File: CHANGES

package info (click to toggle)
openarena-085-data 0.8.5split-11
  • links: PTS, VCS
  • area: main
  • in suites: bullseye, buster, sid
  • size: 358,860 kB
  • sloc: makefile: 139; ansic: 74; perl: 22; sh: 20
file content (226 lines) | stat: -rw-r--r-- 10,022 bytes parent folder | download | duplicates (33)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
0.8.1 (10/31/2008)
- Uses protocol 71
- Single player campaign re-organized (Thanks cosmo)
- 'Depreciated' client for Windows 9X in addition (lacks ipv6 support)
- New hitsound
- New map: ps37ctf
- New map: ctf_gate1
- New map: am_galevish
- Space Marine should no longer crash on old client
- Chaingun works in unlagged now
- non-Free texture folders from previous release removed (this also removes the schism and q3dm6ish-v2 map)

0.8.0 (8/8/2008)
- Better mouse control (it'd better be)
- Initial release of 'missionpack'
- Missionpack weapons added back into baseoa (this means NAILGUNS, PROXIMITY MINES AND CHAINGUNS in non-missionpack mode!)
- New announcer voices from Fuzztooth
- New player model : Sorceress
- New map: oa_bases7
- New map: pul1ctf
- New map: schism
- q3dm6ish retextured by TRaK, and is back in the maps menu
- oa_bases3 recompiled with fast water (should perform 632% faster)
- Classic version of oa_bases3 snuck in :)
- oa_minia updated
- dm6ish updated (retextured, and bots aren't dumb at the door anymore)
- New plasma gun model and skin from enki
- New sound effects for shotgun, railgun, and weapon switching
- New CTF event sounds
- New Kyonshi voices, courtesy of aeri_s
- Ayumi optimized, at the cost of the Jenna skin :(
- Beret greatly improved, in skin and animation and taunt sound
- Some simple stress and flyby demo files (intended for timedemo)
- All TGAs that had broken headers are now corrected 
- Other stuff like random asset polish

0.7.7 (5/28/2008)
- Fixed "Getting stuck bug"
- Fixed logging bug
- Fixed UI crash
- Fixed overflow in Multiplayer list + Some of beast's changes to server list (longer names)
- Instantgib and All rockets disabled during single player startup
- Clears nextmap after single player
- Windows only: new SDL.dll allows Caps Lock and Num Luck to be used as keys.
- Using protocol number 69, this should only now show servers running 0.7.7


0.7.6 (4/20/2008)
- New player model : Assassin
- New player model : Smarine
- New player skin : Angelyss/Neko
- New player skin : Grism/Indigo
- Ayumi/Neko, Angelyss/Sly have been atticed due to quality reasons.
- Current music scrapped due to license issues. (No source, and license)
- Text font (bigchars.tga) used by console and hud messages now doesn't bleed anymore
- Special characters added for text font (bigchars.tga) used by some mods
- lots of maps, at least 8!
- oa_ctf2 is more balanced, slightly retextured
- Elimination and CTF eliminaiton game types
- Double domination game type
- Last Man Standing game type
- Instant Gib option
- All Rockets option
- Unlagged tracehits option
- Alt-tab working
- Classic Grism aren't teamskins anymore
- A lot of the block textures were reworked and improved
- A lot of other stuff we forgot like minor polishings

0.7.1 (8/8/2007)
- Angelyss/dark_blue is more blue on costume
- New item icons from anyone
- Less bots for oa_dm2 in single player campaign
- Fan crash fix
- You can no longer walk in the sky on Suspended
- Beret is more polished, wears his beret properly
- Announcer is a bit louder and much cleaner

0.7.0 (7/7/2007)
- lots of crap.
- New player model : Arachna
- New player model : Angelyss
- New player model : Ayumi
- New player model : Beret
- New player model : Liz
- New player model : Merman
- New player model : Penguin
- New player model : Skelebot
- New player model : Sergei
- New player model : Tony
- New voice and skins for Grism
- 26 new maps
- Quake's DM maps converted, from dm1 to dm7
- ce1m7's teleport bug fixed
- oa_bases3 had an overhaul, now more balanced too
- various weapon sounds are new
- new announcer voice
- dm4ish, dm6ish, and cbctf1 also had several changes
- new gibs
- new music
- uses ioquake3 revision 1107
- a lot of other stuff we forgot 

0.6.0 (12/2/2006)
- Botfiles code from dmn_clown!
- Binaries updated to ioquake3 revision 982
- Engine now uses "baseoa" as a base folder as well as its own local user settings folder 
- Pk3 files are now split into components again
- New splash video. 
- Ogg support enabled.
- New player model : Kyonshi! She's based on the Chinese jiang-shi (hopping corpse) mythology. Created by enki and FromHell. Voice provided by pixie.
- New player model : Major! Created by JKM Makowka, animated and exported by FromHell. Voice also provided by pixie.
- Ed's conversion of Quake's E1M7 converted over (GPL v2)
- Vondur's Kaos map converted over. (GPL v2)
- Tyrann's Aggressor map converted over. (GPL v2)
- C.Brutail's cbctf1 converted over. (GPL v2 also)
- Gargoyle is reskinned by enki
- Gargoyle's wings are finally fixed and added.
- New lightning gun skin from enki
- New plasma gun skin from enki
- New railgun skin from enki
- New gauntlet skin from slyus
- New machinegun skin from slyus
- New lightning gun effects
- Health items reworked; they all have spheres with LODs and shaders
- Decals are slightly more polished.
- A lot of sounds are polished. 
- New flesh footsteps
- New win32 icon
- Removed oa_bubctf1. Apparently the OGSL isn't so "Free" after all :(
- More 2D icons
- Mega health model
- Machinegun repositioned
- Machinegun flash rotated (to be a bit like q3's)
- Other little things I might have forgotten

0.5.1 (8/26/2006)
- Removed Fox_DF's sounds due to possible copyright issues
- "Mouth" weapon sounds take the old weapon sounds place
- LOD models added for: shotgun, gargoyle, grism(sarge)
- Alternate simple "sprite" muzzleflashes also included (low geometry detail mode)
- A couple new of benchmark demos added to demonstrate how well the new low detail meshes help game performance ;)
- Chaingun model added (for the 'missionpack' like project that may be done in the future)

0.5.0 (8/20/2006)
- New map! oa_bubctf1, based on ButtahB's bubctf1 (The Vast and the Furious). CPMA players might recognize it ;)
- New (and still temporary) machinegun texture
- New menu buttons, thanks to MilesTeg.
- New explosion sound and texture
- Flares! Toggle with r_flares 0 or 1.
- Detail textures! Toggle with r_detailTextures 0 or 1.
- Now based on icculus.org/quake3 source code.
- New skin for gargoyle - "tech" by Morphed.
- Gargoyle skins improved (mostly in musculature detail but the detail overlay has been changed too)
- Removed "ALPHA 4" and id software credits in menu
- Fire textures and shader!
- New liquid textures
- New grenade explosion
- Railtrail/plasmatrail shader implemented (cg_oldRail 0 / cg_oldPlasma 0)
- Rocket sparks shader implemented (cg_oldRocket 0)
- A new skybox from Nexuiz
- A new skybox (space) by MilesTeg
- dm4ish and q3dm6ish should have less zfighting and better texture alignment, thanks to div0
- some other things i forgot

Alpha 0.4.1 (6/6/2006)
- DM6ISH added, map by SavageX (adapted from Nexuiz map sources)
- New sound effects for the rocket launcher and shotgun
- New rocket launcher, with a quick skin and also a weapon hand! (So it doesn't look so big)
- New Gargoyle mapobject
- New door and menu sounds (lifted from openquartz)
- Fixed several decal shaders being overrided
- Sun flare shader fixed
- Reorganized files into seperate pk3 components
- InfoZIP is now used to pack the pk3s (slightly smaller now)
- Due to balance issues, oa_bases3 (CTF) is left out of the arenas.txt (it is still there, but play at your own risk!)
- "Tiny" build for slower and disk space deprived machines 
- Windows installer now defaults its path to Program Files

Alpha 4 (5/7/2006)
- New shotgun skin and uvs from BlackThief.
- New railgun by FromHell. Crap skin unfortunately
- New gauntlet by FromHell. no skin yet
- New gargoyle player model by FromHell, however wings are broken so they are not exported.
- New flag by FromHell (very simple and small though)
- New remodeled low poly plasma gun by FromHell
- Chaingun muzzleflash by FromHell (made ahead of time for the future Team edition)
- New explosion sprites (sampled from a public domain "explosion" found on wikimedia commons)
- New CTF ditties by FromHell (corny and quickly tracked)
- New ambient sounds
- New "Sarge" sounds 
- New banner5.md3 (The title logo)
- Fixed in some missing menu graphics
- Changed menu backgrounds to non-animated dark ones
- New oa_rpg3dm2 DM map by RPG, retextured for OA. (some bugs still remain, such as bright water, lack of flares, etc)
- flare shaders (not enabled in oa yet, you can use ioq3 though)
- added silly intro logo video

Alpha 3 DM Test (2-25-2006)
- internet play fixed! Thanks mewse for compiling the binaries too
- added announcer voices by Mancubus (http://mikelightner.org)
- Removed terrarena
- Removed tux as it's a small cheating model. Don't worry tux fans, he will be remodeled at proper size again surely :)
- DM4ish added, along with .MAP
- Q3DM6ish added, along with .MAP (Quick conversions of Aardappel's q1 maps of the same name)
- GRiSM player model animated, exported and available! Replaces the sarge gargoyle (there is no default "sarge" model yet) Model by Chris Holden, skins by Morphed, and rig/anims by FromHell.
- VMs seperated from content
- New machinegun, similar to the original (as it spins). UVW'd, but not skinned, so for now it is chromed.
- new temporary grenade launcher, with grenade model
- New machinegun and shotgun muzzleflashes 
- crosshairs
- Some new textures from mewse
- fixed levelshot screen
- added levelshots :D
- a bunch of sounds are added from Nexuiz 1.5. props to alientrap
- vms are now recompiled from the gpl source.
- ui.qvm : alot of credits changes, cdkey screen has a notice, etc
- new plasma impact, pretty
- new railgun impact, just as pretty
- rocket and grenade explosions are tweaked to expand now. much better
- new bullet/shell impact, looks much better than the "firefly" sparks from before.
- new teleport effect
- plenty of new sounds now
- new armor
- lightning effect now works!
- basic gib