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/**
* OpenAL++ - an object oriented toolkit for spatial sound
* Copyright (C) 2002 VRlab, Ume University
*
* OpenAL++ was created using the libraries:
* OpenAL (http://www.openal.org),
* PortAudio (http://www.portaudio.com/), and
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#ifndef SOURCEBASE_H_INCLUDED_C419E330
#define SOURCEBASE_H_INCLUDED_C419E330
#include "openalpp/export.h"
#include "openalpp/positionedobject.h"
#include "openalpp/error.h"
namespace openalpp {
/**
* Enum for the different states of a source.
* When a source is created, it is in the Initial state. Rewind will return a
* source to this state.
* The other states should be obvious.
*/
typedef enum SourceState {Initial,Playing,Paused,Stopped};
/**
* Base class for sources.
* This class holds functions for playing, setting position etc. However, it
* cannot be instantiated, instead a source of either type (GroupSource or
* Source) should be created.
*/
class OPENALPP_API SourceBase : public PositionedObject {
public:
/**
* Play the source.
*/
void play();
/**
* Pause the source.
*/
void pause();
/**
* Stop the source.
*/
void stop();
/**
* Rewind the source.
*/
void rewind();
/**
* Get the current state.
* @return one of Initial,Playing,Paused,Stopped
*/
SourceState getState() const;
/**
* Turn on/off looping.
* @param loop is true if the source should loop, false otherwise.
*/
void setLooping(bool loop = true);
/**
* Check whether the source is looping.
* @return true if it's looping, false otherwise.
*/
bool isLooping() const;
/**
* Sets the direction of the source.
* @param directionx x value of the direction vector.
* @param directiony y value of the direction vector.
* @param directionz z value of the direction vector.
*/
void setDirection(float directionx, float directiony, float directionz);
/**
* Gets the direction of the source.
* @param directionx x value of the direction vector.
* @param directiony y value of the direction vector.
* @param directionz z value of the direction vector.
*/
void getDirection(float &directionx,float &directiony,float &directionz) const;
/**
* Makes the source omni-directional.
* The same effect can be achieved by calling SetDirection(0,0,0)
*/
void makeOmniDirectional();
/**
* Sets the sound cone parameters for a directional sound source.
* This function has no effect on omni-directional sources. Two cones, with
* the top at the source, and turned the same direction as the source,
* are defined by this. Inside the inner cone (specified by innerangle),
* sound will be played at full volume (attenuated by distance), and
* outside the outer cone (specified by outerangle) sound will be played
* at the volume specified by outergain. Between these areas, the sound
* volume will be interpolated between normal gain and outergain.
* @param innerangle specifies the inner cone.
* @param outerangle specifies the outer cone.
* @param outergain specifies the gain outside the outer cone.
*/
void setSoundCone(float innerangle,
float outerangle=360.0,float outergain=0.0);
/**
* Gets the sound cone parameters.
* @param innerangle specifies the inner cone.
* @param outerangle specifies the outer cone.
* @param outergain specifies the gain outside the outer cone.
*/
void getSoundCone(float &innerangle,float &outerangle,float &outergain)const;
/**
* Sets gain (volume).
* The volume a source will be played at will be multiplied by this _after_
* the attenuation calculations.
* Note: In todays's implementation on Linux, gain is clamped to [0.0,1.0].
* This will be changed in future releases of OpenAL.
* @param gain is the gain [0.0,...
*/
void setGain(float gain);
/**
* Gets the gain (volume).
* @return gain.
*/
float getGain() const;
/**
* Sets maximum and minimum gain this source will be played at.
* I.e. the gain will be clamped to these values.
* @param min is minimum gain.
* @param max is maximum gain.
*/
void setMinMaxGain(float min = 0.0, float max = 1.0);
/**
* Gets maximum and minumum gain.
* @param min is minimum gain.
* @param max is maximum gain.
*/
void getMinMaxGain(float & min, float &max) const;
/**
* Makes the source ambient (or makes it stop being ambient).
* This function _will_ change the source's position, direction and roll-off
* factor.
* @param ambient is true if the source should be ambient, false otherwise.
*/
void setAmbient(bool ambient = true);
/**
* Check if the source is ambient.
* @return true if the source is ambient, false otherwise.
*/
bool isAmbient() const;
/**
* Makes the source's position relative (or makes it stop being relative).
* This means that the position in space will not be absolute, but rather
* relative to the listener.
* @param relative is true if the source should be relative, false otherwise.
*/
void setRelative(bool relative = true);
/**
* Check if the source's position is relative.
* @return true if the source is relative, false otherwise.
*/
bool isRelative() const;
/**
* Sets the reference distance for this source.
* The reference distance is used in attenuation calculations.
* @param distance is the reference distance.
*/
void setReferenceDistance(float distance = 1.0);
/**
* Gets the reference distance.
* @return reference distance.
*/
float getReferenceDistance() const;
/**
* Sets the maximum distance.
* This is used in attenuation calculations, if the distance model is
* InverseDistanceClamped.
* @param distance is the maximum distance.
*/
void setMaxDistance(float distance); // = MAX_FLOAT);
/**
* Gets the maximum distance.
* @return maximum distance.
*/
float getMaxDistance() const;
/**
* Sets the roll-off factor.
* This is used in distance attenuation calculations.
* @param factor is the rolloff factor.
*/
void setRolloffFactor(float factor = 1.0);
/**
* Gets the roll-off factor.
* @return rolloff factor.
*/
float getRolloffFactor() const;
/**
* Sets the pitch.
* 1.0 is normal. Each reduction by 50% equals a reduction by one octave.
* @param pitch is the pitch (0.0,1.0].
*/
void setPitch(float pitch = 1.0);
/**
* Gets the pitch.
* @return pitch.
*/
float getPitch() const;
/**
* Set reverb scale for this source.
* This is simply the scale of the "echo."
* AudioEnviroment::InitiateReverb() must be called before this.
* @param scale is the reverb scale [0.0-1.0].
*/
void setReverbScale(float scale) throw (InitError,ValueError);
/**
* Set reverb delay for this source.
* AudioEnviroment::InitiateReverb() must be called before using this.
* This is how many seconds back in time the echo will be.
* @param delay is the delay [0.0-2.0] in seconds.
*/
void setReverbDelay(float delay) throw (InitError,ValueError);
/**
* Get reverb delay for this source.
* @return the delay.
*/
float getReverbDelay() throw (InitError);
/**
* Get reverb scale for this source.
* @return the scale.
*/
float getReverbScale() throw (InitError);
/**
* Link this source to another.
* This causes calls to Play(), Pause(), Stop() and Rewind() (on this source)
* to be applied to all sources this has been linked to, synchronously.
* @param source is the source to link to.
* @return identifier for the linked source. This is also the OpenAL name for
* it.
*/
ALuint link(const SourceBase *source) throw (MemoryError);
/**
* Unlink this source from another.
* @param source is the source to unlink.
*/
void unlink(const SourceBase *source) throw (NameError);
/**
* Unlink this source from another.
* @param name is the name of the source to unlink.
*/
void unlink(const ALuint name) throw (NameError);
/**
* Unlink all sources from this.
*/
void unlinkAll();
/**
* Returns the OpenAL name of the source.
* Can be used to directly modify the source with OpenAL functions.
*/
ALuint getAlSource() const;
/**
* Inherited from PositionedObject.
*/
void setPosition(float x, float y, float z);
/**
* Inherited from PositionedObject.
*/
void getPosition(float &x, float &y, float &z) const;
/**
* Inherited from PositionedObject.
*/
void setVelocity(float vx, float vy, float vz);
/**
* Inherited from PositionedObject.
*/
void getVelocity(float &vx, float &vy, float &vz) const;
/**
* Assignment operator.
*/
SourceBase &operator=(const SourceBase &sourcebase);
protected:
/**
* Destructor.
*/
virtual ~SourceBase();
/**
* Constructor.
*/
SourceBase() throw (MemoryError,NameError);
/**
* Constructor.
* @param x x coordinate.
* @param y y coordinate.
* @param z z coordinate.
*/
SourceBase(float x,float y,float z) throw (MemoryError,NameError);
/**
* Copy constructor.
*/
SourceBase(const SourceBase &sourcebase);
/**
* OpenAL name for this source.
*/
ALuint sourcename_;
/**
* Flag for whether the source is streaming.
*/
bool streaming_;
private:
/**
* Initiate source.
* Used by constructors.
*/
void init() throw (MemoryError,NameError);
/**
* Pointer to array of linked sources.
*/
ALuint *linkedsources_;
/**
* #linked sources.
*/
unsigned int nlinkedsources_;
/**
* size of array for linked sources.
*/
unsigned int alloclinkedsources_;
/**
* Reverb scale and delay.
*/
float reverbscale_,reverbdelay_;
};
}
#endif /* SOURCEBASE_H_INCLUDED_C419E330 */
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