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/*********************************************************
* Copyright (C) 2007 VMware, Inc. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation version 2.1 and no later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
*********************************************************/
/*
* dndMsg.c --
*
* DnDMsg represents an rpc message which is sent across the
* wire. Any args that it holds will be written out exactly as stored.
*
* To protect itself there are many checks to ensure the data which is
* serialized and unserialized is sane. Defines and asserts are used to
* ensure the message stays under these limits when serializing out and
* checks are enforced to ensure that the data to be unserialized remains
* under these limits.
*/
#include <stdlib.h>
#include <string.h>
#include "vm_assert.h"
#include "dndMsg.h"
#include "dndInt.h"
#define LOGLEVEL_MODULE dnd
#include "loglevel_user.h"
/*
*----------------------------------------------------------------------------
*
* DnDMsg_Init --
*
* DnDMsg constructor.
*
* Results:
* None.
*
* Side effects:
* None
*
*----------------------------------------------------------------------------
*/
void
DnDMsg_Init(DnDMsg *msg) // IN/OUT: the message
{
ASSERT(msg);
msg->ver = 3;
msg->cmd = 0;
msg->nargs = 0;
DynBufArray_Init(&msg->args, 0);
msg->expectedArgsSz = 0;
}
/*
*----------------------------------------------------------------------------
*
* DnDMsg_Destroy --
*
* Destroys a message by clearing any of the data that is contained in it.
*
* Results:
* None
*
* Side effects:
* Frees the arguments' memory.
*
*----------------------------------------------------------------------------
*/
void
DnDMsg_Destroy(DnDMsg *msg) // IN/OUT: the message
{
uint32 i;
uint32 count;
ASSERT(msg);
count = DynArray_Count(&msg->args);
msg->ver = 0;
msg->cmd = 0;
msg->nargs = 0;
msg->expectedArgsSz = 0;
for (i = 0; i < count; ++i) {
DynBuf *b = DynArray_AddressOf(&msg->args, i);
DynBuf_Destroy(b);
}
DynArray_SetCount(&msg->args, 0);
DynBufArray_Destroy(&msg->args);
}
/*
*----------------------------------------------------------------------------
*
* DnDMsg_Cmd --
*
* Gets the dnd/copy paste command from the header.
*
* Results:
* An uint32 representing the command.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------------
*/
uint32
DnDMsg_GetCmd(DnDMsg *msg) // IN/OUT: the message
{
ASSERT(msg);
return msg->cmd;
}
/*
*----------------------------------------------------------------------------
*
* DnDMsg_SetCmd --
*
* Sets the command for the message.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------------
*/
void
DnDMsg_SetCmd(DnDMsg *msg, // IN/OUT: the message
uint32 cmd) // IN: the command
{
ASSERT(msg);
ASSERT((DND_INVALID < cmd && cmd < DND_MAX) ||
(CP_INVALID < cmd && cmd < CP_MAX));
msg->cmd = cmd;
}
/*
*----------------------------------------------------------------------------
*
* DnDMsg_NumArgs --
*
* Determines the number of arguments currently in the DnDMsg.
*
* Results:
* The number of arguments.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------------
*/
uint32
DnDMsg_NumArgs(DnDMsg *msg) // IN/OUT: the message
{
ASSERT(msg);
return DynBufArray_Count(&msg->args);
}
/*
*----------------------------------------------------------------------------
*
* DnDMsg_GetArg --
*
* Gets an argument stored in DnDMsg.
*
* Results:
* Null if the argument is out of bounds, otherwise a pointer to a dynbuf
* containing the argument.
* This dynbuf is still
* managed by the DnDMsg and should NOT be destroyed.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------------
*/
DynBuf *
DnDMsg_GetArg(DnDMsg *msg, // IN/OUT: the message
uint32 idx) // IN: the argument to return
{
ASSERT(msg);
ASSERT(0 <= idx && idx < DynBufArray_Count(&msg->args));
return DynArray_AddressOf(&msg->args, idx);
}
/*
*----------------------------------------------------------------------------
*
* DnDMsg_AppendArg --
*
* Adds the data to the end of the argument list in the message. It will
* create a copy of the data to be mananged by DnDMsg until the message is
* destroyed.
*
* Results:
* TRUE on success, FALSE on failure.
*
* Side effects:
* Increases the internal arg size counter.
*
*----------------------------------------------------------------------------
*/
Bool
DnDMsg_AppendArg(DnDMsg *msg, // IN/OUT: the message
void *buf, // IN: the input buffer
size_t len) // IN: the length of the input buffer
{
DynBuf clonebuf;
ASSERT(msg);
ASSERT(buf);
if (DynBufArray_Count(&msg->args) >= DNDMSG_MAX_ARGS) {
return FALSE;
}
DynBuf_Init(&clonebuf);
if (!DynBuf_Append(&clonebuf, buf, len)) {
goto err;
}
/* The dynbufarray now owns the clonebuf data. */
if (!DynBufArray_Push(&msg->args, clonebuf)) {
goto err;
}
return TRUE;
err:
DynBuf_Destroy(&clonebuf);
return FALSE;
}
/*
*----------------------------------------------------------------------------
*
* DnDMsg_Serialize --
*
* Serialize the contents of the DnDMsg out to the provided dynbuf. It
* will ASSERT if any invariants are broken.
*
* Results:
* TRUE on success.
* FALSE on failure.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------------
*/
Bool
DnDMsg_Serialize(DnDMsg *msg, // IN/OUT: the message
DynBuf* buf) // OUT: the output buffer
{
DynBuf *curArg;
uint32 nargs;
uint32 i;
uint32 serializeArgsSz = 0;
ASSERT(msg);
ASSERT(buf);
ASSERT((DND_INVALID < msg->cmd && msg->cmd < DND_MAX) ||
(CP_INVALID < msg->cmd && msg->cmd < CP_MAX));
nargs = DynBufArray_Count(&msg->args);
for (i = 0; i < nargs; ++i) {
DynBuf *b = DynArray_AddressOf(&msg->args, i);
serializeArgsSz += sizeof(uint32) + DynBuf_GetSize(b);
}
if (DynBuf_Append(buf, &msg->ver, sizeof msg->ver) &&
DynBuf_Append(buf, &msg->cmd, sizeof msg->cmd) &&
DynBuf_Append(buf, &nargs, sizeof nargs) &&
DynBuf_Append(buf, &serializeArgsSz, sizeof serializeArgsSz)) {
int i;
uint32 curArgsSz;
for (i = 0; i < nargs; i++) {
curArg = DynBufArray_AddressOf(&msg->args, i);
curArgsSz = DynBuf_GetSize(curArg);
if (!DynBuf_Append(buf, &curArgsSz, sizeof curArgsSz) ||
!DynBuf_Append(buf, DynBuf_Get(curArg), curArgsSz)) {
return FALSE;
}
}
} else {
return FALSE;
}
return TRUE;
}
/*
*----------------------------------------------------------------------------
*
* DnDMsg_UnserializeHeader --
*
* Read the header from the buffer into a DnDMsg. Any contents in the
* DnDMsg will be destroyed. This allows you to retrieve header
* information. These functions are specified in the dndMsg.h. Most
* notably, you can retrieve the size of the arguments so that you can
* pass a properly sized buffer to DnDMsg_UnserializeArgs.
*
* This is the one of the two places that nargs is set. The other is
* implicitly set by DnDMsg_AppendArg with the push and only ever
* realized through the DnDMsg_Serialize function. expectedArgsSz,
* curArgSz follows the same idea.
*
* Results:
* DNDMSG_SUCCESS on success.
* DNDMSG_INPUT_TOO_SMALL when provided buffer is too small.
* DNDMSG_INPUT_ERR when the provided buffer is inconsistant.
* DNDMSG_NOMEM when we run out of memory.
* DNDMSG_ERR on any other error.
*
* Side effects:
* On success the msg's header will be filled. On failure the msg will be
* destroyed.
*
*----------------------------------------------------------------------------
*/
DnDMsgErr
DnDMsg_UnserializeHeader(DnDMsg *msg, // IN/OUT: the message
void *buf, // IN: the input buffer
size_t len) // IN: the buffer length
{
BufRead r;
ASSERT(msg);
ASSERT(buf);
r.pos = buf;
r.unreadLen = len;
if (len < DNDMSG_HEADERSIZE_V3) {
return DNDMSG_INPUT_TOO_SMALL;
}
/* Read buffer into msg. */
if (DnDReadBuffer(&r, &msg->ver, sizeof msg->ver) &&
DnDReadBuffer(&r, &msg->cmd, sizeof msg->cmd) &&
DnDReadBuffer(&r, &msg->nargs, sizeof msg->nargs) &&
DnDReadBuffer(&r, &msg->expectedArgsSz, sizeof msg->expectedArgsSz)) {
/* Sanity checks. */
if (msg->expectedArgsSz < DNDMSG_MAX_ARGSZ &&
(msg->cmd < DND_MAX || msg->cmd < CP_MAX) &&
0 < msg->cmd &&
msg->ver >= 3 &&
msg->nargs < DNDMSG_MAX_ARGS) {
return DNDMSG_SUCCESS;
} else {
return DNDMSG_INPUT_ERR;
}
} else {
return DNDMSG_INPUT_TOO_SMALL;
}
}
/*
*----------------------------------------------------------------------------
*
* DnDMsg_UnserializeArgs --
*
* Unserialize the arguments of the message provided by the buffer.
* Each argument is a uint32 of the size followed by the buffer. On
* failure the message will revert to the state which was passed into the
* function.
*
* Results:
* DNDMSG_SUCCESS on success.
* DNDMSG_INPUT_TOO_SMALL when provided buffer is too small.
* DNDMSG_INPUT_ERR when the provided buffer is inconsistant.
* DNDMSG_NOMEM when we run out of memory.
* DNDMSG_ERR on any other error.
*
* Side effects:
* On success, arguments found in buf are unserialized into msg.
*
*----------------------------------------------------------------------------
*/
DnDMsgErr
DnDMsg_UnserializeArgs(DnDMsg *msg, // IN/OUT: the message
void *buf, // IN: input buffer
size_t len) // IN: buffer length
{
uint32 i;
uint32 count;
BufRead r;
uint32 readArgsSz = 0;
void *data = NULL;
DnDMsgErr ret = DNDMSG_SUCCESS;
ASSERT(msg);
ASSERT(DynBufArray_Count(&msg->args) == 0);
ASSERT(buf);
r.pos = buf;
r.unreadLen = len;
if (len < msg->expectedArgsSz) {
return DNDMSG_INPUT_TOO_SMALL;
}
for (i = 0; i < msg->nargs; ++i) {
uint32 argSz;
if (!DnDReadBuffer(&r, &argSz, sizeof argSz)) {
ret = DNDMSG_INPUT_TOO_SMALL;
goto err;
}
if (argSz > DNDMSG_MAX_ARGSZ ||
readArgsSz + sizeof (uint32) + argSz > msg->expectedArgsSz) {
ret = DNDMSG_INPUT_ERR;
goto err;
}
data = malloc(argSz);
if (!data) {
ret = DNDMSG_NOMEM;
goto err;
}
if (!DnDReadBuffer(&r, data, argSz)) {
ret = DNDMSG_ERR;
goto err;
}
if (!DnDMsg_AppendArg(msg, data, argSz)) {
ret = DNDMSG_NOMEM;
goto err;
}
readArgsSz += argSz + sizeof (uint32);
free(data);
}
ASSERT(ret == DNDMSG_SUCCESS);
return ret;
err:
if (data) {
free(data);
}
count = DynBufArray_Count(&msg->args);
for (i = 0; i < count; ++i) {
DynBuf *b = DynArray_AddressOf(&msg->args, i);
DynBuf_Destroy(b);
}
/*
* DnDMsg_AppendArg relies on DynBufArray_Push, hence the count needs to be
* reset.
*/
DynBufArray_SetCount(&msg->args, 0);
return ret;
}
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