File: audio.menu

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/*
===========================================================================
Copyright (C) 2007 Open Arena Team

This file is part of Open Arena.

Open Arena is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Open Arena is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Open Arena; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "ui/menudef.h"

{
menuDef	{
	name "audio"
	visible 0
	fullscreen 1
	background MP_BACKGROUND	
	focusColor MP_FOCUSCOLOR
	rect 0 0 640 480
	outOfBoundsClick  
	style 0
	onOpen	{ }
	onEsc	{
		close audio;
		open configuration;
		}

itemDef {
      	name titleness
      	text "Audio"
      	style 0	
	type 0
	textstyle 6
      	textscale 1
      	rect 0 65 1 1
      	textalign 0		
     	textalignx 48 	
	textaligny 40        
	forecolor MP_TITLECOLOR
	visible 1 
	}

// The Bar of Buttons

itemDef {
      	name button1
      	text "Apply"
      	style 0
	type 1
	textstyle 3
      	textscale 0.3
      	rect 52 145 163 34
      	textalign 0		
     	textalignx 5  	
	textaligny 20      
	backcolor 0 0 0 0
	forecolor MP_TEXTCOLOR
	visible 1 
	      action
      		{
	        play "ui/assets/select.wav"; 
		exec "snd_restart";
	       	open configuration;
 		close audio;
      		}
	}

itemDef {
      	name button2
      	text "Done"
      	style 0
	type 1
	textstyle 3
      	textscale 0.3
      	rect 52 177 163 34
      	textalign 0		
     	textalignx 5 	
	textaligny 20   
	forecolor MP_TEXTCOLOR   
	visible 1 
	      action
      		{
	        play "ui/assets/select.wav"; 
		open configuration;
 		close audio;
      		}
	}
// the audio controls

itemDef {
      	name volume
      	style 0	
      	text "Sound volume"
      	style 0	
	type 0
	textstyle 6
      	textscale .25
      	rect 212 137 1 1
      	textalign 0		
     	textalignx 6	
	textaligny 18        
	forecolor MP_TEXTCOLOR
	visible 1 
    }
itemDef {
      	name settin
      	style 0
	type ITEM_TYPE_SLIDER
	text ""
	cvarfloat "s_volume" 0.7 0 1
	background "ui/assets/scrollbar"
	textstyle 6
      	textscale .24
      	rect 212 166 150 24
      	textalign 0		
     	textalignx 6	
	textaligny 18        
       forecolor     MP_TEXTCOLOR
      backcolor     0.0 0.0 0.0 1
      outlinecolor  1   0.5   0.01   0.3
	visible 1 
    }


// MAX PRAYERS
itemDef {
      	name maxprayamer
      	style 0	
      	text "Music volume:"
      	style 0	
	type 0
	textstyle 6
      	textscale .25
      	rect 212 200 1 1
      	textalign 0		
     	textalignx 6	
	textaligny 18        
	forecolor MP_TEXTCOLOR
	visible 1 
    }
itemDef {
      	name mussic
      	style 0
	type ITEM_TYPE_SLIDER
	text ""
	cvarfloat "s_musicvolume" 0.25 0 1
	background "ui/assets/scrollbar"
	textstyle 6
      	textscale .24
      	rect 212 229 150 24
      	textalign 0		
     	textalignx 6	
	textaligny 18        
    
      forecolor     MP_TEXTCOLOR
      backcolor     0.0 0.0 0.0 1
      outlinecolor  1   0.5   0.01   0.3
	visible 1 
    }
// other buttons



itemDef {
        name openal
      	style 0	
      	text "Use OpenAL:"
 	cvar "s_useOpenAL"
	type ITEM_TYPE_YESNO	
	textstyle 6
      	textscale .24
      	rect 212 287 150 24
      	textalign 0		
     	textalignx 6	
	textaligny 18        
	forecolor MP_TEXTCOLOR
	visible 1 
    }


// other buttons

itemDef {
      	name sndrate
  	
      	text "Rate:"
	type ITEM_TYPE_MULTI
	cvar "s_khz"
	cvarFloatList { "48000Hz" 48 "44100Hz" 44 "22050Hz" 22 "11025Hz" 11 }
	textstyle 6
      	textscale .24
      	rect 212 310 150 24
	textalign ITEM_ALIGN_RIGHT
      	textalign 0		
     	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	visible 1 
    }


}