File: text3d.py

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# ----------------------------------------------------------------------------
# -                        Open3D: www.open3d.org                            -
# ----------------------------------------------------------------------------
# The MIT License (MIT)
#
# Copyright (c) 2018-2021 www.open3d.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# ----------------------------------------------------------------------------

import numpy as np
import open3d as o3d
import open3d.visualization.gui as gui
import open3d.visualization.rendering as rendering


def make_point_cloud(npts, center, radius):
    pts = np.random.uniform(-radius, radius, size=[npts, 3]) + center
    cloud = o3d.geometry.PointCloud()
    cloud.points = o3d.utility.Vector3dVector(pts)
    colors = np.random.uniform(0.0, 1.0, size=[npts, 3])
    cloud.colors = o3d.utility.Vector3dVector(colors)
    return cloud


def high_level():
    app = gui.Application.instance
    app.initialize()

    points = make_point_cloud(100, (0, 0, 0), 1.0)

    vis = o3d.visualization.O3DVisualizer("Open3D - 3D Text", 1024, 768)
    vis.show_settings = True
    vis.add_geometry("Points", points)
    for idx in range(0, len(points.points)):
        vis.add_3d_label(points.points[idx], "{}".format(idx))
    vis.reset_camera_to_default()

    app.add_window(vis)
    app.run()


def low_level():
    app = gui.Application.instance
    app.initialize()

    points = make_point_cloud(100, (0, 0, 0), 1.0)

    w = app.create_window("Open3D - 3D Text", 1024, 768)
    widget3d = gui.SceneWidget()
    widget3d.scene = rendering.Open3DScene(w.renderer)
    mat = rendering.MaterialRecord()
    mat.shader = "defaultUnlit"
    mat.point_size = 5 * w.scaling
    widget3d.scene.add_geometry("Points", points, mat)
    for idx in range(0, len(points.points)):
        l = widget3d.add_3d_label(points.points[idx], "{}".format(idx))
        l.color = gui.Color(points.colors[idx][0], points.colors[idx][1],
                            points.colors[idx][2])
        l.scale = np.random.uniform(0.5, 3.0)
    bbox = widget3d.scene.bounding_box
    widget3d.setup_camera(60.0, bbox, bbox.get_center())
    w.add_child(widget3d)

    app.run()


if __name__ == "__main__":
    high_level()
    low_level()