1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
|
# ----------------------------------------------------------------------------
# - Open3D: www.open3d.org -
# ----------------------------------------------------------------------------
# The MIT License (MIT)
#
# Copyright (c) 2018-2021 www.open3d.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# ----------------------------------------------------------------------------
import sys
import os
import open3d as o3d
def main():
if len(sys.argv) < 2:
print("""Usage: texture-model.py [model directory]
This example will load [model directory].obj plus any of albedo, normal,
ao, metallic and roughness textures present.""")
sys.exit()
model_dir = sys.argv[1]
model_name = os.path.join(model_dir, os.path.basename(model_dir) + ".obj")
model = o3d.io.read_triangle_mesh(model_name)
material = o3d.visualization.rendering.MaterialRecord()
material.shader = "defaultLit"
albedo_name = os.path.join(model_dir, "albedo.png")
normal_name = os.path.join(model_dir, "normal.png")
ao_name = os.path.join(model_dir, "ao.png")
metallic_name = os.path.join(model_dir, "metallic.png")
roughness_name = os.path.join(model_dir, "roughness.png")
if os.path.exists(albedo_name):
material.albedo_img = o3d.io.read_image(albedo_name)
if os.path.exists(normal_name):
material.normal_img = o3d.io.read_image(normal_name)
if os.path.exists(ao_name):
material.ao_img = o3d.io.read_image(ao_name)
if os.path.exists(metallic_name):
material.base_metallic = 1.0
material.metallic_img = o3d.io.read_image(metallic_name)
if os.path.exists(roughness_name):
material.roughness_img = o3d.io.read_image(roughness_name)
o3d.visualization.draw([{
"name": "cube",
"geometry": model,
"material": material
}])
if __name__ == "__main__":
main()
|