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// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// The MIT License (MIT)
//
// Copyright (c) 2018-2021 www.open3d.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
// ----------------------------------------------------------------------------
#pragma once
#include "pybind/open3d_pybind.h"
#include "pybind11/functional.h"
// We cannot give out a shared_ptr to objects like Window which reference
// Filament objects, because we cannot guarantee that the Python script is
// not holding on to a reference when we cleanup Filament. The Open3D library
// will clear its shared_ptrs expecting the dependent object(s) to clean up,
// but they won't because Python still has a shared_ptr, leading to a crash
// when the variable goes of scope on the Python side.
// The following would crash gui.Window's holder is std::shared_ptr:
// import open3d.visualization.gui as gui
// def main():
// gui.Application.instance.initialize()
// w = gui.Application.instance.create_window("Crash", 640, 480)
// gui.Application.instance.run()
// if __name__ == "__main__":
// main()
// However, if remove the 'w = ' part, it would not crash.
template <typename T>
class UnownedPointer {
public:
UnownedPointer() : ptr_(nullptr) {}
explicit UnownedPointer(T *p) : ptr_(p) {}
~UnownedPointer() {} // don't delete!
T *get() { return ptr_; }
T &operator*() { return *ptr_; }
T *operator->() { return ptr_; }
void reset() { ptr_ = nullptr; } // don't delete!
private:
T *ptr_;
};
PYBIND11_DECLARE_HOLDER_TYPE(T, UnownedPointer<T>);
namespace open3d {
namespace visualization {
template <typename T>
std::shared_ptr<T> TakeOwnership(UnownedPointer<T> x) {
return std::shared_ptr<T>(x.get());
}
// Please update docs/python_api_in/open3d.visualization.rst when adding /
// reorganizing submodules to open3d.visualization.
void pybind_visualization(py::module &m);
void pybind_renderoption(py::module &m);
void pybind_viewcontrol(py::module &m);
void pybind_visualizer(py::module &m);
void pybind_visualization_utility(py::module &m);
void pybind_renderoption_method(py::module &m);
void pybind_viewcontrol_method(py::module &m);
void pybind_visualizer_method(py::module &m);
void pybind_visualization_utility_methods(py::module &m);
void pybind_o3dvisualizer(py::module &m);
} // namespace visualization
} // namespace open3d
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