File: ray_casting_sdf.py

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# ----------------------------------------------------------------------------
# -                        Open3D: www.open3d.org                            -
# ----------------------------------------------------------------------------
# The MIT License (MIT)
#
# Copyright (c) 2018-2021 www.open3d.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# ----------------------------------------------------------------------------

import open3d as o3d
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as anim
import sys

if __name__ == "__main__":
    # Load mesh and convert to open3d.t.geometry.TriangleMesh .
    armadillo_data = o3d.data.ArmadilloMesh()
    mesh = o3d.io.read_triangle_mesh(armadillo_data.path)
    mesh = o3d.t.geometry.TriangleMesh.from_legacy(mesh)

    # Create a scene and add the triangle mesh.
    scene = o3d.t.geometry.RaycastingScene()
    scene.add_triangles(mesh)

    min_bound = mesh.vertex.positions.min(0).numpy()
    max_bound = mesh.vertex.positions.max(0).numpy()

    xyz_range = np.linspace(min_bound, max_bound, num=64)

    # Query_points is a [64,64,64,3] array.
    query_points = np.stack(np.meshgrid(*xyz_range.T),
                            axis=-1).astype(np.float32)

    # Signed distance is a [64,64,64] array.
    signed_distance = scene.compute_signed_distance(query_points)

    # We can visualize the slices of the distance field directly with matplotlib.
    fig = plt.figure()
    print("Visualizing sdf at each point for the armadillo mesh ...")

    def show_slices(i=int):
        print(f"Displaying slice no.: {i}")
        if i >= 64:
            sys.exit()
        plt.imshow(signed_distance.numpy()[:, :, i % 64])

    animator = anim.FuncAnimation(fig, show_slices, interval=100)
    plt.show()