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///////////////////////////////////////////////////////////////////////////////
// $Id: MainDeck.cxx,v 1.3 2000/01/10 23:28:43 bwmott Exp $
///////////////////////////////////////////////////////////////////////////////
//
// MainDeck.hxx - Main oonsoo deck of cards (Dealer's deck)
//
//
// Bradford W. Mott
// Copyright (C) 1994
// December 13,1994
//
///////////////////////////////////////////////////////////////////////////////
// $Log: MainDeck.cxx,v $
// Revision 1.3 2000/01/10 23:28:43 bwmott
// Modified pixmap operations to take the display depth into account and
// changed the order of the cards
//
// Revision 1.2 1996/01/06 05:11:46 bwmott
// Changed all NULLs to 0
//
// Revision 1.1 1995/01/08 06:44:41 bmott
// Initial revision
//
///////////////////////////////////////////////////////////////////////////////
#include "UIApplication.hxx"
#include "Sprite.hxx"
#include "SpriteCollection.hxx"
#include "Card.hxx"
#include "MainDeck.hxx"
#include "Command.hxx"
// Structure to describe standard cards
typedef struct {
int suite;
int priority;
char* name;
} StandardCard;
// Standard deck of oonsoo cards
static StandardCard standardDeckOfCards[] = {
{ 12, 2, "BlueStarOne" },
{ 12, 2, "BlueStarTwo" },
{ 12, 3, "BlueStarThree" },
{ 12, 4, "BlueStarFour" },
{ 11, 1, "HairOne" },
{ 11, 2, "HairTwo" },
{ 11, 3, "HairThree" },
{ 11, 4, "HairFour" },
{ 10, 2, "LeavesOne" },
{ 10, 2, "LeavesTwo" },
{ 10, 3, "LeavesThree" },
{ 10, 4, "LeavesFour" },
{ 9, 2, "MumOne" },
{ 9, 2, "MumTwo" },
{ 9, 3, "MumThree" },
{ 9, 4, "MumFour" },
{ 8, 2, "MoonOne" },
{ 8, 2, "MoonTwo" },
{ 8, 3, "MoonThree" },
{ 8, 4, "MoonFour" },
{ 7, 2, "RedBushOne" },
{ 7, 2, "RedBushTwo" },
{ 7, 3, "RedBushThree" },
{ 7, 4, "RedBushFour" },
{ 6, 2, "RoseOne" },
{ 6, 2, "RoseTwo" },
{ 6, 3, "RoseThree" },
{ 6, 4, "RoseFour" },
{ 5, 2, "LilyOne" },
{ 5, 2, "LilyTwo" },
{ 5, 3, "LilyThree" },
{ 5, 4, "LilyFour" },
{ 4, 2, "BushOne" },
{ 4, 2, "BushTwo" },
{ 4, 3, "BushThree" },
{ 4, 4, "BushFour" },
{ 3, 2, "AzaleaOne" },
{ 3, 2, "AzaleaTwo" },
{ 3, 3, "AzaleaThree" },
{ 3, 4, "AzaleaFour" },
{ 2, 2, "DaisyOne" },
{ 2, 2, "DaisyTwo" },
{ 2, 3, "DaisyThree" },
{ 2, 4, "DaisyFour" },
{ 1, 2, "HillOne" },
{ 1, 2, "HillTwo" },
{ 1, 3, "HillThree" },
{ 1, 4, "HillFour" }
};
///////////////////////////////////////////////////////////////////////////////
// Construct a complete deck of oonsoo cards
///////////////////////////////////////////////////////////////////////////////
MainDeck::MainDeck(ContainerWidget* parent, const char *const widgetName,
int x, int y, int width, int maxHeight,
SpriteCollection* sprites, Command* command)
: Deck(parent, widgetName, x, y, width, maxHeight, sprites),
myCommand(command)
{
// Create each of the cards
for(int t=0; t < (sizeof(standardDeckOfCards)/sizeof(StandardCard)); ++t)
{
Sprite* face = sprites->getByName(standardDeckOfCards[t].name);
Card* card = new Card(face, standardDeckOfCards[t].suite,
standardDeckOfCards[t].priority, FaceDown);
myListOfCards.append(card);
}
// Update my view
updateView();
}
///////////////////////////////////////////////////////////////////////////////
// Destructor
///////////////////////////////////////////////////////////////////////////////
MainDeck::~MainDeck()
{
delete myCommand;
}
///////////////////////////////////////////////////////////////////////////////
// Update graphical view of myself
///////////////////////////////////////////////////////////////////////////////
void MainDeck::updateView()
{
Pixmap pixmap;
Sprite* back = mySprites->getByName("StandardBack");
Sprite* emptyDeck = mySprites->getByName("EmptyDeck");
int numberOfCards = myListOfCards.size();
int cardWidth = back->width();
int cardHeight = back->height();
int drawingAreaHeight;
int drawingAreaWidth;
// See if I have any cards
if(numberOfCards > 0)
{
int cardOffset;
cardOffset = (myMaximumHeight - cardHeight) /
((sizeof(standardDeckOfCards) / sizeof(StandardCard)) - 1);
drawingAreaHeight = cardHeight + (numberOfCards-1) * cardOffset;
drawingAreaWidth = cardWidth;
// Build pixmap to hold my view
pixmap = XCreatePixmap(application->display(), myWindow,
drawingAreaWidth, drawingAreaHeight, application->depth());
int pixmapOffset = 0;
for(Card* card = myListOfCards.first(); card != (Card*)0 ;
card = myListOfCards.next())
{
Sprite* sprite;
if(card != myListOfCards.tail())
XPutImage(application->display(), pixmap, application->gc(),
back->image(), 0, 0, 0, pixmapOffset,
back->width(), cardOffset);
else
XPutImage(application->display(), pixmap, application->gc(),
back->image(), 0, 0, 0, pixmapOffset,
back->width(), back->height());
pixmapOffset += cardOffset;
}
}
else
{
Sprite* sprite = emptyDeck;
drawingAreaWidth = sprite->width();
drawingAreaHeight = sprite->height();
// Build pixmap to hold my view
pixmap = XCreatePixmap(application->display(), myWindow,
drawingAreaWidth, drawingAreaHeight, application->depth());
XPutImage(application->display(), pixmap, application->gc(),
sprite->image(), 0, 0, 0, 0, sprite->width(), sprite->height());
}
// Install the pixmap on my drawing area
XSetWindowBackgroundPixmap(application->display(), myWindow, pixmap);
// Make sure the window refreshes
XClearWindow(application->display(), myWindow);
// Resize the window to fit the pixmap
resize(drawingAreaWidth, drawingAreaHeight);
// Free the pixmap
XFreePixmap(application->display(), pixmap);
}
///////////////////////////////////////////////////////////////////////////////
// Called whenever an event arrives for me (I need to override the default)
///////////////////////////////////////////////////////////////////////////////
void MainDeck::handleEvent(XEvent* event)
{
if ((event->type == ButtonPress) && (event->xbutton.button == Button1))
{
myCommand->execute(0);
}
}
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