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// ----------------------------------------------------------------------------
// - Open3D: www.open3d.org -
// ----------------------------------------------------------------------------
// Copyright (c) 2018-2024 www.open3d.org
// SPDX-License-Identifier: MIT
// ----------------------------------------------------------------------------
#include "pybind/visualization/webrtc_server/webrtc_window_system.h"
#include "open3d/utility/Logging.h"
#include "open3d/visualization/webrtc_server/WebRTCWindowSystem.h"
#include "pybind/docstring.h"
namespace open3d {
namespace visualization {
namespace webrtc_server {
void pybind_webrtc_server_declarations(py::module &m) {
py::module m_submodule = m.def_submodule(
"webrtc_server",
"Functionality for remote visualization over WebRTC.");
}
void pybind_webrtc_server_definitions(py::module &m) {
auto m_webrtc_server = static_cast<py::module>(m.attr("webrtc_server"));
m_webrtc_server.def(
"call_http_api",
[](const std::string &entry_point, const std::string &query_string,
const std::string &data) {
return WebRTCWindowSystem::GetInstance()->CallHttpAPI(
entry_point, query_string, data);
},
"entry_point"_a, "query_string"_a = "", "data"_a = "",
"Emulates Open3D WebRTCWindowSystem's HTTP API calls. This is used "
"when the HTTP handshake server is disabled (e.g. in Jupyter), and "
"handshakes are done by this function.");
m_webrtc_server.def(
"enable_webrtc",
[]() { WebRTCWindowSystem::GetInstance()->EnableWebRTC(); },
"Use WebRTC streams to display rendered gui window.");
m_webrtc_server.def(
"disable_http_handshake",
[]() { WebRTCWindowSystem::GetInstance()->DisableHttpHandshake(); },
"Disables the HTTP handshake server. In Jupyter environment, "
"WebRTC handshake is performed by call_http_api() with "
"Jupyter's own COMMS interface, thus the HTTP server shall "
"be turned off.");
m_webrtc_server.def(
"register_data_channel_message_callback",
[](const std::string &class_name,
std::function<std::string(const std::string &)> callback) {
return WebRTCWindowSystem::GetInstance()
->RegisterDataChannelMessageCallback(class_name,
callback);
},
"class_name"_a, "callback"_a,
R"(
Register callback for a data channel message.
When the data channel receives a valid JSON string, the ``class_name`` property
of the JSON object will be examined and the corresponding callback function will
be called. The string return value of the callback will be sent back as a reply,
if it is not empty.
.. note:: Ordering between the message and the reply is not guaranteed, since
some messages may take longer to process than others. If ordering is important,
use a unique message id for every message and include it in the reply.
.. code:: python
# Register callback in Python
import open3d as o3d
o3d.visualization.webrtc_server.enable_webrtc()
def send_ack(data):
print(data)
return "Received WebRTC data channel message with data: " + data
o3d.visualization.webrtc_server.register_data_channel_message_callback(
"webapp/input", send_ack)
.. code:: js
/* Send message in JavaScript to trigger callback. this is WebRTCStreamer object */
this.dataChannel.send('{"class_name":"webapp/input", "data":"Test event"}')
)");
docstring::FunctionDocInject(
m_webrtc_server, "register_data_channel_message_callback",
{{"class_name",
"The value of of the ``class_name`` property of the JSON "
"object."},
{"callback",
"The callback function that will be called when a JSON object "
"with the matching ``class_name`` is received via the data "
"channel. The function should accept a ``string`` argument "
"(corresponding to the event data, such as form data or updated "
"value of a slider) and return a ``string``."}});
}
} // namespace webrtc_server
} // namespace visualization
} // namespace open3d
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