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/*********************************************************
* Copyright (C) 2007 VMware, Inc. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation version 2.1 and no later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
*********************************************************/
/*
* unicodeSimpleBase.cc --
*
* Simple implementation of unicodeBase.h interface using char *
* containing NUL-terminated UTF-8 bytes as the typedef for
* Unicode.
*
* Basic Unicode string creation and encoding conversion.
*
* The thread-safety of ConstUnicode functions is the same as
* that for standard const char * functions: multiple threads can
* call ConstUnicode functions on the same string simultaneously.
*
* However, a non-const Unicode function (like Unicode_Free) must
* not be called concurrently with any other Unicode or
* ConstUnicode function on the same string.
*/
#include <string.h>
#include "vmware.h"
#include "util.h"
#include "codeset.h"
#include "str.h"
#include "unicodeBase.h"
#include "unicodeInt.h"
/*
* Padding for initial and final bytes used by an encoding. The value
* comes from ICU's UCNV_GET_MAX_BYTES_FOR_STRING macro and accounts
* for leading and trailing bytes and NUL.
*/
static const size_t UNICODE_UTF16_CODE_UNITS_PADDING = 10;
/*
*-----------------------------------------------------------------------------
*
* UnicodeAllocInternal --
*
* Allocates a new Unicode string given a buffer with both length
* in bytes and string encoding specified.
*
* If lengthInBytes is -1, then buffer must be NUL-terminated.
* Otherwise, buffer must be of the specified length, but does
* not need to be NUL-terminated.
*
* Return NULL on memory allocation failure.
*
* Return NULL if strict is true and the buffer contains an invalid
* sequence in the specified encoding.
*
* If strict is false, then an invalid sequence is replaced by
* a substitution character, which is either the Unicode
* substitution character (U+FFFD or \xef\xbf\xbd in UTF-8)
* or subchar1 (ASCII SUB or control-z, value 0x1a).
*
* Results:
* An allocated Unicode string containing the decoded characters
* in buffer, or NULL on failure. Caller must pass to
* Unicode_Free to free.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
Unicode
UnicodeAllocInternal(const void *buffer, // IN
ssize_t lengthInBytes, // IN
StringEncoding encoding, // IN
Bool strict) // IN
{
char *utf8Result = NULL;
ASSERT(buffer != NULL);
ASSERT(lengthInBytes >= 0);
ASSERT(Unicode_IsEncodingValid(encoding));
if (!strict) {
CodeSet_GenericToGeneric(Unicode_EncodingEnumToName(encoding),
buffer, lengthInBytes,
"UTF-8", CSGTG_TRANSLIT, &utf8Result, NULL);
return utf8Result;
}
switch (encoding) {
case STRING_ENCODING_US_ASCII:
case STRING_ENCODING_UTF8:
if (Unicode_IsBufferValid(buffer, lengthInBytes, encoding)) {
utf8Result = Util_SafeStrndup(buffer, lengthInBytes);
}
break;
case STRING_ENCODING_UTF16_LE:
// utf8Result will be left NULL on failure.
CodeSet_Utf16leToUtf8((const char *)buffer,
lengthInBytes,
&utf8Result,
NULL);
break;
default:
CodeSet_GenericToGeneric(Unicode_EncodingEnumToName(encoding),
buffer, lengthInBytes,
"UTF-8", 0, &utf8Result, NULL);
break;
}
return (Unicode)utf8Result;
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_IsBufferValid --
*
* Tests if the given buffer is valid in the specified encoding.
*
* If lengthInBytes is -1, then buffer must be NUL-terminated.
* Otherwise, buffer must be of the specified length, but does
* not need to be NUL-terminated.
*
* This function should not be used for heuristic determination of
* encodings. Since the test looks for bit patterns in the buffer
* that are invalid in the specified encoding, negative results
* guarantee the buffer is not in the specified encoding, but positive
* results are inconclusive. Source buffers containing pure ASCII
* will pass all 8-bit encodings, and all source buffers will pass
* a windows-1252 test since win-1252 maps all 256 8-bit combinations.
*
* Results:
* TRUE if the buffer is valid, FALSE if it's not.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
Bool
Unicode_IsBufferValid(const void *buffer, // IN
ssize_t lengthInBytes, // IN
StringEncoding encoding) // IN
{
if (buffer == NULL) {
ASSERT(lengthInBytes <= 0);
return TRUE;
}
encoding = Unicode_ResolveEncoding(encoding);
if (encoding == STRING_ENCODING_US_ASCII) {
return UnicodeSanityCheck(buffer, lengthInBytes, encoding);
}
if (lengthInBytes == -1) {
lengthInBytes = Unicode_LengthInBytes(buffer, encoding);
}
return CodeSet_Validate(buffer, lengthInBytes,
Unicode_EncodingEnumToName(encoding));
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_Duplicate --
*
* Allocates and returns a copy of the passed-in Unicode string.
*
* Results:
* An allocated Unicode string containing a duplicate of the passed-in
* string. Caller must pass to Unicode_Free to free.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
Unicode
Unicode_Duplicate(ConstUnicode str) // IN
{
return (Unicode)Util_SafeStrdup((const char *)str);
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_Free --
*
* Frees the memory for the specified Unicode string and invalidates it.
*
* Not thread-safe when other functions are concurrently
* operating on the same string.
*
* Results:
* None
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
void
Unicode_Free(Unicode str) // IN
{
free(str);
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_AllocList --
*
* Allocates a list (actually a vector) of Unicode strings from a list
* (vector) of strings of specified encoding.
* The input list has a specified length or can be an argv-style
* NULL-terminated list (if length is negative).
*
* Results:
* An allocated list (vector) of Unicode strings.
* The individual strings must be freed with Unicode_Free,
* or the entire list can be free with Unicode_FreeList.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
Unicode *
Unicode_AllocList(char **srcList, // IN: list of strings
ssize_t length, // IN: list
StringEncoding encoding) // IN:
{
Unicode *dstList = NULL;
ssize_t i;
ASSERT(srcList != NULL);
encoding = Unicode_ResolveEncoding(encoding);
if (length < 0) {
length = 0;
while (srcList[length] != NULL) {
length++;
}
/* Include the sentinel element. */
length++;
}
dstList = Util_SafeMalloc(length * sizeof *dstList);
for (i = 0; i < length; i++) {
dstList[i] = Unicode_Alloc(srcList[i], encoding);
}
return dstList;
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_FreeList --
*
* Free a list (actually a vector) of Unicode strings.
* The list (vector) itself is also freed.
*
* The list either has a specified length or is
* argv-style NULL terminated (if length is negative).
*
* Results:
* None
*
* Side effects:
* errno or Windows last error is preserved.
*
*-----------------------------------------------------------------------------
*/
void
Unicode_FreeList(Unicode *list, // IN: the list to free
ssize_t length) // IN: the length
{
Util_FreeStringList(list, length);
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_GetAllocList --
*
* Given a list of Unicode strings, converts them to a list of
* buffers in the specified encoding.
*
* The input list has a specified length or can be an argv-style
* NULL-terminated list (if length is negative).
*
* Results:
* An allocated list (vector) of NUL terminated buffers in the specified
* encoding
* or NULL on conversion failure.
* The caller is responsible to free the memory allocated by
* this routine.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
char **
Unicode_GetAllocList(Unicode const srcList[], // IN: list of strings
ssize_t length, // IN: length (-1 for NULL term.)
StringEncoding encoding) // IN: Encoding of returned list
{
char **dstList = NULL;
ssize_t i;
ASSERT(srcList != NULL);
encoding = Unicode_ResolveEncoding(encoding);
if (length < 0) {
length = 0;
while (srcList[length] != NULL) {
length++;
}
/* Include the sentinel element. */
length++;
}
dstList = Util_SafeMalloc(length * sizeof *dstList);
for (i = 0; i < length; i++) {
dstList[i] = Unicode_GetAllocBytes(srcList[i], encoding);
if (dstList[i] == NULL && srcList[i] != NULL) {
while (--i >= 0) {
free(dstList[i]);
}
free(dstList);
return NULL;
}
}
return dstList;
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_GetUTF8 --
*
* Returns the contents of the string encoded as a NUL-terminated UTF-8
* byte array.
*
* Results:
* A NUL-terminated UTF-8 string; lifetime is valid until the next
* non-const Unicode function is called on the string. Caller should
* strdup if storing the return value long-term.
*
* Caller does not need to free; the memory is managed inside the
* Unicode object.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
const char *
Unicode_GetUTF8(ConstUnicode str) // IN
{
return (const char *)str;
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_LengthInCodeUnits --
*
* Gets the length of the Unicode string in UTF-8 code units.
*
* Results:
* The length of the string in UTF-8 code units.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
UnicodeIndex
Unicode_LengthInCodeUnits(ConstUnicode str) // IN
{
return strlen((const char *)str);
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_BytesRequired --
*
* Gets the number of bytes needed to encode the Unicode string in
* the specified encoding, including NUL-termination.
*
* Use this to find the size required for the byte array passed
* to Unicode_CopyBytes.
*
* Results:
* The number of bytes needed to encode the Unicode string in the
* specified encoding.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
size_t
Unicode_BytesRequired(ConstUnicode str, // IN
StringEncoding encoding) // IN
{
const uint8 *utf8 = (const uint8 *)str;
// Number of bytes needed for a code point [U+0000, U+FFFF].
size_t basicCodePointSize;
// Number of bytes needed for a code point [U+10000, U+10FFFF].
size_t supplementaryCodePointSize;
size_t result = 0;
encoding = Unicode_ResolveEncoding(encoding);
switch (encoding) {
case STRING_ENCODING_UTF8:
return strlen((const char *)utf8) + 1;
case STRING_ENCODING_US_ASCII:
case STRING_ENCODING_ISO_8859_1:
case STRING_ENCODING_WINDOWS_1252:
// TODO: Lots more encodings can be added here.
basicCodePointSize = supplementaryCodePointSize = 1;
break;
case STRING_ENCODING_UTF16_LE:
case STRING_ENCODING_UTF16_BE:
case STRING_ENCODING_UTF16_XE:
basicCodePointSize = 2;
supplementaryCodePointSize = 4;
break;
case STRING_ENCODING_UTF32_LE:
case STRING_ENCODING_UTF32_BE:
case STRING_ENCODING_UTF32_XE:
basicCodePointSize = 4;
supplementaryCodePointSize = 4;
break;
default:
/*
* Assume the worst: ISO-2022-JP takes up to 7 bytes per code point.
*/
basicCodePointSize = 7;
supplementaryCodePointSize = 7;
break;
}
/*
* Do a simple check of how many bytes are needed to convert the
* UTF-8 to the target encoding. This doesn't do UTF-8 validity
* checking, but will not overrun the end of the buffer.
*/
while (*utf8) {
size_t utf8NumBytesRemaining;
// Advance one code point forward in the UTF-8 input.
if (*utf8 <= 0x7F) {
utf8NumBytesRemaining = 1;
result += basicCodePointSize;
} else if (*utf8 & 0xC0) {
utf8NumBytesRemaining = 2;
result += basicCodePointSize;
} else if (*utf8 & 0xE0) {
utf8NumBytesRemaining = 3;
result += basicCodePointSize;
} else if (*utf8 & 0xF0) {
utf8NumBytesRemaining = 4;
result += supplementaryCodePointSize;
} else {
// Invalid input; nothing we can do.
break;
}
while (*utf8 && utf8NumBytesRemaining) {
utf8NumBytesRemaining--;
utf8++;
}
if (utf8NumBytesRemaining > 0) {
// Invalid input; nothing we can do.
break;
}
}
// Add enough for NUL expressed in the target encoding.
result += UNICODE_UTF16_CODE_UNITS_PADDING * basicCodePointSize;
return result;
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_CopyBytes --
*
* Encodes the Unicode string using the specified encoding into
* the specified buffer and NUL-terminates it, writing at most
* maxLengthInBytes bytes in total to the buffer.
*
* Results:
* FALSE on conversion failure or if the Unicode string requires
* more than maxLengthInBytes bytes to be encoded in the specified
* encoding, including NUL termination. (Call
* Unicode_BytesRequired(str, encoding) to get the correct
* length.). Returns TRUE if no truncation was required. In
* either case, if retLength is not NULL, *retLength contains the
* number of bytes actually written to the buffer upon return.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
Bool
Unicode_CopyBytes(void *destBuffer, // OUT
ConstUnicode srcBuffer, // IN
size_t maxLengthInBytes, // IN
size_t *retLength, // OUT
StringEncoding encoding) // IN
{
const char *utf8Str = (const char *)srcBuffer;
Bool success = FALSE;
size_t copyBytes = 0;
encoding = Unicode_ResolveEncoding(encoding);
switch (encoding) {
case STRING_ENCODING_US_ASCII:
if (!UnicodeSanityCheck(utf8Str, -1, encoding)) {
break;
}
// fall through
case STRING_ENCODING_UTF8:
{
size_t len = strlen(utf8Str);
copyBytes = MIN(len, maxLengthInBytes - 1);
memcpy(destBuffer, utf8Str, copyBytes);
/*
* If we truncated, force a null termination in a UTF-8 safe
* manner.
*/
if (copyBytes >= len) {
success = TRUE;
} else {
if (encoding == STRING_ENCODING_UTF8) {
copyBytes =
CodeSet_Utf8FindCodePointBoundary(destBuffer, copyBytes);
}
}
((char*)destBuffer)[copyBytes] = '\0';
}
break;
case STRING_ENCODING_UTF16_LE:
{
char *utf16Buf;
size_t utf16BufLen;
if (!CodeSet_Utf8ToUtf16le(utf8Str,
strlen(utf8Str),
&utf16Buf,
&utf16BufLen)) {
// input should be valid UTF-8, no conversion error possible
ASSERT_MEM_ALLOC(FALSE);
break;
}
copyBytes = MIN(utf16BufLen, maxLengthInBytes - 2);
memcpy(destBuffer, utf16Buf, copyBytes);
copyBytes = CodeSet_Utf16FindCodePointBoundary(destBuffer, copyBytes);
((utf16_t*)destBuffer)[copyBytes / 2] = 0;
free(utf16Buf);
if (copyBytes >= utf16BufLen) {
success = TRUE;
}
break;
}
default:
{
char *currentBuf;
size_t currentBufSize;
if (!CodeSet_GenericToGeneric("UTF-8", utf8Str, strlen(utf8Str),
Unicode_EncodingEnumToName(encoding),
CSGTG_NORMAL,
¤tBuf, ¤tBufSize)) {
// XXX can't distinguish error cause
break;
}
copyBytes = MIN(currentBufSize, maxLengthInBytes - 1);
memcpy(destBuffer, currentBuf, copyBytes);
free(currentBuf);
/*
* XXX this isn't quite correct, we still need to truncate on
* a code point boundary, based on the current encoding type,
* rather than just null terminate blindly.
*/
((char*)destBuffer)[copyBytes] = 0;
if (copyBytes >= currentBufSize) {
success = TRUE;
}
}
break;
}
if (retLength) {
*retLength = copyBytes;
}
return success;
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_GetAllocBytes --
*
* Allocates and returns a NUL terminated buffer into which the contents
* of the unicode string are extracted using the specified encoding.
*
* NOTE: The length of the NUL can depend on the encoding.
* UTF-16 NUL is "\0\0"; UTF-32 NUL is "\0\0\0\0".
*
* NULL is returned for NULL argument.
*
* Results:
* NULL if argument is NULL.
* Otherwise, pointer to the dynamically allocated memory
* or NULL on conversion failure.
* The caller is responsible to free the memory allocated
* by this routine.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
void *
Unicode_GetAllocBytes(ConstUnicode str, // IN:
StringEncoding encoding) // IN:
{
if (str == NULL) {
return NULL;
}
return UnicodeGetAllocBytesInternal(str, encoding, -1, NULL);
}
/*
*-----------------------------------------------------------------------------
*
* Unicode_GetAllocBytesWithLength --
*
* Allocates and returns a buffer into which the contents of the unicode
* string of the specified length are extracted using the specified
* encoding.
*
* NOTE: The buffer returned is always NUL terminated. The length of
* the NUL can depend on the encoding. UTF-16 NUL is "\0\0";
* UTF-32 NUL is "\0\0\0\0".
*
* NULL is returned for NULL argument.
*
* Results:
* NULL if argument is NULL.
* Otherwise, pointer to the dynamically allocated memory
* or NULL on conversion failure.
* The caller is responsible to free the memory allocated
* by this routine.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
void *
Unicode_GetAllocBytesWithLength(ConstUnicode str, // IN:
StringEncoding encoding, // IN:
ssize_t lengthInBytes) // IN:
{
if (str == NULL) {
return NULL;
}
ASSERT(lengthInBytes >= 0);
return UnicodeGetAllocBytesInternal(str, encoding, lengthInBytes, NULL);
}
/*
*-----------------------------------------------------------------------------
*
* UnicodeGetAllocBytesInternal --
*
* Encodes the Unicode string using the specified encoding into
* an allocated, null-terminated buffer.
*
* Results:
* The converted string in an allocated buffer,
* or NULL on conversion failure.
*
* The length of the result (in bytes, without termination)
* in retLength.
*
* Side effects:
* Panic on memory allocation failure.
*
*-----------------------------------------------------------------------------
*/
void *
UnicodeGetAllocBytesInternal(ConstUnicode ustr, // IN
StringEncoding encoding, // IN
ssize_t lengthInBytes, // IN
size_t *retLength) // OUT: optional
{
const char *utf8Str = ustr;
char *result = NULL;
ASSERT(ustr != NULL);
encoding = Unicode_ResolveEncoding(encoding);
if (lengthInBytes == -1) {
lengthInBytes = Unicode_LengthInBytes(ustr, STRING_ENCODING_UTF8);
}
switch (encoding) {
case STRING_ENCODING_US_ASCII:
if (!UnicodeSanityCheck(utf8Str, lengthInBytes, encoding)) {
break;
}
// fall through
case STRING_ENCODING_UTF8:
result = Util_SafeMalloc(lengthInBytes + 1);
memcpy(result, utf8Str, lengthInBytes + 1);
if (retLength != NULL) {
*retLength = lengthInBytes;
}
break;
case STRING_ENCODING_UTF16_LE:
if (!CodeSet_Utf8ToUtf16le(utf8Str, lengthInBytes, &result, retLength)) {
// input should be valid UTF-8, no conversion error possible
ASSERT_MEM_ALLOC(FALSE);
}
break;
default:
if (!CodeSet_GenericToGeneric("UTF-8", utf8Str, lengthInBytes,
Unicode_EncodingEnumToName(encoding),
CSGTG_NORMAL,
&result, retLength)) {
// XXX can't distinguish error cause
ASSERT(result == NULL);
}
}
return result;
}
/*
*-----------------------------------------------------------------------------
*
* UnicodeAllocStatic --
*
* Internal helper function to allocate a new Unicode string
* given an array of bytes in US-ASCII encoding.
*
* If 'unescape' is TRUE, unescapes \\uABCD to U+ABCD, and
* \\U001FABCD to U+1FABCD.
*
* Results:
* The allocated Unicode string.
*
* Side effects:
* None
*
*-----------------------------------------------------------------------------
*/
Unicode
UnicodeAllocStatic(const char *asciiBytes, // IN
Bool unescape) // IN
{
utf16_t *utf16;
// Explicitly use int8 so we don't depend on whether char is signed.
const int8 *byte = (const int8 *)asciiBytes;
size_t utf16Offset = 0;
Unicode result;
ASSERT(asciiBytes);
if (!unescape) {
DEBUG_ONLY(
while (*byte > 0) {
byte++;
}
// All input must be 7-bit US-ASCII.
ASSERT(*byte == 0);
);
return Util_SafeStrdup(asciiBytes);
}
utf16 = Util_SafeMalloc(sizeof *utf16 * (strlen(asciiBytes) + 1));
while (TRUE) {
size_t hexDigitsRemaining;
uint32 escapedCodePoint = 0;
Bool foundEscapedCodePoint = FALSE;
if (*byte == '\0') {
utf16[utf16Offset] = 0;
break;
}
// Only US-ASCII bytes are allowed as input.
ASSERT_NOT_IMPLEMENTED(*byte > 0);
if (*byte != '\\') {
utf16[utf16Offset++] = *byte;
byte++;
continue;
}
// Handle the backslash.
byte++;
if (*byte == '\0') {
// We'll fall out at the top of the loop.
continue;
}
ASSERT_NOT_IMPLEMENTED(*byte > 0);
switch (*byte) {
case 'u':
/*
* \\uABCD must have exactly four hexadecimal digits after
* the escape, denoting the Unicode code point U+ABCD.
*/
foundEscapedCodePoint = TRUE;
hexDigitsRemaining = 4;
break;
case 'U':
/*
* \\U0010CDEF must have exactly eight hexadecimal digits
* after the escape, denoting the Unicode code point U+10CDEF.
*/
foundEscapedCodePoint = TRUE;
hexDigitsRemaining = 8;
break;
default:
// Unsupported escape; treat the next byte literally.
hexDigitsRemaining = 0;
utf16[utf16Offset++] = *byte;
break;
}
byte++;
while (hexDigitsRemaining) {
uint8 hexValue;
if (*byte >= '0' && *byte <= '9') {
hexValue = *byte - '0';
} else if (*byte >= 'A' && *byte <= 'F') {
hexValue = *byte - 'A' + 0xA;
} else if (*byte >= 'a' && *byte <= 'f') {
hexValue = *byte - 'a' + 0xA;
} else {
NOT_IMPLEMENTED();
}
escapedCodePoint = (escapedCodePoint << 4) | hexValue;
byte++;
hexDigitsRemaining--;
}
if (foundEscapedCodePoint) {
ASSERT_NOT_IMPLEMENTED(escapedCodePoint <= 0x10FFFF);
if (U16_LENGTH(escapedCodePoint) == 1) {
utf16[utf16Offset++] = (utf16_t)escapedCodePoint;
} else {
utf16[utf16Offset++] = U16_LEAD(escapedCodePoint);
utf16[utf16Offset++] = U16_TRAIL(escapedCodePoint);
}
}
}
result = Unicode_AllocWithUTF16(utf16);
free(utf16);
return result;
}
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