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// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2024 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#include "open3d/geometry/TriangleMesh.h"
#include "open3d/geometry/Image.h"
#include "open3d/geometry/PointCloud.h"
#include "pybind/docstring.h"
#include "pybind/geometry/geometry.h"
#include "pybind/geometry/geometry_trampoline.h"
namespace open3d {
namespace geometry {
void pybind_trianglemesh_declarations(py::module &m) {
py::class_<TriangleMesh, PyGeometry3D<TriangleMesh>,
std::shared_ptr<TriangleMesh>, MeshBase>
trianglemesh(m, "TriangleMesh",
"TriangleMesh class. Triangle mesh contains vertices "
"and triangles represented by the indices to the "
"vertices. Optionally, the mesh may also contain "
"triangle normals, vertex normals and vertex colors.");
}
void pybind_trianglemesh_definitions(py::module &m) {
auto trianglemesh =
static_cast<py::class_<TriangleMesh, PyGeometry3D<TriangleMesh>,
std::shared_ptr<TriangleMesh>, MeshBase>>(
m.attr("TriangleMesh"));
py::detail::bind_default_constructor<TriangleMesh>(trianglemesh);
py::detail::bind_copy_functions<TriangleMesh>(trianglemesh);
trianglemesh
.def(py::init<const std::vector<Eigen::Vector3d> &,
const std::vector<Eigen::Vector3i> &>(),
"Create a triangle mesh from vertices and triangle indices",
"vertices"_a, "triangles"_a)
.def("__repr__",
[](const TriangleMesh &mesh) {
std::string info = fmt::format(
"TriangleMesh with {} points and {} "
"triangles",
mesh.vertices_.size(), mesh.triangles_.size());
if (mesh.HasTextures()) {
info += fmt::format(", and textures of size ");
for (auto &tex : mesh.textures_) {
info += fmt::format("({}, {}) ", tex.width_,
tex.height_);
}
} else {
info += ".";
}
return info;
})
.def(py::self + py::self)
.def(py::self += py::self)
.def("compute_triangle_normals",
&TriangleMesh::ComputeTriangleNormals,
"Function to compute triangle normals, usually called before "
"rendering",
"normalized"_a = true)
.def("compute_vertex_normals", &TriangleMesh::ComputeVertexNormals,
"Function to compute vertex normals, usually called before "
"rendering",
"normalized"_a = true)
.def("compute_adjacency_list", &TriangleMesh::ComputeAdjacencyList,
"Function to compute adjacency list, call before adjacency "
"list is needed")
.def("remove_duplicated_vertices",
&TriangleMesh::RemoveDuplicatedVertices,
"Function that removes duplicated vertices, i.e., vertices "
"that have identical coordinates.")
.def("remove_duplicated_triangles",
&TriangleMesh::RemoveDuplicatedTriangles,
"Function that removes duplicated triangles, i.e., removes "
"triangles that reference the same three vertices and have "
"the same orientation.")
.def("remove_unreferenced_vertices",
&TriangleMesh::RemoveUnreferencedVertices,
"This function removes vertices from the triangle mesh that "
"are not referenced in any triangle of the mesh.")
.def("remove_degenerate_triangles",
&TriangleMesh::RemoveDegenerateTriangles,
"Function that removes degenerate triangles, i.e., triangles "
"that references a single vertex multiple times in a single "
"triangle. They are usually the product of removing "
"duplicated vertices.")
.def("remove_non_manifold_edges",
&TriangleMesh::RemoveNonManifoldEdges,
"Function that removes all non-manifold edges, by "
"successively deleting triangles with the smallest surface "
"area adjacent to the non-manifold edge until the number of "
"adjacent triangles to the edge is `<= 2`.")
.def("merge_close_vertices", &TriangleMesh::MergeCloseVertices,
"Function that will merge close by vertices to a single one. "
"The vertex position, "
"normal and color will be the average of the vertices. The "
"parameter eps "
"defines the maximum distance of close by vertices. This "
"function might help to "
"close triangle soups.",
"eps"_a)
.def("filter_sharpen", &TriangleMesh::FilterSharpen,
"Function to sharpen triangle mesh. The output value "
"(:math:`v_o`) is the input value (:math:`v_i`) plus strength "
"times the input value minus he sum of he adjacent values. "
":math:`v_o = v_i x strength (v_i * |N| - \\sum_{n \\in N} "
"v_n)`",
"number_of_iterations"_a = 1, "strength"_a = 1,
py::arg_v("filter_scope", MeshBase::FilterScope::All,
"FilterScope.All"))
.def("filter_smooth_simple", &TriangleMesh::FilterSmoothSimple,
"Function to smooth triangle mesh with simple neighbour "
"average. :math:`v_o = \\frac{v_i + \\sum_{n \\in N} "
"v_n)}{|N| + 1}`, with :math:`v_i` being the input value, "
":math:`v_o` the output value, and :math:`N` is the set of "
"adjacent neighbours.",
"number_of_iterations"_a = 1,
py::arg_v("filter_scope", MeshBase::FilterScope::All,
"FilterScope.All"))
.def("filter_smooth_laplacian",
&TriangleMesh::FilterSmoothLaplacian,
"Function to smooth triangle mesh using Laplacian. :math:`v_o "
"= v_i \\cdot \\lambda (sum_{n \\in N} w_n v_n - v_i)`, with "
":math:`v_i` being the input value, :math:`v_o` the output "
"value, :math:`N` is the set of adjacent neighbours, "
":math:`w_n` is the weighting of the neighbour based on the "
"inverse distance (closer neighbours have higher weight), and "
"lambda_filter is the smoothing parameter.",
"number_of_iterations"_a = 1, "lambda_filter"_a = 0.5,
py::arg_v("filter_scope", MeshBase::FilterScope::All,
"FilterScope.All"))
.def("filter_smooth_taubin", &TriangleMesh::FilterSmoothTaubin,
"Function to smooth triangle mesh using method of Taubin, "
"\"Curve and Surface Smoothing Without Shrinkage\", 1995. "
"Applies in each iteration two times filter_smooth_laplacian, "
"first with filter parameter lambda_filter and second with "
"filter "
"parameter mu as smoothing parameter. This method avoids "
"shrinkage of the triangle mesh.",
"number_of_iterations"_a = 1, "lambda_filter"_a = 0.5,
"mu"_a = -0.53,
py::arg_v("filter_scope", MeshBase::FilterScope::All,
"FilterScope.All"))
.def("has_vertices", &TriangleMesh::HasVertices,
"Returns ``True`` if the mesh contains vertices.")
.def("has_triangles", &TriangleMesh::HasTriangles,
"Returns ``True`` if the mesh contains triangles.")
.def("has_vertex_normals", &TriangleMesh::HasVertexNormals,
"Returns ``True`` if the mesh contains vertex normals.")
.def("has_vertex_colors", &TriangleMesh::HasVertexColors,
"Returns ``True`` if the mesh contains vertex colors.")
.def("has_triangle_normals", &TriangleMesh::HasTriangleNormals,
"Returns ``True`` if the mesh contains triangle normals.")
.def("has_adjacency_list", &TriangleMesh::HasAdjacencyList,
"Returns ``True`` if the mesh contains adjacency normals.")
.def("has_triangle_uvs", &TriangleMesh::HasTriangleUvs,
"Returns ``True`` if the mesh contains uv coordinates.")
.def("has_triangle_material_ids",
&TriangleMesh::HasTriangleMaterialIds,
"Returns ``True`` if the mesh contains material ids.")
.def("has_textures", &TriangleMesh::HasTextures,
"Returns ``True`` if the mesh contains a texture image.")
.def("normalize_normals", &TriangleMesh::NormalizeNormals,
"Normalize both triangle normals and vertex normals to length "
"1.")
.def("paint_uniform_color", &TriangleMesh::PaintUniformColor,
"Assigns each vertex in the TriangleMesh the same color.")
.def("euler_poincare_characteristic",
&TriangleMesh::EulerPoincareCharacteristic,
"Function that computes the Euler-Poincaré characteristic, "
"i.e., V + F - E, where V is the number of vertices, F is the "
"number of triangles, and E is the number of edges.")
.def("get_non_manifold_edges", &TriangleMesh::GetNonManifoldEdges,
"Get list of non-manifold edges.",
"allow_boundary_edges"_a = true)
.def("is_edge_manifold", &TriangleMesh::IsEdgeManifold,
"Tests if the triangle mesh is edge manifold.",
"allow_boundary_edges"_a = true)
.def("get_non_manifold_vertices",
&TriangleMesh::GetNonManifoldVertices,
"Returns a list of indices to non-manifold vertices.")
.def("is_vertex_manifold", &TriangleMesh::IsVertexManifold,
"Tests if all vertices of the triangle mesh are manifold.")
.def("is_self_intersecting", &TriangleMesh::IsSelfIntersecting,
"Tests if the triangle mesh is self-intersecting.")
.def("get_self_intersecting_triangles",
&TriangleMesh::GetSelfIntersectingTriangles,
"Returns a list of indices to triangles that intersect the "
"mesh.")
.def("is_intersecting", &TriangleMesh::IsIntersecting,
"Tests if the triangle mesh is intersecting the other "
"triangle mesh.")
.def("is_orientable", &TriangleMesh::IsOrientable,
"Tests if the triangle mesh is orientable.")
.def("is_watertight", &TriangleMesh::IsWatertight,
"Tests if the triangle mesh is watertight.")
.def("orient_triangles", &TriangleMesh::OrientTriangles,
"If the mesh is orientable this function orients all "
"triangles such that all normals point towards the same "
"direction.")
.def("select_by_index", &TriangleMesh::SelectByIndex,
"Function to select mesh from input triangle mesh into output "
"triangle mesh. ``input``: The input triangle mesh. "
"``indices``: "
"Indices of vertices to be selected.",
"indices"_a, "cleanup"_a = true)
.def("crop",
(std::shared_ptr<TriangleMesh>(TriangleMesh::*)(
const AxisAlignedBoundingBox &) const) &
TriangleMesh::Crop,
"Function to crop input TriangleMesh into output TriangleMesh",
"bounding_box"_a)
.def("crop",
(std::shared_ptr<TriangleMesh>(TriangleMesh::*)(
const OrientedBoundingBox &) const) &
TriangleMesh::Crop,
"Function to crop input TriangleMesh into output TriangleMesh",
"bounding_box"_a)
.def("get_surface_area",
(double (TriangleMesh::*)() const) &
TriangleMesh::GetSurfaceArea,
"Function that computes the surface area of the mesh, i.e. "
"the sum of the individual triangle surfaces.")
.def("get_volume",
(double (TriangleMesh::*)() const) & TriangleMesh::GetVolume,
"Function that computes the volume of the mesh, under the "
"condition that it is watertight and orientable.")
.def("sample_points_uniformly",
&TriangleMesh::SamplePointsUniformly,
"Function to uniformly sample points from the mesh.",
"number_of_points"_a = 100, "use_triangle_normal"_a = false)
.def("sample_points_poisson_disk",
&TriangleMesh::SamplePointsPoissonDisk,
"Function to sample points from the mesh, where each point "
"has "
"approximately the same distance to the neighbouring points "
"(blue "
"noise). Method is based on Yuksel, \"Sample Elimination for "
"Generating Poisson Disk Sample Sets\", EUROGRAPHICS, 2015.",
"number_of_points"_a, "init_factor"_a = 5, "pcl"_a = nullptr,
"use_triangle_normal"_a = false)
.def("subdivide_midpoint", &TriangleMesh::SubdivideMidpoint,
"Function subdivide mesh using midpoint algorithm.",
"number_of_iterations"_a = 1)
.def("subdivide_loop", &TriangleMesh::SubdivideLoop,
"Function subdivide mesh using Loop's algorithm. Loop, "
"\"Smooth "
"subdivision surfaces based on triangles\", 1987.",
"number_of_iterations"_a = 1)
.def("simplify_vertex_clustering",
&TriangleMesh::SimplifyVertexClustering,
"Function to simplify mesh using vertex clustering.",
"voxel_size"_a,
py::arg_v("contraction",
MeshBase::SimplificationContraction::Average,
"SimplificationContraction.Average"))
.def("simplify_quadric_decimation",
&TriangleMesh::SimplifyQuadricDecimation,
"Function to simplify mesh using Quadric Error Metric "
"Decimation by Garland and Heckbert",
"target_number_of_triangles"_a,
"maximum_error"_a = std::numeric_limits<double>::infinity(),
"boundary_weight"_a = 1.0)
.def("compute_convex_hull", &TriangleMesh::ComputeConvexHull,
"Computes the convex hull of the triangle mesh.")
.def("cluster_connected_triangles",
&TriangleMesh::ClusterConnectedTriangles,
"Function that clusters connected triangles, i.e., triangles "
"that are connected via edges are assigned the same cluster "
"index. This function returns an array that contains the "
"cluster index per triangle, a second array contains the "
"number of triangles per cluster, and a third vector contains "
"the surface area per cluster.")
.def("remove_triangles_by_index",
&TriangleMesh::RemoveTrianglesByIndex,
"This function removes the triangles with index in "
"triangle_indices. Call remove_unreferenced_vertices to "
"clean up vertices afterwards.",
"triangle_indices"_a)
.def("remove_triangles_by_mask",
&TriangleMesh::RemoveTrianglesByMask,
"This function removes the triangles where triangle_mask is "
"set to true. Call remove_unreferenced_vertices to clean up "
"vertices afterwards.",
"triangle_mask"_a)
.def("remove_vertices_by_index",
&TriangleMesh::RemoveVerticesByIndex,
"This function removes the vertices with index in "
"vertex_indices. Note that also all triangles associated with "
"the vertices are removed.",
"vertex_indices"_a)
.def("remove_vertices_by_mask", &TriangleMesh::RemoveVerticesByMask,
"This function removes the vertices that are masked in "
"vertex_mask. Note that also all triangles associated with "
"the vertices are removed.",
"vertex_mask"_a)
.def("deform_as_rigid_as_possible",
&TriangleMesh::DeformAsRigidAsPossible,
"This function deforms the mesh using the method by Sorkine "
"and Alexa, "
"'As-Rigid-As-Possible Surface Modeling', 2007",
"constraint_vertex_indices"_a, "constraint_vertex_positions"_a,
"max_iter"_a,
py::arg_v("energy",
MeshBase::DeformAsRigidAsPossibleEnergy::Spokes,
"DeformAsRigidAsPossibleEnergy.Spokes"),
"smoothed_alpha"_a = 0.01)
.def_static(
"create_from_point_cloud_alpha_shape",
[](const PointCloud &pcd, double alpha) {
return TriangleMesh::CreateFromPointCloudAlphaShape(
pcd, alpha);
},
"Alpha shapes are a generalization of the convex hull. "
"With decreasing alpha value the shape schrinks and "
"creates cavities. See Edelsbrunner and Muecke, "
"\"Three-Dimensional Alpha Shapes\", 1994.",
"pcd"_a, "alpha"_a)
.def_static("create_from_point_cloud_alpha_shape",
&TriangleMesh::CreateFromPointCloudAlphaShape,
"Alpha shapes are a generalization of the convex hull. "
"With decreasing alpha value the shape shrinks and "
"creates cavities. See Edelsbrunner and Muecke, "
"\"Three-Dimensional Alpha Shapes\", 1994.",
"pcd"_a, "alpha"_a, "tetra_mesh"_a, "pt_map"_a)
.def_static(
"create_from_point_cloud_ball_pivoting",
&TriangleMesh::CreateFromPointCloudBallPivoting,
"Function that computes a triangle mesh from a oriented "
"PointCloud. This implements the Ball Pivoting algorithm "
"proposed in F. Bernardini et al., \"The ball-pivoting "
"algorithm for surface reconstruction\", 1999. The "
"implementation is also based on the algorithms outlined "
"in Digne, \"An Analysis and Implementation of a Parallel "
"Ball Pivoting Algorithm\", 2014. The surface "
"reconstruction is done by rolling a ball with a given "
"radius over the point cloud, whenever the ball touches "
"three points a triangle is created.",
"pcd"_a, "radii"_a)
.def_static("create_from_point_cloud_poisson",
&TriangleMesh::CreateFromPointCloudPoisson,
"Function that computes a triangle mesh from a "
"oriented PointCloud pcd. This implements the Screened "
"Poisson Reconstruction proposed in Kazhdan and Hoppe, "
"\"Screened Poisson Surface Reconstruction\", 2013. "
"This function uses the original implementation by "
"Kazhdan. See https://github.com/mkazhdan/PoissonRecon",
"pcd"_a, "depth"_a = 8, "width"_a = 0, "scale"_a = 1.1,
"linear_fit"_a = false, "n_threads"_a = -1)
.def_static(
"create_from_oriented_bounding_box",
&TriangleMesh::CreateFromOrientedBoundingBox,
"Factory function to create a solid oriented bounding box.",
"obox"_a, "scale"_a = Eigen::Vector3d::Ones(),
"create_uv_map"_a = false)
.def_static("create_box", &TriangleMesh::CreateBox,
"Factory function to create a box. The left bottom "
"corner on the "
"front will be placed at (0, 0, 0), and default UV "
"map, maps the entire texture to each face.",
"width"_a = 1.0, "height"_a = 1.0, "depth"_a = 1.0,
"create_uv_map"_a = false,
"map_texture_to_each_face"_a = false)
.def_static("create_tetrahedron", &TriangleMesh::CreateTetrahedron,
"Factory function to create a tetrahedron. The "
"centroid of the mesh "
"will be placed at (0, 0, 0) and the vertices have a "
"distance of "
"radius to the center.",
"radius"_a = 1.0, "create_uv_map"_a = false)
.def_static("create_octahedron", &TriangleMesh::CreateOctahedron,
"Factory function to create a octahedron. The centroid "
"of the mesh "
"will be placed at (0, 0, 0) and the vertices have a "
"distance of "
"radius to the center.",
"radius"_a = 1.0, "create_uv_map"_a = false)
.def_static("create_icosahedron", &TriangleMesh::CreateIcosahedron,
"Factory function to create a icosahedron. The "
"centroid of the mesh "
"will be placed at (0, 0, 0) and the vertices have a "
"distance of "
"radius to the center.",
"radius"_a = 1.0, "create_uv_map"_a = false)
.def_static("create_sphere", &TriangleMesh::CreateSphere,
"Factory function to create a sphere mesh centered at "
"(0, 0, 0).",
"radius"_a = 1.0, "resolution"_a = 20,
"create_uv_map"_a = false)
.def_static("create_cylinder", &TriangleMesh::CreateCylinder,
"Factory function to create a cylinder mesh.",
"radius"_a = 1.0, "height"_a = 2.0, "resolution"_a = 20,
"split"_a = 4, "create_uv_map"_a = false)
.def_static("create_cone", &TriangleMesh::CreateCone,
"Factory function to create a cone mesh.",
"radius"_a = 1.0, "height"_a = 2.0, "resolution"_a = 20,
"split"_a = 1, "create_uv_map"_a = false)
.def_static("create_torus", &TriangleMesh::CreateTorus,
"Factory function to create a torus mesh.",
"torus_radius"_a = 1.0, "tube_radius"_a = 0.5,
"radial_resolution"_a = 30, "tubular_resolution"_a = 20)
.def_static("create_arrow", &TriangleMesh::CreateArrow,
"Factory function to create an arrow mesh",
"cylinder_radius"_a = 1.0, "cone_radius"_a = 1.5,
"cylinder_height"_a = 5.0, "cone_height"_a = 4.0,
"resolution"_a = 20, "cylinder_split"_a = 4,
"cone_split"_a = 1)
.def_static("create_coordinate_frame",
&TriangleMesh::CreateCoordinateFrame,
"Factory function to create a coordinate frame mesh. "
"The coordinate "
"frame will be centered at ``origin``. The x, y, z "
"axis will be "
"rendered as red, green, and blue arrows respectively.",
"size"_a = 1.0,
"origin"_a = Eigen::Vector3d(0.0, 0.0, 0.0))
.def_static("create_mobius", &TriangleMesh::CreateMobius,
"Factory function to create a Mobius strip.",
"length_split"_a = 70, "width_split"_a = 15,
"twists"_a = 1, "raidus"_a = 1, "flatness"_a = 1,
"width"_a = 1, "scale"_a = 1)
.def_readwrite("vertices", &TriangleMesh::vertices_,
"``float64`` array of shape ``(num_vertices, 3)``, "
"use ``numpy.asarray()`` to access data: Vertex "
"coordinates.")
.def_readwrite("vertex_normals", &TriangleMesh::vertex_normals_,
"``float64`` array of shape ``(num_vertices, 3)``, "
"use ``numpy.asarray()`` to access data: Vertex "
"normals.")
.def_readwrite(
"vertex_colors", &TriangleMesh::vertex_colors_,
"``float64`` array of shape ``(num_vertices, 3)``, "
"range ``[0, 1]`` , use ``numpy.asarray()`` to access "
"data: RGB colors of vertices.")
.def_readwrite("triangles", &TriangleMesh::triangles_,
"``int`` array of shape ``(num_triangles, 3)``, use "
"``numpy.asarray()`` to access data: List of "
"triangles denoted by the index of points forming "
"the triangle.")
.def_readwrite("triangle_normals", &TriangleMesh::triangle_normals_,
"``float64`` array of shape ``(num_triangles, 3)``, "
"use ``numpy.asarray()`` to access data: Triangle "
"normals.")
.def_readwrite(
"adjacency_list", &TriangleMesh::adjacency_list_,
"List of Sets: The set ``adjacency_list[i]`` contains the "
"indices of adjacent vertices of vertex i.")
.def_readwrite("triangle_uvs", &TriangleMesh::triangle_uvs_,
"``float64`` array of shape ``(3 * num_triangles, "
"2)``, use "
"``numpy.asarray()`` to access data: List of "
"uvs denoted by the index of points forming "
"the triangle.")
.def_readwrite("triangle_material_ids",
&TriangleMesh::triangle_material_ids_,
"`int` array of shape ``(num_trianges, 1)``, use "
"``numpy.asarray()`` to access data: material index "
"associated with each triangle")
.def_readwrite("textures", &TriangleMesh::textures_,
"open3d.geometry.Image: The texture images.");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"compute_adjacency_list");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"compute_triangle_normals");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"compute_vertex_normals");
docstring::ClassMethodDocInject(m, "TriangleMesh", "has_adjacency_list");
docstring::ClassMethodDocInject(
m, "TriangleMesh", "has_triangle_normals",
{{"normalized",
"Set to ``True`` to normalize the normal to length 1."}});
docstring::ClassMethodDocInject(m, "TriangleMesh", "has_triangles");
docstring::ClassMethodDocInject(m, "TriangleMesh", "has_triangle_uvs");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"has_triangle_material_ids");
docstring::ClassMethodDocInject(m, "TriangleMesh", "has_textures");
docstring::ClassMethodDocInject(m, "TriangleMesh", "has_vertex_colors");
docstring::ClassMethodDocInject(
m, "TriangleMesh", "has_vertex_normals",
{{"normalized",
"Set to ``True`` to normalize the normal to length 1."}});
docstring::ClassMethodDocInject(m, "TriangleMesh", "has_vertices");
docstring::ClassMethodDocInject(m, "TriangleMesh", "normalize_normals");
docstring::ClassMethodDocInject(
m, "TriangleMesh", "paint_uniform_color",
{{"color", "RGB color for the PointCloud."}});
docstring::ClassMethodDocInject(m, "TriangleMesh",
"euler_poincare_characteristic");
docstring::ClassMethodDocInject(
m, "TriangleMesh", "get_non_manifold_edges",
{{"allow_boundary_edges",
"If true, than non-manifold edges are defined as edges with more "
"than two adjacent triangles, otherwise each edge that is not "
"adjacent to two triangles is defined as non-manifold."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "is_edge_manifold",
{{"allow_boundary_edges",
"If true, than non-manifold edges are defined as edges with more "
"than two adjacent triangles, otherwise each edge that is not "
"adjacent to two triangles is defined as non-manifold."}});
docstring::ClassMethodDocInject(m, "TriangleMesh", "is_vertex_manifold");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"get_non_manifold_vertices");
docstring::ClassMethodDocInject(m, "TriangleMesh", "is_self_intersecting");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"get_self_intersecting_triangles");
docstring::ClassMethodDocInject(
m, "TriangleMesh", "is_intersecting",
{{"other", "Other triangle mesh to test intersection with."}});
docstring::ClassMethodDocInject(m, "TriangleMesh", "is_orientable");
docstring::ClassMethodDocInject(m, "TriangleMesh", "is_watertight");
docstring::ClassMethodDocInject(m, "TriangleMesh", "orient_triangles");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"remove_duplicated_vertices");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"remove_duplicated_triangles");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"remove_unreferenced_vertices");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"remove_degenerate_triangles");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"remove_non_manifold_edges");
docstring::ClassMethodDocInject(
m, "TriangleMesh", "merge_close_vertices",
{{"eps",
"Parameter that defines the distance between close vertices."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "filter_sharpen",
{{"number_of_iterations",
" Number of repetitions of this operation"},
{"strength", "Filter parameter."},
{"scope", "Mesh property that should be filtered."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "filter_smooth_simple",
{{"number_of_iterations",
" Number of repetitions of this operation"},
{"scope", "Mesh property that should be filtered."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "filter_smooth_laplacian",
{{"number_of_iterations",
" Number of repetitions of this operation"},
{"lambda_filter", "Filter parameter."},
{"scope", "Mesh property that should be filtered."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "filter_smooth_taubin",
{{"number_of_iterations",
" Number of repetitions of this operation"},
{"lambda_filter", "Filter parameter."},
{"mu", "Filter parameter."},
{"scope", "Mesh property that should be filtered."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "select_by_index",
{{"indices", "Indices of vertices to be selected."},
{"cleanup",
"If true calls number of mesh cleanup functions to remove "
"unreferenced vertices and degenerate triangles"}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "crop",
{{"bounding_box", "AxisAlignedBoundingBox to crop points"}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "sample_points_uniformly",
{{"number_of_points",
"Number of points that should be uniformly sampled."},
{"use_triangle_normal",
"If True assigns the triangle normals instead of the "
"interpolated vertex normals to the returned points. The "
"triangle normals will be computed and added to the mesh if "
"necessary."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "sample_points_poisson_disk",
{{"number_of_points", "Number of points that should be sampled."},
{"init_factor",
"Factor for the initial uniformly sampled PointCloud. This init "
"PointCloud is used for sample elimination."},
{"pcl",
"Initial PointCloud that is used for sample elimination. If this "
"parameter is provided the init_factor is ignored."},
{"use_triangle_normal",
"If True assigns the triangle normals instead of the "
"interpolated vertex normals to the returned points. The "
"triangle normals will be computed and added to the mesh if "
"necessary."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "subdivide_midpoint",
{{"number_of_iterations",
"Number of iterations. A single iteration splits each triangle "
"into four triangles that cover the same surface."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "subdivide_loop",
{{"number_of_iterations",
"Number of iterations. A single iteration splits each triangle "
"into four triangles."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "simplify_vertex_clustering",
{{"voxel_size",
"The size of the voxel within vertices are pooled."},
{"contraction",
"Method to aggregate vertex information. Average computes a "
"simple average, Quadric minimizes the distance to the adjacent "
"planes."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "simplify_quadric_decimation",
{{"target_number_of_triangles",
"The number of triangles that the simplified mesh should have. "
"It is not guaranteed that this number will be reached."},
{"maximum_error",
"The maximum error where a vertex is allowed to be merged"},
{"boundary_weight",
"A weight applied to edge vertices used to preserve "
"boundaries"}});
docstring::ClassMethodDocInject(m, "TriangleMesh", "compute_convex_hull");
docstring::ClassMethodDocInject(m, "TriangleMesh",
"cluster_connected_triangles");
docstring::ClassMethodDocInject(
m, "TriangleMesh", "remove_triangles_by_index",
{{"triangle_indices",
"1D array of triangle indices that should be removed from the "
"TriangleMesh."}});
docstring::ClassMethodDocInject(m, "TriangleMesh",
"remove_triangles_by_mask",
{{"triangle_mask",
"1D bool array, True values indicate "
"triangles that should be removed."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "remove_vertices_by_index",
{{"vertex_indices",
"1D array of vertex indices that should be removed from the "
"TriangleMesh."}});
docstring::ClassMethodDocInject(m, "TriangleMesh",
"remove_vertices_by_mask",
{{"vertex_mask",
"1D bool array, True values indicate "
"vertices that should be removed."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "deform_as_rigid_as_possible",
{{"constraint_vertex_indices",
"Indices of the triangle vertices that should be constrained by "
"the vertex positions "
"in constraint_vertex_positions."},
{"constraint_vertex_positions",
"Vertex positions used for the constraints."},
{"max_iter",
"Maximum number of iterations to minimize energy functional."},
{"energy",
"Energy model that is minimized in the deformation process"},
{"smoothed_alpha",
"trade-off parameter for the smoothed energy functional for the "
"regularization term."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_from_point_cloud_alpha_shape",
{{"pcd",
"PointCloud from which the TriangleMesh surface is "
"reconstructed."},
{"alpha",
"Parameter to control the shape. A very big value will give a "
"shape close to the convex hull."},
{"tetra_mesh",
"If not None, than uses this to construct the alpha shape. "
"Otherwise, TetraMesh is computed from pcd."},
{"pt_map",
"Optional map from tetra_mesh vertex indices to pcd points."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_from_point_cloud_ball_pivoting",
{{"pcd",
"PointCloud from which the TriangleMesh surface is "
"reconstructed. Has to contain normals."},
{"radii",
"The radii of the ball that are used for the surface "
"reconstruction."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_from_point_cloud_poisson",
{{"pcd",
"PointCloud from which the TriangleMesh surface is "
"reconstructed. Has to contain normals."},
{"depth",
"Maximum depth of the tree that will be used for surface "
"reconstruction. Running at depth d corresponds to solving on a "
"grid whose resolution is no larger than 2^d x 2^d x 2^d. Note "
"that since the reconstructor adapts the octree to the sampling "
"density, the specified reconstruction depth is only an upper "
"bound."},
{"width",
"Specifies the target width of the finest level octree cells. "
"This parameter is ignored if depth is specified"},
{"scale",
"Specifies the ratio between the diameter of the cube used for "
"reconstruction and the diameter of the samples' bounding cube."},
{"linear_fit",
"If true, the reconstructor will use linear interpolation to "
"estimate the positions of iso-vertices."},
{"n_threads",
"Number of threads used for reconstruction. Set to -1 to "
"automatically determine it."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_from_oriented_bounding_box",
{{"obox", "OrientedBoundingBox object to create mesh of."},
{"scale",
"scale factor along each direction of OrientedBoundingBox"},
{"create_uv_map", "Add default uv map to the mesh."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_box",
{{"width", "x-directional length."},
{"height", "y-directional length."},
{"depth", "z-directional length."},
{"create_uv_map", "Add default uv map to the mesh."},
{"map_texture_to_each_face", "Map entire texture to each face."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_tetrahedron",
{{"radius", "Distance from centroid to mesh vetices."},
{"create_uv_map", "Add default uv map to the mesh."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_octahedron",
{{"radius", "Distance from centroid to mesh vetices."},
{"create_uv_map", "Add default uv map to the mesh."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_icosahedron",
{{"radius", "Distance from centroid to mesh vetices."},
{"create_uv_map", "Add default uv map to the mesh."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_sphere",
{{"radius", "The radius of the sphere."},
{"resolution",
"The resolution of the sphere. The longitues will be split into "
"``resolution`` segments (i.e. there are ``resolution + 1`` "
"latitude lines including the north and south pole). The "
"latitudes will be split into ```2 * resolution`` segments (i.e. "
"there are ``2 * resolution`` longitude lines.)"},
{"create_uv_map", "Add default uv map to the mesh."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_cylinder",
{{"radius", "The radius of the cylinder."},
{"height",
"The height of the cylinder. The axis of the cylinder will be "
"from (0, 0, -height/2) to (0, 0, height/2)."},
{"resolution",
" The circle will be split into ``resolution`` segments"},
{"split", "The ``height`` will be split into ``split`` segments."},
{"create_uv_map", "Add default uv map to the mesh."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_cone",
{{"radius", "The radius of the cone."},
{"height",
"The height of the cone. The axis of the cone will be from (0, "
"0, 0) to (0, 0, height)."},
{"resolution",
"The circle will be split into ``resolution`` segments"},
{"split", "The ``height`` will be split into ``split`` segments."},
{"create_uv_map", "Add default uv map to the mesh."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_torus",
{{"torus_radius",
"The radius from the center of the torus to the center of the "
"tube."},
{"tube_radius", "The radius of the torus tube."},
{"radial_resolution",
"The number of segments along the radial direction."},
{"tubular_resolution",
"The number of segments along the tubular direction."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_arrow",
{{"cylinder_radius", "The radius of the cylinder."},
{"cone_radius", "The radius of the cone."},
{"cylinder_height",
"The height of the cylinder. The cylinder is from (0, 0, 0) to "
"(0, 0, cylinder_height)"},
{"cone_height",
"The height of the cone. The axis of the cone will be from (0, "
"0, cylinder_height) to (0, 0, cylinder_height + cone_height)"},
{"resolution",
"The cone will be split into ``resolution`` segments."},
{"cylinder_split",
"The ``cylinder_height`` will be split into ``cylinder_split`` "
"segments."},
{"cone_split",
"The ``cone_height`` will be split into ``cone_split`` "
"segments."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_coordinate_frame",
{{"size", "The size of the coordinate frame."},
{"origin", "The origin of the coordinate frame."}});
docstring::ClassMethodDocInject(
m, "TriangleMesh", "create_mobius",
{{"length_split", "The number of segments along the Mobius strip."},
{"width_split",
"The number of segments along the width of the Mobius strip."},
{"twists", "Number of twists of the Mobius strip."},
{"radius", "The radius of the Mobius strip."},
{"flatness", "Controls the flatness/height of the Mobius strip."},
{"width", "Width of the Mobius strip."},
{"scale", "Scale the complete Mobius strip."}});
}
} // namespace geometry
} // namespace open3d
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