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powerups/invisibility
{
cull disable
{
animmap 30 sprites/multwake1.tga sprites/multwake2.tga sprites/multwake3.tga sprites/multwake4.tga sprites/multwake5.tga sprites/multwake6.tga sprites/multwake7.tga sprites/multwake8.tga
blendfunc gl_dst_color gl_src_color
tcMod rotate 86
tcGen environment
}
}
//too invisible
powerups/invisibilityOLD
{
cull disable
deformVertexes wave 64 sin 0 1 0 1
{
map textures/oafx/inviso.tga
blendfunc gl_dst_color gl_src_color
tcMod rotate 53
}
{
map textures/oafx/inviso.tga
blendfunc gl_dst_color gl_src_color
tcMod rotate -86
}
}
mediumcrossEnv
{
cull disable
{
map textures/effects/tinfx2.tga
blendfunc add
tcGen environment
}
}
smallcrossEnv
{
cull disable
{
map textures/effects/envmaprail.tga
blendfunc add
tcMod scroll 1 0.1
tcGen environment
}
}
largecrossEnv
{
cull disable
{
map textures/effects/largehelth.tga
blendfunc add
tcMod scroll 1 0.2
tcMod scale 0.5 0.5
tcGen environment
}
}
megacrossEnv
{
cull disable
{
map textures/effects/megahelth.tga
blendfunc add
tcMod scroll 1 0.2
tcGen environment
}
}
powerups/quadi
{
{
map textures/oafx/quadmultshell.tga
blendfunc gl_dst_color gl_src_color
tcMod rotate 53
}
}
powerups/quad
{
deformVertexes wave 100 sin 0.5 0 0 0
{
map textures/oafx/quadshell.tga
blendfunc add
tcMod rotate 75
tcGen environment
}
}
powerups/quadWeapon
{
deformVertexes wave 100 sin 0.5 0 0 0
{
map textures/oafx/quadshell.tga
blendfunc add
tcMod rotate 75
tcGen environment
}
}
powerups/battleSuit
{
deformVertexes wave 100 sin 0.5 0 0 0
{
map textures/oafx/suitshell.tga
blendfunc add
tcMod rotate 75
}
}
powerups/battleWeapon
{
deformVertexes wave 100 sin 0.5 0 0 0
{
map textures/oafx/suitshell.tga
blendfunc add
tcMod rotate 75
}
}
powerups/regen
{
deformVertexes wave 100 sin 0.5 0 0 0
{
map textures/oafx/regenshell.tga
blendfunc add
tcMod rotate 75
}
}
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