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# Open3D release process
## Release checklist
Collect all release artifacts in the [Github draft release page](https://github.com/isl-org/Open3D/releases)
- [ ] Create release notes draft (auto-generate?)
- [ ] Create release videos
- [ ] Open3D-ML `dev_to_master` PR and merge
- [ ] Version bump PR, merge to main
- [ ] Build all Python version wheels (Linux, macOS, Windows x86_64) (CI)
- [ ] Build Open3D C++ libraries (Linux, macOS, Windows x86_64) (CI)
- [ ] Build docs (CI) and push to [Open3d_website repo](https://github.com/isl-org/Open3D_website)
- [ ] Build arm64 wheels (with ML Ops):
- [ ] macOS 12. Python 3.8+ (desktop):
Configure: `cmake -DCMAKE_BUILD_TYPE=Release -DDEVELOPER_BUILD=OFF -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DBUILD_TENSORFLOW_OPS=ON -DBUILD_PYTORCH_OPS=ON -DBUNDLE_OPEN3D_ML=ON ..`
- [ ] Ubuntu 20.04 Python (all versions) (follow docs/arm.rst) (desktop)
Build command: `cd docker; ./docker_build.sh openblas-arm64-py311; ...`
- [ ] Build Open3D app
- [ ] Ubuntu 20.04, Windows 10, macOS 10.15 x86_64: (CI)
- [ ] macOS 12 arm64 (desktop)
- [ ] macOS (x86_64, arm64) sign (desktop):
From build/bin directory: `../../cpp/apps/sign_open3d_app.sh Open3D.app ../../cpp/apps/Open3DViewer/Open3dViewer.entitlements <apple-id>
<cert-name> <team-id> <app-password>`
- [ ] (TBD) Windows app sign
- [ ] Testing: Run all (especially visualization) examples and Open3D viewer with
(Suzanne, Khronos helmet, large point cloud - apartment), on Linux x86-64,
macOS (x86-64, arm64), Windows x86-64.
- [ ] PyPI: Upload wheels
- [ ] Github: Publish release with auto tag version
- [ ] Github: Create Open3D-ML release (auto tag version, auto-generate release notes)
- [ ] `git pull` docs to website (Google cloud server `open3d:instance1`)
- [ ] open3d.org (wordpress) : Update downloads table and post release notes
- [ ] Upload release video to YouTube
- [ ] Announce on Twitter, Discord, etc.
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