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//12-12-06 removed redundant nodrop
//12-23-06 fixed the b0rked invisible shader
//01-25-07 removed redundant clip + added nodrawnonsolid, clusterportal
//01-27-07 moved portal from clown.shader to here
//01-31-07 added mirror shader doesnt work, gave other shaders transparency in map editor.-kit89
//02-14-07 added timportal + mirror1, mirror 2, terrain, terrain 2, metalclip
//02-27-07 added botclip, missleclip, remapped certain mirrors to point to invisible.tga
//need this or maps FTBFS
//for the idiot bots out there use instead of botclip!!!!
textures/common/donotenter
{
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm donotenter
}
textures/common/clip
{
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm playerclip
surfaceparm noimpact
}
textures/common/caulk
{
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nolightmap
}
textures/common/invisible
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
//use this near the trigger hurts, lava, death fogs, etc.
// to keep weapons and powerups from piling up...
textures/common/nodrop
{
surfaceparm trans
surfaceparm nonsolid
surfaceparm nomarks
surfaceparm nodrop
surfaceparm nolightmap
surfaceparm nodraw
cull none
}
//need this for the teleporters in cbctf1
textures/common/trigger
{
surfaceparm nodraw
}
//also needed for for cbctf1
textures/common/origin
{
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm origin
}
//aids in VIS compiles
textures/common/hint
{
surfaceparm hint
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
}
textures/common/nodraw
{
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm nomarks
surfaceparm trans
}
//for an icy effect
textures/common/slick
{
surfaceparm nodraw
surfaceparm nomarks
surfaceparm trans
surfaceparm slick
}
textures/common/cushion
{
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nodamage
surfaceparm trans
}
//to keep certain textures from being shot up
textures/common/weapclip
{
surfaceparm nodraw
surfaceparm trans
surfaceparm nomarks
}
//for every stupid q3dm17 remake
textures/common/nodrawnonsolid
{
surfaceparm nonsolid
surfaceparm nodraw
}
//hint for the bots
textures/common/clusterportal
{
qer_nocarve
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm clusterportal
}
//can also be used as a mirror
textures/common/portal
{
qer_editorimage textures/common/invisible.tga
surfaceparm nolightmap
portal
{
map textures/common/invisible.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
}
//Added for Mirrors
textures/common/mirror
{
portal
q3map_nolightmap
{
map textures/common/invisible.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
}
textures/common/timportal
{
qer_editorimage textures/common/invisible.tga
surfaceparm nolightmap
portal
{
map textures/common/invisible.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
{
map textures/oa_fogs/kc_fogcloud3.jpg
blendfunc gl_src_alpha gl_one_minus_src_alpha
alphagen portal 512
rgbGen identity
tcmod rotate .1
tcmod scroll .04 .01
}
}
//nicked from nexuiz for backwards compat
textures/common/mirror1
{
qer_editorimage textures/common/invisible.tga
surfaceparm nolightmap
portal
{
map textures/common/invisible.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
}
//nicked from nexuiz w/added turb. for backwards compat
textures/common/mirror2
{
qer_editorimage textures/common/invisible.tga
surfaceparm nolightmap
portal
{
map textures/common/invisible.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
{
map textures/sfx/mirror.tga
tcMod turb 0 0.25 0 0.05
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
}
}
//nicked from nexuiz
textures/common/terrain
{
q3map_terrain
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nomarks
}
//nicked from nexuiz
textures/common/terrain2
{
q3map_terrain
qer_editorimage textures/common/common.tga
surfaceparm dust
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nolightmap
}
//nicked from nexuiz
textures/common/metalclip
{
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
surfaceparm metalsteps
}
// acts as player clip only for the bots
// can keep them from being pushed into voids
// do not use, use donotenter instead :-P
textures/common/botclip
{
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm botclip
}
textures/common/missileclip
{
surfaceparm nodamage
surfaceparm nomarks
surfaceparm nodraw
surfaceparm playerclip
surfaceparm trans
}
textures/common/full_clip
{
surfaceparm nodraw
surfaceparm playerclip
}
textures/common/antiportal
{
qer_nocarve
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm antiportal
}
textures/common/areaportal
{
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm nomarks
surfaceparm areaportal
}
textures/common/lightgrid
{
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm detail
surfaceparm nomarks
surfaceparm trans
surfaceparm lightgrid
}
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