1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 32 8 64 ) ( 32 -8 64 ) ( -96 8 64 ) acc_dm3/rivets 0 16 0 0.5 0.5 0 0 0
( 32 8 536 ) ( -96 8 536 ) ( 32 8 -40 ) dsi/tlightr 64 32 90 1 1 0 0 0
( 32 8 536 ) ( 32 8 -40 ) ( 32 -8 536 ) common/caulk 0 48 0 0.5 0.5 0 0 0
( -96 -8 -64 ) ( 32 -8 -64 ) ( -96 8 -64 ) acc_dm3/rivets 0 16 0 0.5 0.5 0 0 0
( -96 -8 -40 ) ( -96 -8 536 ) ( 32 -8 -40 ) common/caulk -0 48 0 0.5 0.5 0 0 0
( -96 -8 -40 ) ( -96 8 -40 ) ( -96 -8 536 ) acc_dm3/rivets 16 0 0 0.5 0.5 0 0 0
}
// brush 1
{
( 96 8 64 ) ( 96 -8 64 ) ( 32 8 64 ) acc_dm3/rivets 0 16 0 0.5 0.5 0 0 0
( 96 8 64 ) ( 32 8 64 ) ( 96 8 -64 ) dsi/tlight 64 32 -90 1 1 0 0 0
( 96 8 64 ) ( 96 8 -64 ) ( 96 -8 64 ) acc_dm3/rivets 16 0 0 0.5 0.5 0 0 0
( 32 -8 -64 ) ( 96 -8 -64 ) ( 32 8 -64 ) acc_dm3/rivets 0 16 0 0.5 0.5 0 0 0
( 32 -8 -64 ) ( 32 -8 64 ) ( 96 -8 -64 ) common/caulk -0 0 0 0.5 0.5 0 0 0
( 32 -8 -64 ) ( 32 8 -64 ) ( 32 -8 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 2
{
( 136 64 104 ) ( 136 -64 104 ) ( -136 64 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 136 72 104 ) ( -136 72 104 ) ( 136 72 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 136 64 104 ) ( 136 64 96 ) ( 136 -64 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -136 -64 96 ) ( 136 -64 96 ) ( -136 64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -136 -72 96 ) ( -136 -72 104 ) ( 136 -72 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -136 -64 96 ) ( -136 64 96 ) ( -136 -64 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 3
{
( -128 64 96 ) ( -128 -64 96 ) ( -136 64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 64 64 ) ( -136 64 64 ) ( -128 64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 64 64 ) ( -128 64 -64 ) ( -128 -64 64 ) common/caulk 0 -0 0 0.5 0.5 0 0 0
( -136 -64 -96 ) ( -128 -64 -96 ) ( -136 64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -136 -64 -64 ) ( -136 -64 64 ) ( -128 -64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -136 -64 -64 ) ( -136 64 -64 ) ( -136 -64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 4
{
( 136 64 96 ) ( 136 -64 96 ) ( 128 64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 136 64 64 ) ( 128 64 64 ) ( 136 64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 136 64 64 ) ( 136 64 -64 ) ( 136 -64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 -64 -96 ) ( 136 -64 -96 ) ( 128 64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 -64 -64 ) ( 128 -64 64 ) ( 136 -64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 -64 -64 ) ( 128 64 -64 ) ( 128 -64 64 ) common/caulk 0 -0 0 0.5 0.5 0 0 0
}
// brush 5
{
( 136 64 -96 ) ( 136 -64 -96 ) ( -136 64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 136 72 -96 ) ( -136 72 -96 ) ( 136 72 -104 ) common/caulk 0 -0 0 0.5 0.5 0 0 0
( 136 64 -96 ) ( 136 64 -104 ) ( 136 -64 -96 ) common/caulk 0 -0 0 0.5 0.5 0 0 0
( -136 -64 -104 ) ( 136 -64 -104 ) ( -136 64 -104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -136 -72 -104 ) ( -136 -72 -96 ) ( 136 -72 -104 ) common/caulk 0 -0 0 0.5 0.5 0 0 0
( -136 -64 -104 ) ( -136 64 -104 ) ( -136 -64 -96 ) common/caulk 0 -0 0 0.5 0.5 0 0 0
}
// brush 6
{
( 128 64 96 ) ( 128 -64 96 ) ( -128 64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 72 64 ) ( -128 72 64 ) ( 128 72 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 136 64 64 ) ( 136 64 -64 ) ( 136 -64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -64 -96 ) ( 128 -64 -96 ) ( -128 64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -136 64 -64 ) ( -136 64 64 ) ( 120 64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -136 -64 -64 ) ( -136 64 -64 ) ( -136 -64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 7
{
( -128 -64 96 ) ( -128 64 96 ) ( 128 -64 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -72 64 ) ( 128 -72 64 ) ( -128 -72 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -136 -64 64 ) ( -136 -64 -64 ) ( -136 64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 64 -96 ) ( -128 64 -96 ) ( 128 -64 -96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 136 -64 -64 ) ( 136 -64 64 ) ( -120 -64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 136 64 -64 ) ( 136 -64 -64 ) ( 136 64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "96 40 -40"
"angle" "180"
}
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