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/**
* OpenAL++ - an object oriented toolkit for spatial sound
* Copyright (C) 2002 VRlab, Ume University
*
* OpenAL++ was created using the libraries:
* OpenAL (http://www.openal.org),
* PortAudio (http://www.portaudio.com/), and
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#ifndef WINDOWSSTUFF_H_INCLUDED
#define WINDOWSSTUFF_H_INCLUDED
#ifndef WIN32
#include <unistd.h>
#else // WIN32
//C++ exception specification ignored except to indicate a function is not __declspec(nothrow)
#pragma warning( disable : 4290 )
#include "openalpp/export.h"
#include <windows.h>
#define usleep(x) Sleep((x)/1000)
#include <AL/alut.h>
#define alGetSourceiv alGetSourcei
inline OPENALPP_API ALboolean alutLoadWAV(const char *fname,ALvoid **buffer,ALint *format,
ALsizei *size,ALsizei *bits,ALsizei *freq) {
ALboolean loop;
alutLoadWAVFile(const_cast<char *>(fname),format,buffer,size,freq,&loop);
if(*format==AL_FORMAT_STEREO16 || *format==AL_FORMAT_MONO16)
*bits=16;
else
*bits=8;
return AL_TRUE;
}
// This should take care of VC++ strange way of handling loop variables...
//#define for if(0); else for
#endif
#else
#endif
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