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/*
===========================================================================
Copyright (C) 2007 Open Arena Team
This file is part of Open Arena.
Open Arena is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Open Arena; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "ui/menudef.h"
// classic H*L style menu
{
menuDef {
name "contentcontrol"
visible 0
fullscreen 1
background MP_BACKGROUND
focusColor MP_FOCUSCOLOR
rect 0 0 640 480
outOfBoundsClick
style 0
onOpen { }
onEsc {
close contentcontrol;
open configuration;
}
itemDef {
name titleness
text "Content Control"
style 0
type 0
textstyle 6
textscale 1
rect 0 65 1 1
textalign 0
textalignx 48
textaligny 40
forecolor MP_TITLECOLOR
visible 1
}
// The Bar of Buttons
itemDef {
name button2
text "Done"
style 0
type 1
textstyle 3
textscale 0.3
rect 52 177 163 34
textalign 0
textalignx 5
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
action
{
play "ui/assets/select.wav";
open configuration;
close contentcontrol;
}
}
// the content controls
itemDef {
name volume
style 0
text "Quality:"
style 0
type 0
textstyle 6
textscale .25
rect 212 137 1 1
textalign 0
textalignx 6
textaligny 18
forecolor MP_TEXTCOLOR
visible 1
}
// MAX PRAYERS
itemDef {
name maxprayamer
style 0
text "Blood:"
style 0
type 0
textstyle 6
textscale .25
rect 212 200 1 1
textalign 0
textalignx 6
textaligny 18
forecolor MP_TEXTCOLOR
visible 1
}
itemDef {
name mussic
style 0
type ITEM_TYPE_MULTI
text ""
cvar "com_blood"
cvarFloatList { "Clean" 0 "Violent" 1}
background "ui/assets/scrollbar"
textstyle 6
textscale .24
rect 212 229 150 24
textalign 0
textalignx 6
textaligny 18
forecolor MP_TEXTCOLOR
backcolor 0.0 0.0 0.0 1
outlinecolor 1 0.5 0.01 0.3
visible 1
}
// other buttons
itemDef {
name yourmother
style 0
text "Show gibs:"
type ITEM_TYPE_MULTI
cvar "cg_showGibs"
cvarFloatList { "Hide gibs" 0 "MMM FRESH MEAT" 1 }
textstyle 6
textscale .24
rect 212 287 150 24
textalign 0
textalignx 6
textaligny 18
forecolor MP_TEXTCOLOR
visible 1
}
/*
itemDef {
name shadows
style 0
text "Shadows: "
type ITEM_TYPE_MULTI
cvar "cg_shadows"
cvarFloatList { "Blob" 1 "Volumetric" 2 "Planar" 3 }
textstyle 6
textscale .24
rect 54 287 116 24
textalign 0
textalignx 6
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
action { uiScript glCustom }
}
// other buttons
itemDef {
name frares
style 0
text "Fullscreen:"
cvar "r_fullscreen"
style 0
type ITEM_TYPE_YESNO
textstyle 6
textscale .22
rect 54 316 117 24
textalign 0
textalignx 6
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
action { uiScript glCustom }
}
itemDef {
name pure
style 0
text "GL Extensions:"
cvar "r_allowExtensions"
style 0
type ITEM_TYPE_YESNO
textstyle 6
textscale .22
rect 54 340 116 24
textalign 0
textalignx 6
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
action { uiScript glCustom }
}
itemDef {
name ded
style 0
text "Color Depth:"
style 0
type ITEM_TYPE_MULTI
cvar "r_colorBits"
cvarFloatList { "Desktop" 0 "16bpp" 16 "24bpp" 24 "32bpp" 32 }
textstyle 6
textscale .22
rect 54 364 116 24
textalign 0
textalignx 6
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
action { uiScript glCustom }
}
// row 2 of other buttons
itemDef {
name fraglimit
text "Multitexturing:"
style 0
type ITEM_TYPE_MULTI
cvar "r_vertexLight"
cvarFloatList { "Yes" 0 "No" 1 }
textstyle 6
textscale .22
rect 215 316 117 24
textalign 0
textalignx 6
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
action { uiScript glCustom }
}
itemDef {
name timelimit
text "Model Detail:"
style 0
type ITEM_TYPE_MULTI
cvar "r_lodBias"
cvarFloatList { "Insane" -50 "High" 0 "Medium" 1 "Low" 2 "Minimum" 50}
textstyle 6
textscale .22
rect 215 340 116 24
textalign 0
textalignx 6
textaligny 20
forecolor MP_TEXTCOLOR
action {
uiScript glCustom ; uiScript update "r_lodbias"
}
visible 1
}
itemDef {
name caplimit
text "Texture filter:"
type ITEM_TYPE_MULTI
cvar "r_texturemode"
cvarStrList { "Bilinear", "GL_LINEAR_MIPMAP_NEAREST", "Trilinear", "GL_LINEAR_MIPMAP_LINEAR" }
style 0
maxchars 5
textstyle 6
textscale .22
textstyle 6
textscale .22
rect 215 364 116 24
textalign 0
textalignx 6
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
}
itemDef {
name minplayers
text "Flares:"
cvar "r_flares"
style 0
type ITEM_TYPE_YESNO
maxchars 2
textstyle 6
textscale .22
textstyle 6
textscale .22
rect 215 388 116 24
textalign 0
textalignx 6
action { uiScript glCustom }
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
}
itemDef {
name bloom
text "Bloom:"
cvar "r_bloom"
style 0
type ITEM_TYPE_YESNO
maxchars 2
textstyle 6
textscale .22
textstyle 6
textscale .22
rect 54 412 116 24
textalign 0
textalignx 6
action { uiScript glCustom }
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
}
itemDef {
name minfayers
text "Detail Texturing:"
cvar "r_detailTextures"
style 0
type ITEM_TYPE_YESNO
maxchars 2
textstyle 6
textscale .22
textstyle 6
textscale .22
rect 54 388 116 24
textalign 0
textalignx 6
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
}
itemDef {
name stencilbuffer
style 0
text "Stencil Buffer: "
type ITEM_TYPE_MULTI
cvar "r_stencilbits"
cvarFloatList { "None" 0 "Medium" 2 "High" 8 }
textstyle 6
textscale .22
rect 215 412 116 24
textalign 0
textalignx 6
action { uiScript glCustom; uiScript update "r_stencilbits" }
textaligny 20
forecolor MP_TEXTCOLOR
visible 1
}
*/
}
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