1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328
|
/*********************************************************
* Copyright (C) 1998 VMware, Inc. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation version 2.1 and no later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
*********************************************************/
/*
* eventManager.c --
*
* Multi-timer manager
*
*/
#ifndef VMX86_DEVEL
#endif
#ifdef __KERNEL__
# include "kernelStubs.h"
#else
# ifndef _WIN32
# include <stdlib.h>
# include <sys/time.h>
# include <unistd.h>
# endif
# if defined(_WIN32) && defined(_MSC_VER)
# include <windows.h>
# include <malloc.h>
# endif
# include "debug.h"
# include "system.h"
#endif
#include "vm_assert.h"
#include "dbllnklst.h"
#include "eventManager.h"
/*
* The event object
*/
struct Event {
DblLnkLst_Links l;
uint64 time;
EventManager_EventHandler handler;
void *handlerData;
};
/*
* Events are stored in a flat doubly linked list of Event to fire,
* sorted by increasing time.
*/
/*
* EventManager_Init --
*
* Initialize the event manager module
*
* Return value:
* Returns a pointer to the event queue on success and NULL on failure.
*
* Side effects:
* None
*
*/
DblLnkLst_Links *
EventManager_Init(void)
{
DblLnkLst_Links *eventQueue;
eventQueue = malloc(sizeof *eventQueue);
if (!eventQueue) {
/* Not enough memory. */
return NULL;
}
DblLnkLst_Init(eventQueue);
return eventQueue;
}
/*
* EventManager_Add --
*
* Add an event (that is going to fire, i.e. call the handler with the
* handlerData in period hundredth of seconds) to the event queue
*
* Return value:
* The event on success (it is only valid between the time it is returned,
* and the time its associated handler is called)
* NULL on failure
*
* Side effects:
* None
*
*/
Event *
EventManager_Add(DblLnkLst_Links *eventQueue, // IN:
uint32 period, // IN: in units of .01s
EventManager_EventHandler handler, // IN
void *handlerData) // IN
{
Event *e;
uint64 currentTime;
DblLnkLst_Links *cur_l;
ASSERT(eventQueue);
ASSERT(eventQueue->next);
ASSERT(eventQueue->prev);
e = malloc(sizeof(*e));
if (e == NULL) {
/*
* Not enough memory
*/
return FALSE;
}
DblLnkLst_Init(&e->l);
/*
* Most of the event managers I have studied rely on the system time to fire
* an event in the future. This is bad, because the system time can be
* modified: if you schedule an event to fire in 5 seconds, and then
* somebody substract 1 hour (daylight savings?) to the system time, then
* your event will actually fire in 1 hour + 5 seconds, which is probably
* not what you want... Instead, I use the system uptime, which can not be
* modified.
*
* --hpreg
*/
currentTime = System_Uptime();
if (currentTime == -1) {
/*
* Unable to retrieve the uptime
*/
free(e);
return NULL;
}
e->time = currentTime + period;
e->handler = handler;
e->handlerData = handlerData;
/*
* Insert the new event in the sorted list
*/
for (cur_l = eventQueue->next; cur_l != eventQueue; cur_l = cur_l->next) {
Event *cur;
cur = DblLnkLst_Container(cur_l, Event, l);
if (e->time < cur->time) {
break;
}
}
DblLnkLst_Link(&e->l, cur_l);
#if 0
Debug("EventManager_Add: handler-%u, data-%u, period-%u, time-%"FMT64"u\n",
(uint32) handler, (uint32) handlerData, period, e->time);
#endif
return e;
}
/*
* EventManager_Remove --
*
* Remove an event that has not fired yet. The event object is destroyed
* after this call.
*
* Return value:
* None
*
* Side effects:
* None
*
*/
void
EventManager_Remove(Event *e) // IN
{
#if 0
Debug("EventManager_Remove: handler-%u, handlerData-%u\n",
(uint32) e->handler, (uint32) e->handlerData);
#endif
DblLnkLst_Unlink1(&e->l);
free(e);
}
/*
* EventManager_ProcessNext --
*
* Process the next event (if any) & return the amount of time the
* caller should sleep for before the following event can be
* processed.
*
* Return value:
* -1 on failure
* 0 if there was no event to process
* 1 if there are more events to process (*sleepUsecs is set to 0
* if we just processed an event, or the duration to sleep for
* if it's not time for us to process the next event yet)
*
* Side effects:
* Lots, depending on events handlers
*
*/
int
EventManager_ProcessNext(DblLnkLst_Links *eventQueue, // IN:
uint64 *sleepUsecs) // OUT: number of usecs to sleep
{
uint64 currentTime;
Event *next;
int64 delta;
Bool status;
ASSERT(eventQueue);
ASSERT(sleepUsecs);
if (eventQueue->next == eventQueue) {
/*
* No event to process
*/
return 0;
}
currentTime = System_Uptime();
if (currentTime == -1) {
/*
* Unable to retrieve the uptime
*/
return -1;
}
next = DblLnkLst_Container(eventQueue->next, Event, l);
delta = next->time - currentTime;
if (delta > 0) {
*sleepUsecs = delta * 10000;
return 1;
}
DblLnkLst_Unlink1(&next->l);
#if 0
Debug("EventManager_ProcessNext: currentTime-%"FMT64"u, next->time=%"FMT64
"u, delta=%"FMT64"u, handler=%u, handlerData=%u\n",
currentTime, next->time, delta, (uint32) next->handler,
(uint32) next->handlerData);
#endif
status = (*next->handler)(next->handlerData);
free(next);
if (status == FALSE) {
return -1;
} else {
*sleepUsecs = 0;
return 1;
}
}
/*
* EventManager_Destroy --
*
* Removes all scheduled events from manager.
* Do not call any other EventManager function after this,
* until you'll reinit EventManager with EventManager_Init.
*
* Return value:
* None
*
* Side effects:
* None
*
*/
void
EventManager_Destroy(DblLnkLst_Links *eventQueue) // IN:
{
int cnt = 0;
ASSERT(eventQueue);
while (eventQueue->next != eventQueue) {
Event* next = DblLnkLst_Container(eventQueue->next, Event, l);
EventManager_Remove(next);
cnt++;
}
if (cnt) {
Debug("EventManager_Destroy: destroyed %u events\n", cnt);
}
free(eventQueue);
}
|