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# ----------------------------------------------------------------------------
# - Open3D: www.open3d.org -
# ----------------------------------------------------------------------------
# The MIT License (MIT)
#
# Copyright (c) 2018-2021 www.open3d.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# ----------------------------------------------------------------------------
import open3d as o3d
import open3d.visualization.rendering as rendering
def main():
render = rendering.OffscreenRenderer(640, 480)
yellow = rendering.MaterialRecord()
yellow.base_color = [1.0, 0.75, 0.0, 1.0]
yellow.shader = "defaultLit"
green = rendering.MaterialRecord()
green.base_color = [0.0, 0.5, 0.0, 1.0]
green.shader = "defaultLit"
grey = rendering.MaterialRecord()
grey.base_color = [0.7, 0.7, 0.7, 1.0]
grey.shader = "defaultLit"
white = rendering.MaterialRecord()
white.base_color = [1.0, 1.0, 1.0, 1.0]
white.shader = "defaultLit"
cyl = o3d.geometry.TriangleMesh.create_cylinder(.05, 3)
cyl.compute_vertex_normals()
cyl.translate([-2, 0, 1.5])
sphere = o3d.geometry.TriangleMesh.create_sphere(.2)
sphere.compute_vertex_normals()
sphere.translate([-2, 0, 3])
box = o3d.geometry.TriangleMesh.create_box(2, 2, 1)
box.compute_vertex_normals()
box.translate([-1, -1, 0])
solid = o3d.geometry.TriangleMesh.create_icosahedron(0.5)
solid.compute_triangle_normals()
solid.compute_vertex_normals()
solid.translate([0, 0, 1.75])
render.scene.add_geometry("cyl", cyl, green)
render.scene.add_geometry("sphere", sphere, yellow)
render.scene.add_geometry("box", box, grey)
render.scene.add_geometry("solid", solid, white)
render.setup_camera(60.0, [0, 0, 0], [0, 10, 0], [0, 0, 1])
render.scene.scene.set_sun_light([0.707, 0.0, -.707], [1.0, 1.0, 1.0],
75000)
render.scene.scene.enable_sun_light(True)
render.scene.show_axes(True)
img = render.render_to_image()
print("Saving image at test.png")
o3d.io.write_image("test.png", img, 9)
render.setup_camera(60.0, [0, 0, 0], [-10, 0, 0], [0, 0, 1])
img = render.render_to_image()
print("Saving image at test2.png")
o3d.io.write_image("test2.png", img, 9)
if __name__ == "__main__":
main()
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