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//theoretically fade out screen and leave in letters 'loading' burned in
ui/assets/loading
{
{
map ui/assets/loading.tga
blendfunc gl_dst_color gl_src_color
}
}
gfx/ui/ingamemenubg
{
{
map gfx/ui/ingamemenubg.tga
blendfunc blend
}
}
ui/assets/ingame
{
{
map ui/assets/ingame.tga
blendfunc gl_dst_color gl_src_color
}
}
// concept: fading background sequences of levels
gfx/ui/menubg
{
{
animmap 0.09 env/anoice1/anoice1_bk.tga env/anoice1/anoice1_ft.tga env/anoice1/anoice1_lf.tga env/anoice1/anoice1_rt.tga
}
}
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