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/**
* OpenAL++ - an object oriented toolkit for spatial sound
* Copyright (C) 2002 VRlab, Ume University
*
* OpenAL++ was created using the libraries:
* OpenAL (http://www.openal.org),
* PortAudio (http://www.portaudio.com/), and
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#ifndef NETSTREAM_H_INCLUDED_C419F72E
#define NETSTREAM_H_INCLUDED_C419F72E
#include "openalpp/stream.h"
#include "openalpp/export.h"
namespace ost {
class UDPSocket;
class TCPStream;
}
namespace openalpp {
/**
* Class for handling streams through sockets.
* Preliminary tests indicate that packets smaller than ca 1 kb should not
* be used (tests were done with Mono8, 11025 Hz).
*/
class OPENALPP_API NetStream : public Stream {
public:
/**
* Constructor.
* @param socket is the socket to stream data through.
* @param controlsocket is an (optional) TCPStream that can be used to send
* information about the stream. The constructor will begin with trying to
* read SampleFormat, frequency, and buffer size. The sender can also use the
* control socket to send "EXIT" when it's run out of data to send. If
* this parameter is not given, defaults will be used (format=Mono8,
* frequency=11025, buffersize=4096).
*/
NetStream(ost::UDPSocket *socket,ost::TCPStream *controlsocket=NULL);
/**
* Constructor.
* @param socket is the socket to stream data through.
* @param format is the format the data will be in.
* @param frequency is the frequency of the sound.
* @param buffersize is the size of the sound buffer. Note that the actual
* packets sent over the network can be smaller (or bigger!); this is just
* the size of the buffer OpenAL++ will use to receive the data.
*/
NetStream(ost::UDPSocket *socket,SampleFormat format,unsigned int frequency,
unsigned int buffersize);
/**
* Copy constructor.
*/
NetStream(const NetStream &stream);
/**
* Destructor.
*/
~NetStream();
/**
* Assignment operator.
*/
NetStream &operator=(const NetStream &stream);
};
}
#endif /* NETSTREAM_H_INCLUDED_C419F72E */
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