1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
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// entity 0
{
"classname" "worldspawn"
"music" "music/watertech"
"message" "hydrocapture by maikmerten"
// brush 0
{
( 96 64 32 ) ( 96 -64 32 ) ( -32 64 32 ) evil2_misc/crate_drtyow 128 128 0 0.25 0.25 0 0 0
( 96 32 32 ) ( -32 32 32 ) ( 96 32 -96 ) evil2_misc/crate_drtyow_sign 128 128 0 0.25 0.25 0 0 0
( 32 64 96 ) ( 32 64 -32 ) ( 32 -64 96 ) evil2_misc/crate_drtyow 128 128 0 0.25 0.25 0 0 0
( -96 -64 -32 ) ( 32 -64 -32 ) ( -96 64 -32 ) evil2_misc/crate_drtyow 128 128 0 0.25 0.25 0 0 0
( -32 -32 -96 ) ( -32 -32 32 ) ( 96 -32 -96 ) evil2_misc/crate_drtyow_sign 128 128 0 0.25 0.25 0 0 0
( -32 -64 -112 ) ( -32 64 -112 ) ( -32 -64 16 ) evil2_misc/crate_drtyow 128 128 0 0.25 0.25 0 0 0
}
// brush 1
{
( 120 128 129 ) ( 120 -128 129 ) ( -136 128 129 ) common/caulk 16 0 0 0.5 0.5 0 0 0
( 128 128 33 ) ( -128 128 33 ) ( 128 128 -31 ) common/caulk 0 2 0 0.5 0.5 0 0 0
( 128 128 33 ) ( 128 128 -31 ) ( 128 -128 33 ) common/caulk 0 2 0 0.5 0.5 0 0 0
( -128 -128 -31 ) ( -128 -128 33 ) ( 128 -128 -31 ) common/caulk 0 2 0 0.5 0.5 0 0 0
( -128 -128 -31 ) ( -128 128 -31 ) ( -128 -128 33 ) common/caulk 0 2 0 0.5 0.5 0 0 0
( -136 128 128 ) ( 120 -128 128 ) ( 120 128 128 ) common/caulk 16 0 0 0.5 0.5 0 0 0
}
// brush 2
{
( 120 129 128 ) ( 120 -127 128 ) ( -136 129 128 ) common/caulk 16 2 0 0.5 0.5 0 0 0
( 128 129 32 ) ( -128 129 32 ) ( 128 129 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 129 32 ) ( 128 129 -32 ) ( 128 -127 32 ) common/caulk 62 0 0 0.5 0.5 0 0 0
( -128 -127 -128 ) ( 128 -127 -128 ) ( -128 129 -128 ) common/caulk 0 2 0 0.5 0.5 0 0 0
( -128 -127 -32 ) ( -128 129 -32 ) ( -128 -127 32 ) common/caulk 62 0 0 0.5 0.5 0 0 0
( 128 128 -32 ) ( -128 128 32 ) ( 128 128 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 3
{
( 121 128 128 ) ( 121 -128 128 ) ( -135 128 128 ) common/caulk 14 0 0 0.5 0.5 0 0 0
( 129 128 32 ) ( -127 128 32 ) ( 129 128 -32 ) common/caulk 62 0 0 0.5 0.5 0 0 0
( 129 128 32 ) ( 129 128 -32 ) ( 129 -128 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -127 -128 -128 ) ( 129 -128 -128 ) ( -127 128 -128 ) common/caulk 62 0 0 0.5 0.5 0 0 0
( -127 -128 -32 ) ( -127 -128 32 ) ( 129 -128 -32 ) common/caulk 62 0 0 0.5 0.5 0 0 0
( 128 -128 32 ) ( 128 128 -32 ) ( 128 128 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 4
{
( 128 128 31 ) ( -128 128 31 ) ( 128 128 -33 ) common/caulk 0 62 0 0.5 0.5 0 0 0
( 128 128 31 ) ( 128 128 -33 ) ( 128 -128 31 ) common/caulk 0 62 0 0.5 0.5 0 0 0
( -128 -128 -129 ) ( 128 -128 -129 ) ( -128 128 -129 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -128 -33 ) ( -128 -128 31 ) ( 128 -128 -33 ) common/caulk 0 62 0 0.5 0.5 0 0 0
( -128 -128 -33 ) ( -128 128 -33 ) ( -128 -128 31 ) common/caulk 0 62 0 0.5 0.5 0 0 0
( -128 128 -128 ) ( 128 -128 -128 ) ( -128 -128 -128 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 5
{
( 120 127 128 ) ( 120 -129 128 ) ( -136 127 128 ) common/caulk 16 62 0 0.5 0.5 0 0 0
( 128 127 32 ) ( 128 127 -32 ) ( 128 -129 32 ) common/caulk 2 0 0 0.5 0.5 0 0 0
( -128 -129 -128 ) ( 128 -129 -128 ) ( -128 127 -128 ) common/caulk 0 62 0 0.5 0.5 0 0 0
( -128 -129 -32 ) ( -128 -129 32 ) ( 128 -129 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -129 -32 ) ( -128 127 -32 ) ( -128 -129 32 ) common/caulk 2 0 0 0.5 0.5 0 0 0
( 128 -128 -32 ) ( -128 -128 32 ) ( -128 -128 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 6
{
( 119 128 128 ) ( 119 -128 128 ) ( -137 128 128 ) common/caulk 18 0 0 0.5 0.5 0 0 0
( 127 128 32 ) ( -129 128 32 ) ( 127 128 -32 ) common/caulk 2 0 0 0.5 0.5 0 0 0
( -129 -128 -128 ) ( 127 -128 -128 ) ( -129 128 -128 ) common/caulk 2 0 0 0.5 0.5 0 0 0
( -129 -128 -32 ) ( -129 -128 32 ) ( 127 -128 -32 ) common/caulk 2 0 0 0.5 0.5 0 0 0
( -129 -128 -32 ) ( -129 128 -32 ) ( -129 -128 32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -128 32 ) ( -128 128 -32 ) ( -128 -128 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "80 -80 -104"
"angle" "180"
}
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