1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115
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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 16 16 16 ) ( -16 16 16 ) ( 16 16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -16 -16 -16 ) ( -16 -16 16 ) ( 16 -16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -24 -64 -16 ) ( -24 64 -16 ) ( -24 -64 16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( -16 64 24 ) ( 16 64 -8 ) ( -16 -64 24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( -16 64 8 ) ( -16 64 -8 ) ( -16 -64 8 ) base_trim/dark_tin2 0 0 0 0.5 0.5 0 0 0
( -16 64 -16 ) ( -24 64 -24 ) ( -16 -64 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 1
{
( 16 24 16 ) ( -16 24 16 ) ( 16 24 -16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( -16 -64 -24 ) ( 16 -64 -24 ) ( -16 64 -24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( -16 16 -16 ) ( -16 16 16 ) ( 16 16 -16 ) base_trim/dark_tin2 0 0 0 0.4999999702 0.4999999702 0 0 0
( -24 -64 -16 ) ( -24 64 -16 ) ( -24 -64 16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( -16 64 24 ) ( 16 64 -8 ) ( -16 -64 24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
}
// brush 2
{
( 16 16 16 ) ( -16 16 16 ) ( 16 16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -16 -64 -16 ) ( 16 -64 -16 ) ( -16 64 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -16 -16 -16 ) ( -16 -16 16 ) ( 16 -16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -16 -64 -16 ) ( -16 64 -16 ) ( -16 -64 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -16 64 16 ) ( 16 64 -16 ) ( -16 -64 16 ) base_light/ceil1_38_15k 32 32 0 0.5 0.5 0 0 0
}
// brush 3
{
( 32 16 -24 ) ( -16 16 -16 ) ( -24 16 -24 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -16 -64 -24 ) ( 16 -64 -24 ) ( -16 64 -24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( 32 -16 -24 ) ( -16 -16 -16 ) ( 24 -16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -24 -16 -24 ) ( -16 16 -16 ) ( -16 -16 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -16 64 24 ) ( 16 64 -8 ) ( -16 -64 24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( 24 -16 -16 ) ( -16 -16 -16 ) ( -16 16 -16 ) base_trim/dark_tin2 0 0 0 0.5 0.5 0 0 0
}
// brush 4
{
( 16 -16 16 ) ( -16 -16 16 ) ( 16 -16 -16 ) base_trim/dark_tin2 0 0 0 0.4999999702 0.4999999702 0 0 0
( -16 -104 -24 ) ( 16 -104 -24 ) ( -16 24 -24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( -16 -24 -16 ) ( -16 -24 16 ) ( 16 -24 -16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( -24 -104 -16 ) ( -24 24 -16 ) ( -24 -104 16 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
( -16 24 24 ) ( 16 24 -8 ) ( -16 -104 24 ) acc_dm3/rivets 0 0 0 0.125 0.125 0 0 0
}
// brush 5
{
( -16 24 24 ) ( 16 24 -8 ) ( -16 -104 24 ) acc_dm3/grind 0 0 0 0.125 0.125 0 0 0
( 24 64 -24 ) ( -24 64 24 ) ( 24 -64 -24 ) common/nodraw 0 0 0 0.5 0.5 0 0 0
( -16 16 -64 ) ( 0 16 -64 ) ( -16 16 64 ) common/nodraw 0 0 0 0.5 0.5 0 0 0
( 16 -16 -64 ) ( 8 -16 -64 ) ( 16 -16 64 ) common/nodraw 0 0 0 0.5 0.5 0 0 0
( -16 64 8 ) ( -16 64 16 ) ( -16 -64 8 ) common/nodraw 0 0 0 0.5 0.5 0 0 0
( 24 64 -16 ) ( 16 64 -16 ) ( 24 -64 -16 ) common/nodraw 0 0 0 0.5 0.5 0 0 0
}
// brush 6
{
( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 128 127 ) ( 128 -48 127 ) ( 128 128 127 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
}
// brush 7
{
( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 127 -16 ) ( -128 127 24 ) ( 128 127 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 8
{
( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( 127 -48 24 ) ( 127 128 -16 ) ( 127 128 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
// brush 9
{
( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 128 -127 ) ( 128 -48 -127 ) ( -128 -48 -127 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
}
// brush 10
{
( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( 128 128 24 ) ( 128 128 -16 ) ( 128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 128 -127 -16 ) ( -128 -127 24 ) ( -128 -127 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
}
// brush 11
{
( 128 128 128 ) ( 128 -48 128 ) ( -128 128 128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( 128 128 24 ) ( -128 128 24 ) ( 128 128 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -128 -48 -128 ) ( 128 -48 -128 ) ( -128 128 -128 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -128 -128 -16 ) ( -128 -128 24 ) ( 128 -128 -16 ) common/caulk 0 0 0 0.4999999702 0.4999999702 0 0 0
( -128 -48 -16 ) ( -128 128 -16 ) ( -128 -48 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -127 -48 24 ) ( -127 128 -16 ) ( -127 -48 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "0 64 0"
}
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