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/**
* OpenAL++ - an object oriented toolkit for spatial sound
* Copyright (C) 2002 VRlab, Ume University
*
* OpenAL++ was created using the libraries:
* OpenAL (http://www.openal.org),
* PortAudio (http://www.portaudio.com/), and
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*
* Simple example for using OpenAL++.
* Plays a file bee.wav in the background.
*/
#include <openalpp/alpp.h>
#include <iostream>
using namespace openalpp;
int main(int argc,char **argv) {
std::string file;
file = "bee.wav";
if (argc > 1)
file = argv[1];
std::cout << "Playing " << file << "\n";
try {
openalpp::ref_ptr<Source> bgsound = new Source; //(file); // Create source and load sound
bgsound->stop();
openalpp::ref_ptr<Sample> sample = new Sample(file);
bgsound->setSound(sample.get());
bgsound->setGain(0.6f); // Lower gain (volume)
bgsound->setLooping();
bgsound->setAmbient(); // Make sound ambient (i.e. not attenuated)
bgsound->play(); // Start playing
std::cerr << "Press return to stop: " << std::endl;
std::string str;
std::getline(std::cin, str);
bgsound->stop();
std::cerr << "Done " << std::endl;
} catch(Error e) {
std::cerr << e << "\n";
return -1;
}
return 0;
}
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