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/*********************************************************
* Copyright (C) 2010 VMware, Inc. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation version 2.1 and no later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
*********************************************************/
/**
* @file x11Util.c
*
* This file just adds some random X utility functions.
*/
#include "unityX11.h"
/*
******************************************************************************
* UnityX11Util_IsWindowDecorationWidget -- */ /**
*
* Determine if this window's role is "decoration widget".
*
* @param[in] up UnityPlatform context.
* @param[in] operand Window ID to search for.
*
* @todo Use reference counting and toplevel vs. client window distinctions
* to determine whether this window is relevant to the host-guest window
* tracker. That's to say that when this window's parent/frame is eventually
* associated with a client window, we know that this window is no longer
* a candidate for becoming the client, and that we may stop paying attention
* to it.
*
* @retval TRUE Window is a decoration widget.
* @retval FALSE Window is not a decoration widget.
*
******************************************************************************
*/
Bool
UnityX11Util_IsWindowDecorationWidget(UnityPlatform *up,
Window w)
{
Atom propertyType;
int propertyFormat;
unsigned long bytesReturned = 0;
unsigned long bytesRemaining;
char *valueReturned = NULL;
Bool retval = FALSE;
if (XGetWindowProperty(up->display, w, up->atoms.WM_WINDOW_ROLE, 0, 1024,
False, AnyPropertyType, &propertyType,
&propertyFormat, &bytesReturned, &bytesRemaining,
(unsigned char **) &valueReturned)
== Success
&& bytesReturned > 0
&& propertyType == XA_STRING
&& propertyFormat == 8
&& strcmp(valueReturned, "decoration widget") == 0) {
retval = TRUE;
}
XFree(valueReturned);
UnityPlatformResetErrorCount(up);
return retval;
}
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