1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
|
# ----------------------------------------------------------------------------
# - Open3D: www.open3d.org -
# ----------------------------------------------------------------------------
# The MIT License (MIT)
#
# Copyright (c) 2018-2021 www.open3d.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# ----------------------------------------------------------------------------
import open3d as o3d
import random
NUM_LINES = 10
def random_point():
return [5 * random.random(), 5 * random.random(), 5 * random.random()]
def main():
pts = [random_point() for _ in range(0, 2 * NUM_LINES)]
line_indices = [[2 * i, 2 * i + 1] for i in range(0, NUM_LINES)]
colors = [[0.0, 0.0, 0.0] for _ in range(0, NUM_LINES)]
lines = o3d.geometry.LineSet()
lines.points = o3d.utility.Vector3dVector(pts)
lines.lines = o3d.utility.Vector2iVector(line_indices)
# The default color of the lines is white, which will be invisible on the
# default white background. So we either need to set the color of the lines
# or the base_color of the material.
lines.colors = o3d.utility.Vector3dVector(colors)
# Some platforms do not require OpenGL implementations to support wide lines,
# so the renderer requires a custom shader to implement this: "unlitLine".
# The line_width field is only used by this shader; all other shaders ignore
# it.
mat = o3d.visualization.rendering.MaterialRecord()
mat.shader = "unlitLine"
mat.line_width = 10 # note that this is scaled with respect to pixels,
# so will give different results depending on the
# scaling values of your system
o3d.visualization.draw({
"name": "lines",
"geometry": lines,
"material": mat
})
if __name__ == "__main__":
main()
|