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machinegunFlash3
{
cull disable
{
clampmap models/weapons2/machinegun/f_machinegun.tga
blendfunc add
rgbGen identity
tcMod stretch sin 0.6 0.4 0 1
tcMod rotate 256
}
{
clampmap models/weapons2/machinegun/f_machinegun.tga
blendfunc add
rgbGen identity
tcMod stretch sin -0.6 0.4 0 1
tcMod rotate -256
}
}
models/weapons2/machinegun/f_machinegun2
{
cull disable
{
clampmap models/weapons2/machinegun/f_machinegun2.tga
blendfunc add
rgbGen identity
tcMod rotate 5288
}
}
models/weapons2/machinegun/f_machinegun3
{
deformVertexes autosprite
{
clampmap models/weapons2/machinegun/f_machinegun3.tga
blendfunc add
rgbGen identity
tcMod rotate 8288
}
}
models/weapons2/machinegun/muzzlside
{
cull disable
{
map models/weapons2/machinegun/muzzlside.tga
blendfunc add
}
}
models/weapons2/shells/mgunshell
{
cull disable
{
map models/weapons2/shells/mgunshell.tga
rgbGen lightingDiffuse
}
{
map gfx/fx/spec/specenv.tga
blendfunc gl_dst_color gl_dst_alpha
rgbGen lightingDiffuse
tcGen environment
alphaGen lightingSpecular
detail
}
}
models/weapons2/shells/mgunshell_2
{
deformVertexes autosprite
{
clampmap models/weapons2/shells/mgunshell_2.tga
blendfunc blend
rgbGen lightingDiffuse
tcMod scale 1.4 1.4
}
}
shellCase
{
cull disable
{
map models/weapons2/shells/sgunshell.tga
rgbGen lightingDiffuse
}
{
map gfx/fx/spec/specenv.tga
blendfunc gl_dst_color gl_dst_alpha
rgbGen lightingDiffuse
tcGen environment
alphaGen lightingSpecular
detail
}
}
models/weapons2/machinegun/muzzlecenter
{
deformVertexes autosprite
{
map models/weapons2/machinegun/f_machinegun.tga
blendfunc add
tcMod rotate 1246
}
{
map models/weapons2/machinegun/f_machinegun.tga
blendfunc add
tcMod rotate -1246
}
}
models/weapons2/machinegun/flare
{
deformVertexes autosprite
{
map models/weapons2/machinegun/flare.tga
blendfunc add
}
}
models/weapons2/machinegun/skin
{
{
map models/weapons2/machinegun/mgun.tga
rgbGen lightingDiffuse
}
{
map gfx/fx/detail/d_met.tga
blendfunc gl_dst_color gl_src_color
tcMod scale 8 8
detail
}
{
map gfx/fx/spec/gunmetal.tga
blendfunc gl_dst_color gl_dst_alpha
rgbGen lightingDiffuse
tcGen environment
alphaGen lightingSpecular
detail
}
{
map models/weapons2/machinegun/mgun.tga
blendfunc gl_dst_color gl_dst_alpha
rgbGen lightingDiffuse
alphaGen lightingSpecular
detail
}
}
models/weapons2/machinegun/sight
{
cull disable
{
map models/weapons2/machinegun/sight.tga
rgbGen lightingDiffuse
alphaFunc GE128
}
}
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