1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
|
// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// The MIT License (MIT)
//
// Copyright (c) 2018-2021 www.open3d.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
// ----------------------------------------------------------------------------
#include "open3d/geometry/TriangleMesh.h"
#include "open3d/io/TriangleMeshIO.h"
#include "open3d/utility/FileSystem.h"
#include "tests/Tests.h"
namespace open3d {
namespace tests {
TEST(FileGLTF, WriteReadTriangleMeshFromGLTF) {
geometry::TriangleMesh tm_gt;
tm_gt.vertices_ = {{0, 0, 0}, {0, 1, 0}, {0, 0, 1}};
tm_gt.triangles_ = {{0, 1, 2}};
tm_gt.ComputeVertexNormals();
const std::string tmp_gltf_path =
utility::filesystem::GetTempDirectoryPath() + "/tmp.gltf";
io::WriteTriangleMesh(tmp_gltf_path, tm_gt);
geometry::TriangleMesh tm_test;
io::ReadTriangleMeshOptions opt;
opt.print_progress = false;
io::ReadTriangleMesh(tmp_gltf_path, tm_test, opt);
ExpectEQ(tm_gt.vertices_, tm_test.vertices_);
ExpectEQ(tm_gt.triangles_, tm_test.triangles_);
ExpectEQ(tm_gt.vertex_normals_, tm_test.vertex_normals_);
}
// NOTE: Temporarily disabled because of a mismatch between GLB export
// (TinyGLTF) and GLB import (ASSIMP)
// TEST(FileGLTF, WriteReadTriangleMeshFromGLB) {
// geometry::TriangleMesh tm_gt;
// tm_gt.vertices_ = {{0, 0, 0}, {0, 1, 0}, {0, 0, 1}};
// tm_gt.triangles_ = {{0, 1, 2}};
// tm_gt.ComputeVertexNormals();
// const std::string tmp_glb_path =
// utility::filesystem::GetTempDirectoryPath() + "/tmp.glb";
// io::WriteTriangleMesh(tmp_glb_path, tm_gt);
//
// geometry::TriangleMesh tm_test;
// io::ReadTriangleMesh(tmp_glb_path, tm_test, false);
//
// ExpectEQ(tm_gt.vertices_, tm_test.vertices_);
// ExpectEQ(tm_gt.triangles_, tm_test.triangles_);
// ExpectEQ(tm_gt.vertex_normals_, tm_test.vertex_normals_);
// }
} // namespace tests
} // namespace open3d
|