1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199
|
UV Maps
##########################
UV Maps
--------------------
********************
What is a UV Map ?
********************
[Ref: `Wikipedia <https://en.wikipedia.org/wiki/UV_mapping>`_] UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space.
UV texturing permits polygons that make up a 3D object to be painted with color (and other surface attributes) from an ordinary image. The image is called a UV texture map.
*****************************
How to add custom UV maps ?
*****************************
* UV Map coordinates ``(U, V)`` are stored as ``std::vector<Eigen::Vector2d>`` of length ``3 x number of triangles``. So, there is a set of 3 (U, V) coordinates for each triangle, each associated with it's vertices.
* One may assume the UV map, maps a texture image of height and width of length 1.0 to the geometry. So, the range of U and V is from 0.0 to 1.0 (both inclusive).
Quick Reference to default UV Maps for some primitive shapes provided by Open3D
--------------------------------------------------------------------------------
The examples below all assume the following code preamble:
.. code-block:: python
import open3d as o3d
import open3d.visualization.rendering as rendering
material = rendering.MaterialRecord()
material.shader = 'defaultUnlit'
material.albedo_img = o3d.io.read_image('/Users/renes/Downloads/uv1.png')
*****************************
Example Texture Map
*****************************
.. image:: ../../_static/geometry/uvmaps/uv1.png
:width: 200px
:align: center
************************************
Box (map uv to each face = false)
************************************
.. code-block:: python
box = o3d.geometry.TriangleMesh.create_box(create_uv_map=True)
o3d.visualization.draw({'name': 'box', 'geometry': box, 'material': material})
.. image:: ../../_static/geometry/uvmaps/uv2.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv3.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv4.png
:width: 200px
**************************************
Box (map uv to each face = true)
**************************************
.. code-block:: python
box = o3d.geometry.TriangleMesh.create_box(create_uv_map=True, map_texture_to_each_face=True)
o3d.visualization.draw({'name': 'box', 'geometry': box, 'material': material})
.. image:: ../../_static/geometry/uvmaps/uv5.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv6.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv7.png
:width: 200px
*************
Tetrahedral
*************
.. code-block:: python
tetra = o3d.geometry.TriangleMesh.create_tetrahedron(create_uv_map=True)
o3d.visualization.draw({'name': 'tetrahedron', 'geometry': tetra, 'material': material})
.. image:: ../../_static/geometry/uvmaps/uv8.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv9.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv10.png
:width: 200px
***************
Octahedral
***************
.. code-block:: python
octo = o3d.geometry.TriangleMesh.create_octahedron(create_uv_map=True)
o3d.visualization.draw({'name': 'octahedron', 'geometry': octo, 'material': material})
.. image:: ../../_static/geometry/uvmaps/uv11.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv12.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv13.png
:width: 200px
**************
Icosahedron
**************
.. code-block:: python
ico = o3d.geometry.TriangleMesh.create_icosahedron(create_uv_map=True)
o3d.visualization.draw({'name': 'icosahedron', 'geometry': ico, 'material': material})
.. image:: ../../_static/geometry/uvmaps/uv14.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv15.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv16.png
:width: 200px
*************
Cylinder
*************
.. code-block:: python
cylinder = o3d.geometry.TriangleMesh.create_cylinder(create_uv_map=True)
o3d.visualization.draw({'name': 'cylinder', 'geometry': cylinder, 'material': material})
.. image:: ../../_static/geometry/uvmaps/uv17.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv18.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv19.png
:width: 200px
*******
Cone
*******
.. code-block:: python
cone = o3d.geometry.TriangleMesh.create_cone(create_uv_map=True)
o3d.visualization.draw({'name': 'cone', 'geometry': cone, 'material': material})
.. image:: ../../_static/geometry/uvmaps/uv20.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv21.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv22.png
:width: 200px
*******
Sphere
*******
.. code-block:: python
sphere = o3d.geometry.TriangleMesh.create_sphere(create_uv_map=True)
o3d.visualization.draw({'name': 'sphere', 'geometry': sphere, 'material': material})
.. image:: ../../_static/geometry/uvmaps/uv23.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv24.png
:width: 200px
.. image:: ../../_static/geometry/uvmaps/uv25.png
:width: 200px
|