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/**
* OpenAL++ - an object oriented toolkit for spatial sound
* Copyright (C) 2002 VRlab, Ume University
*
* OpenAL++ was created using the libraries:
* OpenAL (http://www.openal.org),
* PortAudio (http://www.portaudio.com/), and
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#ifndef POSITIONEDOBJECT_H_INCLUDED_C4278579
#define POSITIONEDOBJECT_H_INCLUDED_C4278579
#include "openalpp/export.h"
#include "openalpp/audiobase.h"
namespace openalpp {
/**
* Virtual base class for positioned objects.
* (I.e. listeners and sources).
*/
class OPENALPP_API PositionedObject : public AudioBase {
public:
PositionedObject() {}
/**
* Set position.
* @param x x coordinate.
* @param y y coordinate.
* @param z z coordinate.
*/
virtual void setPosition(float x, float y, float z)=0;
/**
* Get position.
* @param x x coordinate.
* @param y y coordinate.
* @param z z coordinate.
*/
virtual void getPosition(float &x, float &y, float &z) const =0;
/**
* Set velocity.
* @param vx x member of velocity vector.
* @param vy y member of velocity vector.
* @param vz z member of velocity vector.
*/
virtual void setVelocity(float vx, float vy, float vz)=0;
/**
* Get velocity.
* @param vx x member of velocity vector.
* @param vy y member of velocity vector.
* @param vz z member of velocity vector.
*/
virtual void getVelocity(float &vx, float &vy, float &vz) const =0;
protected:
virtual ~PositionedObject() {}
};
}
#endif /* POSITIONEDOBJECT_H_INCLUDED_C4278579 */
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