1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
|
///////////////////////////////////////////////////////////////////////////////
// $Id: DealCardsCommand.hxx,v 1.1 1995/01/08 06:41:27 bmott Exp $
///////////////////////////////////////////////////////////////////////////////
//
// DealCardsCommand.hxx - Command to deal cards
//
//
// Bradford W. Mott
// Copyright (C) 1994
// December 12,1994
//
///////////////////////////////////////////////////////////////////////////////
// $Log: DealCardsCommand.hxx,v $
// Revision 1.1 1995/01/08 06:41:27 bmott
// Initial revision
//
///////////////////////////////////////////////////////////////////////////////
#ifndef DEALCARDSCOMMAND_HXX
#define DEALCARDSCOMMAND_HXX
#include "Command.hxx"
#include "Engine.hxx"
class DealCardsCommand : public Command {
private:
Engine* myEngine;
public:
// Protected constructor to prevent instantiation
DealCardsCommand(Engine* engine) { myEngine = engine; }
// Destructor
virtual ~DealCardsCommand() { }
// All I do is tell the engine to deal some cards
virtual void execute(void* argument)
{
(application->soundSystem())->playSample("TypeSpace");
myEngine->dealCards(FaceUp);
}
};
#endif
|