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powerups/invisibility
{
cull disable
{
map gfx/damage/shadow.tga
blendfunc blend
tcMod rotate 86
tcGen environment
alphaGen wave sin 0.03 0 0 0
}
}
//too invisible
powerups/invisibilityOLD
{
cull disable
deformVertexes wave 64 sin 0 1 0 1
{
map textures/oafx/inviso.tga
blendfunc gl_dst_color gl_src_color
tcMod rotate 53
}
{
map textures/oafx/inviso.tga
blendfunc gl_dst_color gl_src_color
tcMod rotate -86
}
}
smallcrossEnv
{
// the crosses bounce with a 0.93 frequency and they're down in the 0.5 phase, but doesn't really matter since they respawn with random a start
cull disable
{
map textures/effects/smallhelth
blendfunc gl_src_alpha gl_one
tcMod scroll 1 0.1
tcGen environment
alphaGen wave sin 0.3 0.2 0.5 0
}
{
map textures/effects/smallhelth_spec
blendfunc gl_src_alpha gl_one
tcMod scroll 1 0.1
tcGen environment
alphaGen lightingSpecular
}
}
mediumcrossEnv
{
// the crosses bounce with a 0.93 frequency and they're down in the 0.5 phase, but doesn't really matter since they respawn with random a start
cull disable
{
map textures/effects/mediumhelth
blendfunc gl_src_alpha gl_one
tcMod scroll 1 0.2
tcMod scale 0.5 0.5
tcGen environment
alphaGen wave sin 0.3 0.2 0.5 0
}
{
map textures/effects/mediumhelth_spec
blendfunc gl_src_alpha gl_one
tcMod scroll 1 0.2
tcMod scale 0.5 0.5
tcGen environment
alphaGen lightingSpecular
}
}
largecrossEnv
{
// the crosses bounce with a 0.93 frequency and they're down in the 0.5 phase, but doesn't really matter since they respawn with random a start
cull disable
{
map textures/effects/largehelth
blendfunc gl_src_alpha gl_one
tcMod scroll 1 0.2
tcMod scale 0.5 0.5
tcGen environment
alphaGen wave sin 0.3 0.2 0.5 0
}
{
map textures/effects/largehelth_spec
blendfunc gl_src_alpha gl_one
tcMod scroll 1 0.2
tcMod scale 0.5 0.5
tcGen environment
alphaGen lightingSpecular
}
}
megacrossEnv
{
// the crosses bounce with a 0.93 frequency and they're down in the 0.5 phase, but doesn't really matter since they respawn with random a start
cull disable
{
map textures/effects/megahelth
blendfunc gl_src_alpha gl_one
tcMod scroll 1 0.1
tcGen environment
alphaGen wave sin 0.3 0.2 0.5 0
}
{
map textures/effects/megahelth_spec
blendfunc gl_src_alpha gl_one
tcMod scroll 1 0.2
tcGen environment
alphaGen lightingSpecular
}
}
/*
powerups/quadi
{
{
map textures/oafx/quadmultshell.tga
blendfunc gl_dst_color gl_src_color
tcMod rotate 53
}
}
powerups/quade
{
deformVertexes wave 100 sin 0.5 0 0 0
{
map textures/oafx/quadshell.tga
blendfunc add
tcMod rotate 75
tcGen environment
}
}
*/
powerups/quad
{
cull disable
deformVertexes wave 100 sin 1 0 0 0
{
map textures/oafx/quadmultshell
blendfunc gl_src_alpha gl_one
tcMod scroll 2 1
alphaGen wave sin 0.5 0 0 0
tcGen environment
}
{
map gfx/fx/spec/spots.tga
blendfunc gl_src_alpha gl_one
//rgbGen const ( 0.266667 0.423529 0.658824 ) // #446ba8
rgbGen const ( 0.30196 0.76470 1.0 ) // #4dc3ff
tcMod scroll 2 1
tcGen environment
alphaGen lightingSpecular
detail
}
}
powerups/quadWeapon
{
deformVertexes wave 100 sin 1 0 0 0
{
map textures/oafx/quadmultshell
blendfunc gl_src_alpha gl_one
tcMod scroll 2 1
alphaGen wave sin 0.5 0 0 0
tcGen environment
}
{
map gfx/fx/spec/spots.tga
blendfunc gl_src_alpha gl_one
//rgbGen const ( 0.266667 0.423529 0.658824 ) // #446ba8
rgbGen const ( 0.30196 0.76470 1.0 ) // #4dc3ff
tcMod scroll 2 1
tcGen environment
alphaGen lightingSpecular
detail
}
}
/*
powerups/quadWeapong
{
deformVertexes wave 100 sin 1 0 0 0
{
map textures/oafx/quadshell.tga
blendfunc add
tcMod rotate 75
tcGen environment
}
}
*/
powerups/battleSuit
{
deformVertexes wave 100 sin 1 0 0 0
{
map textures/oafx/suitshell
blendfunc gl_src_alpha gl_one
tcMod rotate 75
tcGen environment
alphaGen wave sin 0.5 0 0 0
}
{
map gfx/fx/spec/skin.tga
blendfunc gl_src_alpha gl_one
//rgbGen const ( 0.74902 0.403922 0.176471 ) // #bf672d
rgbGen const ( 1.0 0.65490 0.25882 ) // #ffa742
tcMod scroll 0.5 0.5
tcGen environment
alphaGen lightingSpecular
detail
}
}
powerups/battleWeapon
{
deformVertexes wave 100 sin 1 0 0 0
{
map textures/oafx/suitshell
blendfunc gl_src_alpha gl_one
tcMod rotate 75
tcGen environment
alphaGen wave sin 0.5 0 0 0
}
{
map gfx/fx/spec/skin.tga
blendfunc gl_src_alpha gl_one
//rgbGen const ( 0.74902 0.403922 0.176471 ) // #bf672d
rgbGen const ( 1.0 0.65490 0.25882 ) // #ffa742
tcMod scroll 0.5 0.5
tcGen environment
alphaGen lightingSpecular
detail
}
}
powerups/regen
{
deformVertexes wave 100 sin 1 0 0 0
{
map textures/oafx/regenshell.tga
blendfunc gl_src_alpha gl_one
tcMod rotate 75
tcGen environment
alphaGen wave sin 0.5 0 0 0
}
{
map gfx/fx/spec/skin.tga
blendfunc gl_src_alpha gl_one
rgbGen const ( 1 0.50196 0.50196 ) // #ff8080
tcMod scroll 0.5 0.5
tcGen environment
alphaGen lightingSpecular
detail
}
}
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