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/*********************************************************
* Copyright (C) 2009 VMware, Inc. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation version 2.1 and no later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
*********************************************************/
/**
* @file x11Event.c
*
* Provides code relating the Glib main loop and Xlib/X11 event sources.
*/
#include <stdlib.h>
#include <stdio.h>
#include "vmware.h"
#include "unityX11.h"
/*
* File scope prototypes.
*/
static void ConnectionWatch(Display *display, XPointer client_data, int fd,
int opening, XPointer *watch_data);
static gboolean TeardownHashRemove(gpointer key, gpointer value,
gpointer user_data);
static gboolean USourcePrepare(GSource *source, gint *timeout);
static gboolean USourceCheck(GSource *source);
static gboolean USourceDispatch(GSource *source, GSourceFunc callback,
gpointer cbData);
/*
* Library scope functions.
*/
/*
******************************************************************************
* UnityX11EstablishSource -- */ /**
*
* @brief Creates Glib event source for X11 events. Attaches to the Glib event
* loop.
*
* @param[in] up Our Unity platform context.
*
******************************************************************************
*/
void
UnityX11EventEstablishSource(UnityPlatform *up) // IN
{
static GSourceFuncs unitySourceFuncs = {
.prepare = USourcePrepare,
.check = USourceCheck,
.dispatch = USourceDispatch,
};
UnityGSource *uSource;
ASSERT(up);
ASSERT(up->display);
uSource = (UnityGSource *)g_source_new(&unitySourceFuncs, sizeof *uSource);
uSource->up = up;
uSource->fdTable = g_hash_table_new(g_direct_hash, g_direct_equal);
up->glibSource = uSource;
/* Hook our main X11 connection into our event source. */
ConnectionWatch(up->display, (void*)up, ConnectionNumber(up->display), TRUE,
NULL);
/* If Xlib opens an internal connection, bind it to the source, too. */
XAddConnectionWatch(up->display, &ConnectionWatch, (void*)up);
/* Attach the source to the event loop. */
g_source_set_callback((GSource*)uSource, UnityX11HandleEvents, up, NULL);
g_source_attach((GSource*)uSource, NULL);
/* Transfer ownership to the event loop. */
g_source_unref((GSource*)uSource);
}
/*
******************************************************************************
* UnityX11TeardownSource -- */ /**
*
* @brief Detach Unity from our Glib event loop.
*
* @param[in] up Our Unity platform context.
*
******************************************************************************
*/
void
UnityX11EventTeardownSource(UnityPlatform *up) // IN
{
UnityGSource *uSource = up->glibSource;
ASSERT(up);
ASSERT(uSource);
/* Detach Xlib internal connection notification from the Glib event loop. */
XRemoveConnectionWatch(up->display, &ConnectionWatch, (void*)up);
/* Detach all Xlib file descriptors from our Glib event source. */
g_hash_table_foreach_remove(uSource->fdTable, TeardownHashRemove, uSource);
g_hash_table_unref(uSource->fdTable);
uSource->fdTable = NULL;
/* Destroy the Glib event source. */
g_source_destroy((GSource*)uSource);
up->glibSource = NULL;
}
/*
* File scope functions.
*/
/*
******************************************************************************
* ConnectionWatch -- */ /**
*
* @brief Binds Xlib internal connections to Glib event sources.
*
* When Xlib or its extensions create new X11 connections, they're bound to
* a @a Display as <em>"internal connections"</em>. When Xlib processes the
* incoming event queue, it pulls requests from @em all of these connections,
* not just the main event connection. As such, we should monitor all of
* them.
*
* @param[in] display X11 display context.
* @param[in] client_data Our UnityPlatform context.
* @param[in] fd Relevant file descriptor.
* @param[in] opening TRUE when @a fd is opened, FALSE when @a fd is closed.
* @param[in] watch_data Unused.
*
* @sa XAddConnectionWatch
*
******************************************************************************
*/
static void
ConnectionWatch(Display *display, // IN
XPointer client_data, // IN
int fd, // IN
int opening, // IN
XPointer *watch_data) // UNUSED
{
UnityPlatform *up;
UnityGSource *uSource;
up = (UnityPlatform *)client_data;
ASSERT(up); // Make sure we're correctly registered.
ASSERT(up->isRunning); // This cb should be stripped before we exit Unity.
ASSERT(up->glibSource); // This function is useless w/o an established source.
ASSERT(display == up->display);
uSource = up->glibSource;
if (opening) {
/*
* Add new a new file descriptor to the poll array.
*/
GPollFD *newFd = g_new0(GPollFD, 1);
ASSERT(g_hash_table_lookup(uSource->fdTable, GINT_TO_POINTER(fd)) == NULL);
newFd->fd = fd;
newFd->events = G_IO_IN | G_IO_ERR | G_IO_HUP | G_IO_NVAL;
g_hash_table_insert(uSource->fdTable, GINT_TO_POINTER(fd), newFd);
g_source_add_poll((GSource*)uSource, newFd);
} else {
/*
* Remove a file descriptor from the poll array.
*/
GPollFD *oldFd = g_hash_table_lookup(uSource->fdTable, GINT_TO_POINTER(fd));
if (oldFd) {
g_source_remove_poll((GSource *)uSource, oldFd);
g_hash_table_remove(uSource->fdTable, GINT_TO_POINTER(fd));
g_free(oldFd);
}
}
}
/*
******************************************************************************
* TeardownHashRemove -- */ /**
*
* @brief Assists TeardownSource with destroying its GPollFD hash table.
*
* @param[in] key GINT_TO_POINTER-converted file descriptor.
* @param[in] value Corresponding GPollFD *.
* @param[in] user_data Our UnityGSource.
*
* @see g_hash_table_foreach_remove
*
******************************************************************************
*/
static gboolean
TeardownHashRemove(gpointer key, // IN
gpointer value, // IN
gpointer user_data) // IN
{
GPollFD *oldFd = value;
UnityGSource *uSource = user_data;
ASSERT(value);
ASSERT(user_data);
g_source_remove_poll((GSource *)uSource, oldFd);
g_free(oldFd);
return TRUE;
}
/*
******************************************************************************
* USourcePrepare -- */ /**
*
* @brief See GSourceFuncs::prepare.
*
* @param[in] source Points to our UnityGSource.
* @param[out] timeout May specify a maximum timeout value for poll(2).
*
* @retval TRUE Source is ready.
* @retval FALSE Source not yet ready.
*
******************************************************************************
*/
static gboolean
USourcePrepare(GSource *source, // IN
gint *timeout) // OUT
{
UnityGSource *uSource = (UnityGSource *)source;
/*
* "It sets the returned timeout to -1 to indicate that it doesn't mind how
* long the poll() call blocks."
* - http://library.gnome.org/devel/glib/unstable/glib-The-Main-Event-Loop.html#GSourceFuncs
*/
*timeout = -1;
return XQLength(uSource->up->display) > 0;
}
/*
******************************************************************************
* USourceCheck -- */ /**
*
* @brief See GSourceFuncs::check.
*
* @param[in] source Points to our UnityGSource.
*
* @retval TRUE Source is ready.
* @retval FALSE Source not yet ready.
*
* @todo Should exit Unity upon file descriptor error.
*
******************************************************************************
*/
static gboolean
USourceCheck(GSource *source) // IN
{
UnityGSource *uSource = (UnityGSource *)source;
gboolean haveData = FALSE;
/*
* XXX Could/should test for FD errors here.
*/
if (XQLength(uSource->up->display)) {
haveData = TRUE;
} else {
GList *pollFds;
GList *listIter;
pollFds = g_hash_table_get_values(uSource->fdTable);
for (listIter = pollFds; listIter; listIter = listIter->next) {
GPollFD *pollFd = listIter->data;
if (pollFd->revents & G_IO_IN) {
haveData = TRUE;
break;
}
}
g_list_free(pollFds);
}
return haveData;
}
/*
******************************************************************************
* USourceDispatch -- */ /**
*
* @brief See GSourceFuncs::dispatch.
*
* @param[in] source Points to our UnityGSource.
* @param[in] callback Points to the user's callback.
* @param[in] cbData Points to user's callback data.
*
* @retval TRUE Glib should continue monitoring the source.
* @retval FALSE Glib should stop monitoring the source.
*
******************************************************************************
*/
static gboolean
USourceDispatch(GSource *source, // IN
GSourceFunc callback, // IN
gpointer cbData) // IN
{
/*
* Remind callers to attach a callback.
*/
ASSERT(callback);
ASSERT(cbData);
return callback(cbData);
}
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