h"
#import "textureGeneratorTestRig.h"
@implementation OOTextureGenerator
- (BOOL) isReady
{
return _ready;
}
- (BOOL) enqueue
{
return NO;
}
- (BOOL) getResult:(void **)outData
format:(OOTextureDataFormat *)outFormat
width:(uint32_t *)outWidth
height:(uint32_t *)outHeight
{
*outData = data;
*outFormat = format;
*outWidth = width;
*outHeight = height;
return YES;
}
- (void) loadTexture
{
}
- (void) render
{
[self loadTexture];
_ready = YES;
}
- (void) dumpToRGBFile:(NSString *)rgbName andAlphaFile:(NSString *)alphaName
{
NSAssert(_ready, @"Must call -render before -dumpToRGBFile:andAlphaFile:");
[UNIVERSE dumpRGBAToRGBFileNamed:rgbName
andGrayFileNamed:alphaName
bytes:data
width:width
height:height
rowBytes:width * 4];
}
@end
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