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# ----------------------------------------------------------------------------
# - Open3D: www.open3d.org -
# ----------------------------------------------------------------------------
# The MIT License (MIT)
#
# Copyright (c) 2018-2021 www.open3d.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# ----------------------------------------------------------------------------
import open3d as o3d
import numpy as np
import os
import sys
pyexample_path = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
sys.path.append(pyexample_path)
import open3d_example as o3dex
def check_properties(name, mesh):
mesh.compute_vertex_normals()
edge_manifold = mesh.is_edge_manifold(allow_boundary_edges=True)
edge_manifold_boundary = mesh.is_edge_manifold(allow_boundary_edges=False)
vertex_manifold = mesh.is_vertex_manifold()
self_intersecting = mesh.is_self_intersecting()
watertight = mesh.is_watertight()
orientable = mesh.is_orientable()
print(name)
print(f" edge_manifold: {edge_manifold}")
print(f" edge_manifold_boundary: {edge_manifold_boundary}")
print(f" vertex_manifold: {vertex_manifold}")
print(f" self_intersecting: {self_intersecting}")
print(f" watertight: {watertight}")
print(f" orientable: {orientable}")
geoms = [mesh]
if not edge_manifold:
edges = mesh.get_non_manifold_edges(allow_boundary_edges=True)
geoms.append(o3dex.edges_to_lineset(mesh, edges, (1, 0, 0)))
if not edge_manifold_boundary:
edges = mesh.get_non_manifold_edges(allow_boundary_edges=False)
geoms.append(o3dex.edges_to_lineset(mesh, edges, (0, 1, 0)))
if not vertex_manifold:
verts = np.asarray(mesh.get_non_manifold_vertices())
pcl = o3d.geometry.PointCloud(
points=o3d.utility.Vector3dVector(np.asarray(mesh.vertices)[verts]))
pcl.paint_uniform_color((0, 0, 1))
geoms.append(pcl)
if self_intersecting:
intersecting_triangles = np.asarray(
mesh.get_self_intersecting_triangles())
intersecting_triangles = intersecting_triangles[0:1]
intersecting_triangles = np.unique(intersecting_triangles)
print(" # visualize self-intersecting triangles")
triangles = np.asarray(mesh.triangles)[intersecting_triangles]
edges = [
np.vstack((triangles[:, i], triangles[:, j]))
for i, j in [(0, 1), (1, 2), (2, 0)]
]
edges = np.hstack(edges).T
edges = o3d.utility.Vector2iVector(edges)
geoms.append(o3dex.edges_to_lineset(mesh, edges, (1, 0, 1)))
o3d.visualization.draw_geometries(geoms, mesh_show_back_face=True)
if __name__ == "__main__":
knot_mesh = o3d.data.KnotMesh()
mesh = o3d.io.read_triangle_mesh(knot_mesh.path)
check_properties('KnotMesh', mesh)
check_properties('Mobius',
o3d.geometry.TriangleMesh.create_mobius(twists=1))
check_properties("non-manifold edge", o3dex.get_non_manifold_edge_mesh())
check_properties("non-manifold vertex",
o3dex.get_non_manifold_vertex_mesh())
check_properties("open box", o3dex.get_open_box_mesh())
check_properties("intersecting_boxes", o3dex.get_intersecting_boxes_mesh())
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