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//*******************************
//DEFAULT_SKIN:
//*******************************
models/players/assassin/upper
{
cull disable
{
map models/players/assassin/upper.tga
rgbGen lightingDiffuse
}
}
models/players/assassin/lower
{
cull disable
{
map models/players/assassin/lower.tga
rgbGen lightingDiffuse
alphaFunc GE128
}
}
//*******************************
//BLUE_SKIN:
//*******************************
models/players/assassin/upper-blue
{
cull disable
{
map models/players/assassin/upper-blue.tga
rgbGen lightingDiffuse
}
}
models/players/assassin/lower-blue
{
cull disable
{
map models/players/assassin/lower-blue.tga
rgbGen lightingDiffuse
alphaFunc GE128
}
}
//*******************************
//RED_SKIN:
//*******************************
models/players/assassin/upper-red
{
cull disable
{
map models/players/assassin/upper-red.tga
rgbGen lightingDiffuse
}
}
models/players/assassin/lower-red
{
cull disable
{
map models/players/assassin/lower-red.tga
rgbGen lightingDiffuse
alphaFunc GE128
}
}
//*******************************
//GHOST_SKIN:
//*******************************
models/players/assassin/upper_ghost
{
{
map models/players/assassin/upper_ghost.tga
// alphaFunc GE128
blendfunc blend
rgbGen wave sin 0.8 .2 0 0.5
}
{
map textures/effects/envmap2.tga
tcMod scroll -.2 -.05
tcgen environment
blendFunc GL_ONE GL_ONE
rgbGen identity
rgbGen wave sin 0.9 .1 0 0.05
}
}
models/players/assassin/lower_ghost
{
{
map models/players/assassin/lower_ghost.tga
// alphaFunc GE128
blendfunc blend
rgbGen wave sin 0.8 .2 0 0.5
}
{
map textures/effects/envmap2.tga
tcMod scroll -.2 -.05
tcgen environment
blendFunc GL_ONE GL_ONE
rgbGen identity
rgbGen wave sin 0.9 .1 0 0.05
}
}
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