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/*
===========================================================================
Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
system found in Quake 3 Arena.
Open Arena is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "inv.h"
#define IMPACT_DAMAGE 1 //straight impact damage
#define SPLASH_DAMAGE 2 //splash damage
projectileinfo
{
name "bfgexploision"
damage 40
radius 100
damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
}
weaponinfo
{
name "BFG10K"
number WEAPONINDEX_BFG
projectile "bfgexploision"
numprojectiles 1
speed 0
}
projectileinfo
{
name "gauntletdamage"
damage 50
damagetype IMPACT_DAMAGE
}
weaponinfo
{
name "Gauntlet"
number WEAPONINDEX_GAUNTLET
projectile "gauntletdamage"
numprojectiles 1
speed 0
}
projectileinfo
{
name "grenade"
damage 120
radius 160
damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
}
weaponinfo
{
name "Grenade Launcher"
number WEAPONINDEX_GRENADE_LAUNCHER
projectile "grenade"
numprojectiles 1
speed 700
}
projectileinfo
{
name "lightning"
damage 24
damagetype IMPACT_DAMAGE
}
weaponinfo
{
name "Lightning Gun"
number WEAPONINDEX_LIGHTNING
projectile "lightning"
numprojectiles 1
speed 0
}
projectileinfo
{
name "machinegunbullet"
damage 8
damagetype IMPACT_DAMAGE
}
weaponinfo
{
name "Machinegun"
number WEAPONINDEX_MACHINEGUN
projectile "machinegunbullet"
numprojectiles 1
speed 0
}
projectileinfo
{
name "plasma"
damage 20
radius 20
damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
}
weaponinfo
{
name "Plasma Gun"
number WEAPONINDEX_PLASMAGUN
projectile "plasma"
numprojectiles 1
speed 2000
}
projectileinfo
{
name "rail"
damage 100
damagetype IMPACT_DAMAGE
}
weaponinfo
{
name "Railgun"
number WEAPONINDEX_RAILGUN
projectile "rail"
numprojectiles 1
speed 0
}
projectileinfo
{
name "rocket"
damage 100
radius 120
damagetype $evalint(IMPACT_DAMAGE|SPLASH_DAMAGE)
}
weaponinfo
{
name "Rocket Launcher"
number WEAPONINDEX_ROCKET_LAUNCHER
projectile "rocket"
numprojectiles 1
speed 900
}
projectileinfo
{
name "shotgunbullet"
damage 10
damagetype IMPACT_DAMAGE
}
weaponinfo
{
name "Shotgun"
number WEAPONINDEX_SHOTGUN
projectile "shotgunbullet"
numprojectiles 11
speed 0
}
projectileinfo
{
name "chaingunbullet"
damage 7
damagetype $evalint(IMPACT_DAMAGE)
}
weaponinfo
{
name "Chaingun"
number WEAPONINDEX_CHAINGUN
projectile "chaingunbullet"
numprojectiles 1
speed 0
}
projectileinfo
{
name "nail"
damage 30
damagetype $evalint(IMPACT_DAMAGE)
}
weaponinfo
{
name "Nailgun"
number WEAPONINDEX_NAILGUN
projectile "nail"
numprojectiles 13
speed 0
}
projectileinfo
{
name "mine"
damage 0
damagetype $evalint(SPLASH_DAMAGE)
}
weaponinfo
{
name "Prox Launcher"
number WEAPONINDEX_PROXLAUNCHER
projectile "mine"
numprojectiles 1
speed 0
}
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