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/**
* OpenAL++ - an object oriented toolkit for spatial sound
* Copyright (C) 2002 VRlab, Ume University
*
* OpenAL++ was created using the libraries:
* OpenAL (http://www.openal.org),
* PortAudio (http://www.portaudio.com/), and
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*
*
*/
#include <openalpp/alpp.h>
#include <iostream>
#include <string>
#include <vector>
using namespace openalpp;
int main()
{
openalpp::ref_ptr<Sample> sample;
std::cerr << "Loads a sample at the time, plays it for a while, then loads another one etc.." << std::endl;
try {
std::vector<std::string> file_vector;
file_vector.push_back("a.wav");
file_vector.push_back("high-e.wav");
file_vector.push_back("low-e.wav");
openalpp::ref_ptr<Source> source = new Source;
unsigned int delay = 500;
for(int i = 0; i < 10; i++) {
if (sample.valid()) {
source->stop();
}
std::string file = file_vector[i % file_vector.size()];
std::cerr << "Loading and playing " << file << " for " << delay/1000.0 << " seconds" << std::endl;
sample = new Sample(file);
source->setSound(sample.get());
source->setGain(1);
source->setLooping();
source->play();
usleep(delay*1000); // Wait for delay milliseconds
}
} catch(Error e) {
std::cerr << e << "\n";
}
return 0;
}
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